Myrmidian Eudoros which game mode are you thinking about when you post all these changes?
Imagine how many people would disagree with the idea about making epidemic or corrupt boon blockable, we just had it patched to become unblockable again heh.
Increasing the CD on epidemic is a very strange way to go about it too. It’s a situational spell and your changes wouldn’t really change much about the “spam and prey” part that you mention just because of the way the ability works.
Taking away weakness from the poison cloud is a strange way to go about it too, why would you prefer vulnerability over weakness when weakness messes with endurance generation and corrosive poison cloud is the spell with best weakness access that we have.
I didn’t quite understand what you want to do with spectral walk. Traited the spectral effect lasts for 12 seconds and if you take the CD reduction then it has a 48 second CD.
Fully traited spectral wall is actually very good as in it has only a 32 second CD and a duration of 16 seconds which gives you unlimited access to protection for those 16 seconds. Although it seems to be bugged as a combo field. The amount of confusion stacks that you can get with it seems to be limited and it’s interaction with blast finishers seems to be random every time I try it. 5 stacks of confusion if an enemy passes through it would be too much but would be nice to have but on the other hand making our staff autoattack 100% projectile finisher and improving it in general would give us a reliable way to stack confusion and would open up good spectral wall staff condi builds. But then again the wall interaction with finishers is very random form my experience as in a lot of times it doesn’t work and sometimes it does in the same situations.
I personally am fine with wells being a dark field and the aoe blind is actually nice in point fights when everyone runs around them. We have our wall as an ethereal field and traited it lasts for a whole of 16 seconds again(that is a LOT). In fact spectral wall has a good synergy with well of blood since the share the same CD.
The only thing to complain about well of darkness is only it’s long CD, I do not quite understand why well of power and well of darkness do not have the same CD as well of corruption and well of suffering. I can see well of darkness being a very powerful tool, especially with chilling darkness but the cd is still long. Well of power is probably the worst well out of them all: situational and depends on what the enemies do to you of your friends(like a lot of our other abilities) and has a HUGE CD while not really bringing that much to the table, no damage at all, the only good thing about it is that(if I am not mistaken) if you place the well in a distance on your allies, you still get its effect while not being inside of it.
Well of suffering deals quite a lot of damage already and vulnerability is nice to have too so I don’t know.