Seriously, why? Does it not make SENSE that more numbers = overwhelming advantage? There are things that a zerg can accomplish that a five or otherwise small man group cannot dream of accomplishing. Don’t get me wrong, I enjoy running both in a small group and a zerg, and yes, I’ve taken keeps and fortified towers with small amounts of people, but the advantages of a zerg are just innumerable. Let’s start with the basics:
-More firepower
-More effective health. (I dislike the 5-man AOE cap, but it’s offset with the 5-man Boon cap as well. Even without the cap however they still have higher effective health)
-Insanely fast revives and ressurects (I dislike the revival system, I do, but it’s there.)
Really simple right? Now factor in a couple other things into the mix
-Stacking boons (yes, i understand the five man cap on most boons, but the problem is a small man group usually has to be more spread out whereas a zerg can afford to stick more tightly together due to 5-man aoe cap)
-Stacking healing
-Stacking condition removal
-Stacking combo finishers
-Along with the psychological benefits, which is higher morale.
-And of course, it’s obvious to anyone who’s wuvwuv’d that higher numbers of people also equals…higher supply (siege built faster. Really!)
I can’t think of many advantages of a small man group to be completely honest. The first thing that comes to mind is that they are much easier to coordinate (but this can be offset with zerg coordination. Think how devastating a 10 man flank on a 4 man group is). The second is that they are harder to detect. The only other reason I could think of is that they can accomplish things that a zerg also could (like holding an enemy at a choke), but with fewer numbers hence letting the rest of their allies accomplish other things.
Anyways, there are things that are integral to wvw that small numbers of people (<10) cannot accomplish. In general, this amounts to attacking fortified structures
-Attacking defended towers: This should be fairly obvious. One of the advantages of a small man group is their ability to avoid detection better than a zerg. However, if you’re attacking a tower, it’s really obvious to the defenders inside (if there are any), and there goes your advantage. With small numbers of people it’s also nearly impossible to get any respectable amount of siege up, and with less than 5 people impossible to get a catapult up without either the supply buff or running supply, leaving your only option to either PvDoor for 10 minutes or build a ram (which can be countered with just ONE defender). It’s downright near impossible to defend your siege because half your group will be manning it. The more heavily fortified the tower is, the worse it gets. And to top it off, one or two defenders can hold off four of you, so there goes the third advantage of the small man group.
If there’s 20 people inside the tower with ballistas pointed at the future breach, gg.
-Attacking defended keeps:
It’s likely that a small man group would have trouble maintaining siege against the constantly respawning NPCs, not to mention the players there (Keeps also tend to have much higher reserves of supply, allowing one person to easily construct an arrow cart or a ballista and ruin any small group’s plan of taking it)
-Attacking Stonemist castle.
Just no. Especially if it’s defended, even zergs get obliterated trying to get in AFTER they’ve breached both gates. SMC also usually has defenders 24/7, so there goes anyone’s hopes of trying to snipe it.
-Open field combat that is NOT at a choke point
Allows the zerg to easily surround and destroy this small man group. And realistically a smaller group can only hold back a zerg at a choke if the zerg was composed of players who are too afraid to push in with stunbreakers. Also, a coordinated zerg destroys a coordinated 5-man group, and yes there are coordinated zergs. (ever been on JQ’s teamspeak? it’s a beautiful thing to see)
Now, again, I’m not bashing small man groups. They are fantastic for flipping supply camps, flipping undefended towers and (sometimes even keeps), contesting locations to throw the enemies into havoc, and uniting with other small men to take down a zerg in open field combat (yes, 6 groups of 5 coordinated guys are FAR superior to a mindless 30 man zerg). They capitalize and optimize the resources their server has while their own zerg takes care of pressuring say, Stonemist Castle, Bay Keep, Hills Keep, etc. However, realistically there are things that they just can’t really do.
(edited by Teamkiller.4315)