Is anything being done about hackers?
change the WvW enemy nameplate mechanic to show the character names imo.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
change the WvW enemy nameplate mechanic to show the character names imo.
I think toggling that on might be asking too much as you can call out players pm and flame them that was why the report function showing account names were removed….
I personally think that their server mates will do the reporting for the opposing players…
please keep in mind that sometimes the server gliches. this has happened to me before where i had swiftness and quickness without the boons. sometimes i think the servers get overloaded and gliches happen such as that. did it seem like the whole server was doing it or was it just a couple people? if just a couple people then may have been hacks but if it seemed most of the server then probably a glich happened
Let’s ask tootsie.
Yeah, I’ve run into the cheaters who, when you start doing damage to them retreat to 2x out of range in 1-2 seconds. I reported, tabbed out to get fraps running, and missed recording it. Not sure that does anything, but he was guilded. I dunno. It’s disheartening for sure.
Yea there’s a speed hacker on Borlis. He’s been reported(by his enemy and his own server). He claims it’s his client, but I aint buying it. I watched him this weekend. He was fighting at normal speed(strafing around at normal speeds) and as soon as he’d start getting hit he’d zip away. He’s been doing it for months.
[KAOS] of Anvil Rock
There are a lot of hackers in WvW. It’s a safe haven for hackers, because your name is anonymous to all enemies. Allies are less likely to report hackers on their team if they’re helping them win. Remember all the orb teleport BS? It was always the enemies who reported it, not that it did any good because the names were anonymous.
Level 2 teleport hackers are popping in and out to steal chests in puzzles. Speed hacks are rampant in sPvP and WvW.
Can we have a Warden now?
(edited by chrisk.4320)
Showing the name plate would allow instant recognition of commanders. It’d be like commanders in wartime putting up a big sign that says “Hey! I’m a commander!”
Sorta like the commanders riding the only horse on the battlefield in the wars of ye olde.
It should be easier to identify and report people though… Maybe keep them targetted and just grey out the health bar when they are out of range or something…
In GW1 enemy names were visible in all formats, never was a problem there. Even if some1 is pm ing you to grief, cry or whatever slap em on ignore. I really dont see the problem with applying this in gw2 :/
Playing a Game [TaG]
In GW1 enemy names were visible in all formats, never was a problem there. Even if some1 is pm ing you to grief, cry or whatever slap em on ignore. I really dont see the problem with applying this in gw2 :/
GW1 did not have WvW
It’s simple.
ArenaNet doesn’t want to show enemy names because they don’t want communication between sides, mainly harassment.
Yet there needs to be a way to report enemy players effectively.
Store a one-way hash of the anonymous enemy’s real name in the database record for the player, through a hash function such as MD5. Upon target selection show this MD5 in gray small text somewhere around the target frame.
Or show the anonymous enemy’s unique player ID, assuming ArenaNet would want to publicize that.
You cannot message a player by their MD5 hash or unique player ID, so problem solved.
(edited by chrisk.4320)
I killed an invader and he sent me smack talking tells somehow. Not sure how he knew who I was. He didnt invite me into a group or anything.
[KAOS] of Anvil Rock
I killed an invader and he sent me smack talking tells somehow. Not sure how he knew who I was. He didnt invite me into a group or anything.
1. Hack
2. He’s in your guild and recognized you.
3. You’re mistaken.
4. You are actually the invader. /m night
5. You’re lying.
I killed an invader and he sent me smack talking tells somehow. Not sure how he knew who I was. He didnt invite me into a group or anything.
1) Right Click Target
2) Select “Report”
3) Their account name populates automatically
4) Whisper their account name
There is a free hack program available (I will not name it) which allows, speed boost that shows a player moving and only shows a frame every few seconds which makes it appear that the player is lagging but they are not. This program also enables a player to fly and even teleport. I don’t know if it allows you to increase weapon speed, crit rating etc…, but it would not surprise if it did.
Anet has been very quiet about this problem, but I am certain they are aware of it. I’m sure you’ve seen many people using it for pve purposes. I know of an individual who does and sometimes he will even use it for WvW. I personally find it abhorrent and chastise him whenever I catch him using it, but his logic is why not use it when Anet is currently not doing anything about it.
I hope that Anet publicly addresses this issue soon, but the reality of this problem is that the people who use this cheat will more than likely get bored of the game and leave before Anet ever does something about it.
Isn’t it obvious guys, come on, WvW is a money sink for ANet they don’t want to invest more money into it.
They have long neglected it because their focus is else where; PvE, sPvP.
As the WvW community we’ve struggle to try and get them to implement fair and useful things that seem relatively obvious and straight forward, like a good commander system, which we still don’t have.
Trying to set up a system to detect information that happens client side….
Anyways your best report mechanisms are fraps and utube.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
There are people who hack for sure but not so many that it ruins my wvw experience. Most common one being speed hack. I think the problem is that it’s really hard for anet to prove someone is hacking which makes it hard to ban people. Appeal system can be abused , i.e if you want to bust a zerg you can have everyone in a large guild appeal the leader of an enemy zerg and remove that commander from battle for a week.
The GW2 client has a lot of authority, it lowers the overhead for Anet. Don’t hold your breath waiting for hacks to become a non issue.
Isn’t it obvious guys, come on, WvW is a money sink for ANet they don’t want to invest more money into it.
They have long neglected it because their focus is else where; PvE, sPvP.
As the WvW community we’ve struggle to try and get them to implement fair and useful things that seem relatively obvious and straight forward, like a good commander system, which we still don’t have.
Trying to set up a system to detect information that happens client side….Anyways your best report mechanisms are fraps and utube.
I wonder why would you think that WvW is a money sink for ANet? The WvW was not neglected but it is more complex and takes way more resources to fix all the issues as opposed to PvE and sPvP.
Not only that, but they’re about to launch a massive update that took six months to prep…
That hardly sounds like WvW being neglected….
They rewrote most of the rendering engine for cripes sake…
The short answer is … no
The GW2 client has a lot of authority, it lowers the overhead for Anet. Don’t hold your breath waiting for hacks to become a non issue.
It seems to me that it could even get worse since tomorrow’s culling patch offloads more processes to the client instead of being processed at the server. Anything client-side can be hacked.
Stormbluff Isle [AoD]
Isn’t it obvious guys, come on, WvW is a money sink for ANet they don’t want to invest more money into it.
They have long neglected it because their focus is else where; PvE, sPvP.
As the WvW community we’ve struggle to try and get them to implement fair and useful things that seem relatively obvious and straight forward, like a good commander system, which we still don’t have.
Trying to set up a system to detect information that happens client side….Anyways your best report mechanisms are fraps and utube.
I wonder why would you think that WvW is a money sink for ANet? The WvW was not neglected but it is more complex and takes way more resources to fix all the issues as opposed to PvE and sPvP.
What makes you think it takes more resources then pve? spvp?
Theyve added 2, or was it 3, new maps to spvp. And how many new items and pieces of gear to pve? Dungeons? Fractals?
A lot of the WvW issues are not complex. Fair loot, how hard is it to just notch up the gold and loot drops a bit?
How hard can it possibly be to add an npc that accepts badges for more then just ptv gear?
How hard can it be to add a means to accumulate Asc. gear in WvW? they added a bunch of new items already over various updates, just not to WvW. They even got a daily system and a guild challenge system that awards asc gear. Why not WvW?
No, saying this stuff is hard to do is nonsense. The effort to implement these sort of features, measures and changes that would really help a long way are not that hard to do. Because theyve been doing it constantly since launch for every other aspect of this game. Just, not WvW.
Isn’t it obvious guys, come on, WvW is a money sink for ANet they don’t want to invest more money into it.
They have long neglected it because their focus is else where; PvE, sPvP.
As the WvW community we’ve struggle to try and get them to implement fair and useful things that seem relatively obvious and straight forward, like a good commander system, which we still don’t have.
Trying to set up a system to detect information that happens client side….Anyways your best report mechanisms are fraps and utube.
I wonder why would you think that WvW is a money sink for ANet? The WvW was not neglected but it is more complex and takes way more resources to fix all the issues as opposed to PvE and sPvP.
What makes you think it takes more resources then pve? spvp?
Theyve added 2, or was it 3, new maps to spvp. And how many new items and pieces of gear to pve? Dungeons? Fractals?
A lot of the WvW issues are not complex. Fair loot, how hard is it to just notch up the gold and loot drops a bit?
How hard can it possibly be to add an npc that accepts badges for more then just ptv gear?
How hard can it be to add a means to accumulate Asc. gear in WvW? they added a bunch of new items already over various updates, just not to WvW. They even got a daily system and a guild challenge system that awards asc gear. Why not WvW?No, saying this stuff is hard to do is nonsense. The effort to implement these sort of features, measures and changes that would really help a long way are not that hard to do. Because theyve been doing it constantly since launch for every other aspect of this game. Just, not WvW.
The problem is that WvW is more complex and pushing the server limits due to large amount of people in one small area interacting with each other and the enviroment at any given time. To make a story short culling, skill lag have ensued and that takes alot of resources to address because it is rooted into the game engine and related to the hardware as well. It only makes sense to address the root cause or find a way around it for future developments before introducing any new stuff on top of that. I’m not trying to find any excuses for ANet, I’m not happy with the situation myself and I wish the situation would have been different. On the other hand I realize wishful thinking is one thing, and reality another.
The WvW was not neglected but it is more complex and takes way more resources to fix all the issues as opposed to PvE and sPvP.
You think it’s to complex to implement a decent commander system that older MMO’s do better at…
PVE: Mad King, Lost Shores, Wintersday etc etc
sPvP: New maps, regular updates
WvW: Orbs (removed), Break Out events (that upper tiers hardly use)
That was the assessment at the 6 month mark, next will be one year, but it takes time because WvW is complicated…
It’s propaganda, they’re not going to say “haha, you got us, WvW is not a priority”.
Try reading this post, it gives you an even better idea:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-won-t-become-what-we-hoped-it-would/first
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I wonder why would you think that WvW is a money sink for ANet?
The problem is that WvW is more complex and pushing the server limits due to large amount of people in one small area interacting with each other and the enviroment at any given time. To make a story short culling, skill lag have ensued and that takes alot of resources to address because it is rooted into the game engine and related to the hardware as well.
And then you answered your own question -.-
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I wonder why would you think that WvW is a money sink for ANet?
The problem is that WvW is more complex and pushing the server limits due to large amount of people in one small area interacting with each other and the enviroment at any given time. To make a story short culling, skill lag have ensued and that takes alot of resources to address because it is rooted into the game engine and related to the hardware as well.
And then you answered your own question -.-
I guess we hear what we want to hear… Lets put it this way: do you think ANet would have worked soo hard for the new WvW patch, culling fix included if it wasn’t worth it?
WvW is actually making most money to ANet hence paid transfers. There is a large majority of dedicated players that will play only WvW and the game will most likely lose most of it’s player base if it doesn’t get fixed.
i’ve frapsed an hacker saturday (he was able to reset fight in less then 2 seconds, and instant reengage ) and become unreachable (leaps /teleports on him were failing ) and he was able to hit me melle.
A-net answered in arround 2-3 hours to my email. that means they do care, but i cannot know if any actions were took against that hacker
i’ve frapsed an hacker saturday (he was able to reset fight in less then 2 seconds, and instant reengage ) and become unreachable (leaps /teleports on him were failing ) and he was able to hit me melle.
A-net answered in arround 2-3 hours to my email. that means they do care, but i cannot know if any actions were took against that hacker
The problem is ArenaNet won’t ban a hacker unless they can confirm it themselves. They’ll get reports of someone hacking, then send a GM to watch the hacker do his stuff.
Unless ArenaNet is employing 20,000 GMs, this process will take forever.
World of Warcraft has Warden. It’s automatic. You do some ridiculous thing like teleport around or speed hack, it catches you. You get banned in a few minutes of use. It watches 3rd party programs modifying memory of the game, which is how these hacks work.
Of course a lot of hackers may successfully petition themselves out of a ban, but it’s like the old saying goes: Shoot First, Ask Questions Later. (or Ban First, Petition Later)
I struggle devoting time to WvW because of these hackers. A single hacker can turn the tide of a battle. They teleport into a base and destroy all the siege weapons, making for easy assault.
(edited by chrisk.4320)
I guess we hear what we want to hear…
I agree with this statement
Lets put it this way: do you think ANet would have worked soo hard for the new WvW patch, culling fix included if it wasn’t worth it?
Is that a trick question? Define “working soo hard”. No they should leave culling in (wait! what?) You know I did a comparative in a post earlier right?
There is a large majority of dedicated players that will play only WvW and the game will most likely lose most of it’s player base if it doesn’t get fixed.
Mmmhmmmm…… Mile F. recently stated about 30% log on for WvW.
But seriously did you read the link I posted above before typing your reply?
—————————————————————————————————————————————————-
I’ll copy and paste this here for you:
Colin: I would prefer we do it more, you know, story-driven I think it’s more compelling and I think that’s more where we are headed. I’m curious actually, that’s really something that we’re walking down that path now. Is that compelling to your guys? I mean, take everything that happened in January, and condense it down to say, a weeks worth of content and then the next week there’s more story that builds on that. Is that something that would interest you guys?
Absolutely. It’s really good.
Colin: Is there anyone here who doesn’t like this idea?
Well, it doesn’t affect those who do WvW much.
Colin: I think that’s fair. It’s really not intended for the WvW specific player.
http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspx
WvW is not a priority
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I guess we hear what we want to hear…
I agree with this statement
Lets put it this way: do you think ANet would have worked soo hard for the new WvW patch, culling fix included if it wasn’t worth it?
Is that a trick question? Define “working soo hard”. No they should leave culling in (wait! what?) You know I did a comparative in a post earlier right?
There is a large majority of dedicated players that will play only WvW and the game will most likely lose most of it’s player base if it doesn’t get fixed.
Mmmhmmmm…… Mile F. recently stated about 30% log on for WvW.
But seriously did you read the link I posted above before typing your reply?
—————————————————————————————————————————————————-I’ll copy and paste this here for you:
Colin: I would prefer we do it more, you know, story-driven I think it’s more compelling and I think that’s more where we are headed. I’m curious actually, that’s really something that we’re walking down that path now. Is that compelling to your guys? I mean, take everything that happened in January, and condense it down to say, a weeks worth of content and then the next week there’s more story that builds on that. Is that something that would interest you guys?
Absolutely. It’s really good.
Colin: Is there anyone here who doesn’t like this idea?
Well, it doesn’t affect those who do WvW much.
Colin: I think that’s fair. It’s really not intended for the WvW specific player.
http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspx
WvW is not a priority
Are you kidding me? You just taking bits and pieces out of context to explain your belief. I just posted below the entire question and answer.
“Colin: Is there anyone here who doesn’t like this idea?
Well, it doesn’t affect those who do WvW much.
Colin: I think that’s fair. It’s really not intended for the WvW specific player. Maybe your keep commanders get replaced with specific NPCs per month or something about the story of what’s going on. We may be able to take elements out of the [current events] and understand how we’d have that. For example, cannons shooting toilet paper and pumpkins during Halloween. As long as we don’t take away from the game, that’s key, [it] may be nice if we can find ways to pull that off. "
He is talking about WvW and attracting some of the PvE players into it by implementing some fun events. Please do not confuse people.
This is is shocking to me, but it does explain how a warrior came down on me like the hand of doom and obliterated me before I even knew what was going on and how that one ranger kept doing the hit and vanish off to the edge of my vision…. I just thought I was lagging until it just kept happening over & over until I was dead.
I guess I have been naive in not even considering that people would be using hacks. But you would think that this could be detected on Anets end. Hacking ruins games Diablo 1 is a great example of this. Seems like no matter what you do there will always be people that cheat….
For example, cannons shooting toilet paper and pumpkins during Halloween. As long as we don’t take away from the game, that’s key, [it] may be nice if we can find ways to pull that off.
Because that will attract a lot of PvE players….
In any event this has gone off topic and I realise that our posts have crossed paths previously, your awkward persistence makes sense.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
For example, cannons shooting toilet paper and pumpkins during Halloween. As long as we don’t take away from the game, that’s key, [it] may be nice if we can find ways to pull that off.
Because that will attract a lot of PvE players….
1)In any event this has gone off topic and 2)I realise that our posts have crossed paths previously, 3)your awkward persistence makes sense.
1)Agreed. 2)Possibly, I do not keep tabs. 3)You have quoted Colin Johnson and made a comment reffering to me…
Please stay positive, all that is necessary to break the spell of inertia and frustration is to act as if it were impossible to fail.
World of Warcraft has Warden. It’s automatic. You do some ridiculous thing like teleport around or speed hack, it catches you. You get banned in a few minutes of use. It watches 3rd party programs modifying memory of the game, which is how these hacks work.
That’s the part I don’t understand. All of these hacks are by definition client side, and ANet knows EXACTLY what the client application should look like. It seems to me that some simple code check (hell, even a parity check) should be able to tell whether or not somebody has modified their client. Why should that be so difficult? If somebody smarter than me knows what I’m missing here I’d appreciate being clued in.
Stormbluff Isle [AoD]
The more clever ones are the ones that hack to run normal speed.
Doesn’t matter if they are chilled or snared; they still run normal speed.
Still, you wouldn’t think it would be hard for the server to detect this. How fast does the server think the player can move? How far did the player move? Is A > B? Ban.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
That’s the part I don’t understand. All of these hacks are by definition client side, and ANet knows EXACTLY what the client application should look like. It seems to me that some simple code check (hell, even a parity check) should be able to tell whether or not somebody has modified their client. Why should that be so difficult? If somebody smarter than me knows what I’m missing here I’d appreciate being clued in.
They don’t modify any game files, they modify the memory. I’m not sure how it works, but memory editing cheats dates back to the ages of Game Genie or GameShark, except now they use specialized programs or CheatEngine.
Around the time of the lawsuit from Galoob, Nintendo tried to use other methods to thwart the Game Genie, using ROM checksums in later titles intended to detect the cheat modifications. These measures were partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.[citation needed]
And…
The things Warden currently looks for in-process includes but is not limited to:
Model edits.
Known cheat modules (DLLs)
Known modifications to game functions
Known cheating addons
Speedhacks
Known API hooks from cheats
The things Warden currently looks for out-of-process includes but is not limited to:Known cheating drivers
Warden also has a protection module in it, which provides users security from malware, keyloggers, and rootkits which hide keyloggers. If Warden detects a known piece of malware active on the system, it will block the user from logging into the game, and will display a screen which directs them to Blizzard’s support site for removal instructions.On 23 June 2010 Blizzard updated the Warden Anti-Cheat Platform to version 2 – named Warden 2.0 – with World of Warcraft Patch 3.3.5.
Warden now scans Warcraft II and III game memory space only, with exception of a few tools.
That’s the part I don’t understand. All of these hacks are by definition client side, and ANet knows EXACTLY what the client application should look like. It seems to me that some simple code check (hell, even a parity check) should be able to tell whether or not somebody has modified their client. Why should that be so difficult? If somebody smarter than me knows what I’m missing here I’d appreciate being clued in.
They don’t modify any game files, they modify the memory. I’m not sure how it works, but memory editing cheats dates back to the ages of Game Genie or GameShark, except now they use specialized programs or CheatEngine.
Yes, of course I understand that the hacks don’t actually modify the files on the hard disk … they modify the file residing in memory. But the “file” in memory is the code that the server is interacting with, and it seems to me that it wouldn’t take much for the server to periodically check that code to see if any of it had been modified. It wouldn’t have to check the entire amount of code … just random sections.
Stormbluff Isle [AoD]
The community has been concerned about spying and cheating in WvW. Using proxy characters to hit siege caps, things like that. Is that something you’re looking into, or is it a perception issue?
Mike Ferguson: We don’t have anything set in stone right now with how we’re going to deal with it, but it is an issue that we are aware of. We know that some people will go onto servers and just start dropping siege rams in the middle of nowhere. I think in the terms of service that if the customer service folks can go out and see that sort of stuff, we will ban those people, but it is definitely an issue that we need to address.
So it’s more of a customer service issue than a game design problem?
Mike Ferguson: We don’t want to put that burden on them as it would hobble progress on our end, but at the moment if you see [cheating] happening, report it and let our customer service folks deal with it.
Guild Wars 2 World vs. World interview: World Ranks, server balance, cheating and more – PCgamer
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