Mesmer Bugs: 33+ [Updated October 22nd]
Hi
Mesmer still can stealth by using decoy while being revealed.
(Auto Decoy from trait Dueling V too)
Already tested in pvp And wvw
That is working as intended afaik. Decoy is not stealth. Its just sort of stealth. Its a unique boon.
Why they decided to make decoy a unique type of Mesmer stealth instead of just regular stealth is anyones guess. But they did. So not bug. Well, unless of course revealed is supposed to work on it. But then its a bug with revealed, not the Mesmer.
This way same curtain / several curtains won’t stack, but you’ll still be able to get swiftness if you have it already form another source. This new effect should not prevent swiftness from other sources though, only from curtain, or it will make things even worse.
This is the point! I understand why it wouldn’t allow you to get a stack of it by going forth and back through it, but why deny it when you already have some from a different source? Or why deny swiftness from other sources when you already have it from TC? It doesn’t make any sense and makes mesmer sux when it comes to mobility. Just deny stack if it comes from your own TC more than once, but allow it if it comes from a different source. Missing swiftness when you use TC just 1 sec or less before its cooldown ends sux big time.
I believe it’s not hard to coding it as your buffs already “knows” what source they came from (hovering it shows the source).
Is the decoy #41 really a bug? I think I remember the devs mentioning that decoy ignoring the revealed debuff is on purpose (cause, it’s not stealth, it’s decoy).
any source for this?
Is the decoy #41 really a bug? I think I remember the devs mentioning that decoy ignoring the revealed debuff is on purpose (cause, it’s not stealth, it’s decoy).
any source for this?
If there’d be an effective way to search the forums
Well, just look at the status bar when you activate decoy. It clearly is a different buff. That’s probably also the reason why Prismatic Understanding states that it extends “cloaking skills” for one second, and not “stealth”.
I guess Decoy is supposed to be a class specific functionality that can’t be removed, just like Endure Pain or Berserker Stance for Warriors. That said and assuming that this is on purpose, there’s no reason to nerf decoy – at least in my humble opinion. Changing it from “decoy” to regular “stealth” just to make it affected by revealed would definately be a nerf.
I’m not arguing for or against the possible nerf, all I need to confirm is how ANet intends the functionality to be. And yes, I’m aware that the buff icon is different than “Stealth”.
Back on front page for whatever good that may do
Let’s hope upcoming feature pack will fix poor mesmers
Back on front page for whatever good that may do
:)
Equinox [EqnX]
Riverside[DE]
I’ve noticed some posts recently in the forum about rock dogs as well as minions standing around and not attacking. I personally have not played my mesmer much because of all the bugs but I have been wondering if iWarden has gotten worse recently. Maybe these bugs are some how connected. It might be a good thing if they are connected some how because it would be even more likely this bug would be addressed.
Also thanks allot to frifox for creating and keeping this thread up to date. You are the best.
after patch release……….over/under on bugs compared to right now (40)?
can’t wait.
MARA (EU) Gunnar’s Hold
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
(edited by One Note Chord.5031)
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
history says:
bug fixes get deployed…..some work/some don’t/ some introduce new bugs……we wait another 6 months for the next attempt.
understand it’s tough (really the toughest), but no Mesmer should take any stock in anything until a week after patch.
MARA (EU) Gunnar’s Hold
wow, hearing back about this is great news. fingers crossed.
(manic screaming)
All of us! Abandoned! You aren’t real. You can’t be here.
Nice to see a red post here. I’ve unmained my mesmer already until all the annoying bugs get fixed and iLeap, iWarden and Temporal Curtain get some love; really hope to see things move.
Fixing bugs instead of just tool tips sounds promising.
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
Oh my.
This is great.
Just please fix more than the untraited warden bug :-)
Sincere thanks for posting here, Martin. I hope to see more communication from you guys in the future, especially earlier in the discussion to let us know that our concerns have been heard — even if the fixes aren’t imminent.
Your feedback is your most useful utility (pun definitely intended!).
Really, though — thanks
(edited by dlonie.6547)
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
Are they going to be legitimate bug fixes, or more along the lines of the iLeap “fix” that did nothing more than make the skill more easy to counter…
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
We’ve heard this before though, as in last feature patch, and here we are again hearing about bug fixes in the works. A lot of players were pretty bummed last time around, I’d say if it goes the same way again most will just give up hope. I’m pretty casual and overall still love the game, even if you guys can’t seem to handle the mesmer class, like at all, so you could probably get away with not delivering again, which I’m sure you’re aware of.
Anyways, not sure what the goal of your post was, but if it was to raise hopes you probably ought to deliver this time around, just from the point of view of running a good ship that you can feel proud of.
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
I really appreciate the response. Thanks! It’s great to see. Since some of the bugs seem like they should be easy fixes, I’m a little more inclined to take the under!
I’d also like to clarify, though: for most of these bugs, the main problem is not that we think they’re not getting attention. It’s that we believe that the developers aren’t actually able to fix them. We don’t have faith in the development team’s ability here. Or at least, I don’t, anyway. As others have said, this could very well just be because phantasms and clones and teleports are hard to fix—I certainly like to think it’s not a matter of competence!—but whatever the reason, the bugs have persisted (in some cases despite repeated developer attempts to fix them).
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
(edited by One Note Chord.5031)
Yeah, a lot was promised on last Feature Patch but only a few was delivered, even worse it was which new ones were introduced later… I still have hopes at least some of those bugs will be smashed and some QoL annoyances removed, but I’m not all excited about it actually, just trying to keep realistic so I don’t get big frustrations later. Still looking forward to see what’s coming regarding this though.
Oh and please remove that swiftness limitation on Temporal Curtain (or find a better alternative), it sux being the slowest in a group :P
(edited by shadow.6174)
Got centaur runes failing to apply swiftness on video:
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
Martin, a previous developer detailed which of the bugs in our old compiled list was intended behavior versus actual bugs. This was extremely helpful.
Would it be possible to get someone to take a quick crack at our current list to do this?
Got centaur runes failing to apply swiftness on video:
O.o That’s nuts. I use centaur runes + mantra on my mesmer all the time and it’s always worked, no problem.
You were able to reproduce it reliably a couple of times there — was there a trick to getting them to fail?
Yeah, though I don’t think it’s a bug with a mesmer class. The bug seems more basic than that.
Basically, equipping an armor piece with Centaur rune while you’re dead will stop the swiftness from being applied when you respawn. Unequipping and re-equipping the amor piece/rune will re-enable the effect. How-to:
- The Warden will continue reflecting projectiles for about 1 or 2 seconds after the whirl animation is done.
I think this may be fixed. During Alphard I was using untraited wardens in the middle and timed 2 wardens perfectly. However I noticed I am now taking damage within that 1 second after warden stops whirling. Consequently I had to use 3 wardens (even with phantasmal haste).
I also noticed this when take damage from lupi’s aoe immediately after a traited warden stopped whirling.
Could you re-test?
Back on front page for you
Once more into the breach, dear thread!
So, clearly some stuff is getting changed, some stuff is getting fixed, some will get unfixed, some will get fixed again, and so on.
What I’d love to see after the feature patch:
- We are diligent about updating the list at the top, giving credit when ANet fixes stuff and giving them a hard time if something new is broken.
- Give it 2-3 weeks before collating a new list of remaining bugs, which should start a new thread.
The goal of this thread is to improve the playability (and fun) of the profession, so let’s keep focused on that.
No need to create another thread, I’ll keep this one updated. Post patch we’ll have to double-check all the bugs to see if they were fixed, and if some did get fixed I’ll just remove them from the list.
Give it 2-3 weeks before collating a new list of remaining bugs, which should start a new thread.
And creating a list of new bugs which came with the update.
Hopefully there will be no need for it, but it’s not too unrealistic by looking at the past.
No need to create another thread, I’ll keep this one updated. Post patch we’ll have to double-check all the bugs to see if they were fixed, and if some did get fixed I’ll just remove them from the list.
If you need help validating anything, l let me know. I know I’ll personally be checking a few I’ve long been waiting for.
I’m pretty busy working at the moment but I’ll revisit the friendly projectile reflection bug. However, I doubt anything will change since it was considered as working as intended for whatever reason.
lol….thread died and relegated to page 4 (almost 5)….but the true test comes in a few days.
i still bet we end up w/ more bugs post patch than before (tampering with clone deaths will be a big one). you’ll have your work cut out for ya, frifox.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
Not exactly “died” but rather everyone holding their breath till the patch comes to actually see if ANet kept their word.
Time to test for bugs and fixes!
I’m currently in a middle of a work project and my gw2 playtime is very limited, but I’ll see what I can do when I do get on. If anyone can help out, feel free!
Sadly the #9 bug is still in game, however they did not anounce a fix for it
What I did was, let the Elite Icebrood Wolf(host) summon a minion using it’s leap attack, then make the “host” get out of combat and then I’ll just attacked the summon that was following me
Also noticed that when trying this out, if I agro the “host” the illusions will change there target to the host instead of the summon, only when the host is in the range for the illusion, makes no sense for me, my illusions are usless against summoned enemies
Maybe it’s me and I have tested it in depth but I feel the Wardens and clones are acting better now, they seems more responsive and hardly stands in place. But as I said, it’s just a feeling, if anyone can test it properly…
And in case someone didn’t see it and also to help keeping track of them…
BALANCE, BUG-FIXING, POLISH
Profession Skills
Mesmer
- Triumphant Distortion:
- This trait now gives summoned phantasms 1 second of distortion on creation, in addition to the existing distortion on kill.
- Debilitating Dissipation:
- Bleeding on this trait has been reduced from 3 stacks for 5 seconds to 2 stacks for 4 seconds.
- Prismatic Understanding:
- This trait is now applies swiftness for 3 seconds and might for 5 seconds in addition to its previous boons.
- Illusionary Elasticity:
- This trait now functions with clones using Winds of Chaos.
- Maim the Disillusioned:
- Increased the torment duration from 4 seconds to 6 seconds.
- Illusionary Leap:
- This skill now creates the clone adjacent to the mesmer’s target instead of at the mesmer’s location. The initial cast of this skill no longer acts as a Leap finisher, though Swap retains its leap functionality. Added messaging if the skill is cast out of range of the target.
- Illusionary Warden:
- Fixed a bug that caused this phantasm to follow one target while trying to attack another target at the same time.
- Fixed a bug that caused the projectile absorption from this skill to last longer than its animation.
- Fixed a bug that caused this phantasm to reflect unblockable missiles.
- Mind Stab:
- Increased the radius of the attack to 240. Increased the damage of the attack by 17%.
- Mantra of Pain:
- Power Spike:
- This skill now affects up to 5 foes within 240 units of the target.
- Mantra of Distraction
- Power Lock:
- This skill now affects up to 5 foes within 180 units of the target.
- Illusion of Life:
- This skill can now be used underwater, centered on the mesmer’s location.
- Ether Bolt:
- This skill now inflicts 2 seconds of torment on hit. This change also affects mesmer scepter clones that use Ether Bolt.
- Ether Blast:
- This skill now inflicts 3 seconds of torment on hit.
- Mimic:
- Mimic now will copies all boons from the target foe to the player.
- Mesmer clones now spawn with the correct weapon even if the casting player swaps weapons.
- Confusing Combatants:
- The effects of this trait can now be blocked, dodged, or blinded.
- Crippling Dissipation:
- The effects of this trait can now be blocked, dodged, or blinded.
- Debilitating Dissipation:
- The effects of this trait can now be blocked, dodged, or blinded.
- Illusionary Whaler:
- Fixed a bug that allowed this ability to be cast without a target.
- Illusionary Mariner:
- Fixed a bug that allowed this ability to be cast without a target.
- The Prestige:
- Removed an unused range skill fact.
- Illusionary Duelist:
- Fixed an incorrect damage skill fact.
- Dazzling:
- Fixed a bug in which this trait would not display the vulnerability applied for Counter Blade, Diversion, Magic Bullet, or Power Lock.
- Fixed a bug that prevented this trait from functioning when used in conjunction with the racial skills Technobabble and Shriek (Become the Raven).
- Warden’s Feedback:
- Fixed a bug that caused projectiles reflected by Illusionary Warden to sometimes miss their targets.
- Mantras:
- Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
- Blink:
- Fixed a bug that allowed this skill to be equipped while underwater when traited with Far-Reaching Manipulations.
- Winds of Chaos:
- Fixed a bug that caused this skill to only inflict 5 seconds of bleeding instead of 7 when used by clones.
- Illusionary Counter:
- Fixed a bug that prevented this skill from receiving reduced recharge when traited with Malicious Sorcery in certain situations.
- Decoy:
- Fixed a bug that allowed this skill to stealth the player when they were revealed.
- Desperate Decoy:
- Fixed a bug that allowed this trait to stealth the player when they were revealed.
- Confusing Cry:
- Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.
- Shattered Conditions:
- Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.
- Shattered Strength:
- Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.
- Maim the Disillusioned:
- Fixed a bug that caused the torment skill fact to display incorrect damage numbers.
- Slipstream:
- Added an Unblockable skill fact.
- Harmonious Mantras:
- Fixed a bug that caused mesmers to retain extra mantra charges after unequipping this trait.
So, have someone been able to check if any of issues were fixed? Or if more were added? I have noted a slight improvement about iWarden and some other clones, but I still see they stand still at times, less than before though. I can’t tell for sure since I didn’t test them intently.
Many were fixed. In fact, I actually am happy in the state mesmer is in now. Quite a relief that so many broken stuff got fixed. I probably should edit OP and remove bugs that aren’t an issue anymore and add the 2 new bugs that got introduced, the warden + ph. haste and the phase retreat being a projectile.
Btw was it always the case but I’m noticing that Defender will try and often miss his first attack. It’s as it he has trouble positioning himself for the 1st attack or his attack radius is not as big as intended.
Just a couple notes for update:
QoL 12: Decoy interrupts actions because it applies stealth. This functionality is consistent with all other stealth-applying skills in the game…and makes logical sense. Removing this would suck.
Bug 20: This is not a perplexity rune bug. This is a interrupt/basilisk venom bug. The coding for basi venom causes you to interrupt yourself, and this will proc any on-interrupt actions that you have access to. I don’t actually know if this bug got fixed, but I’d assume it didn’t.
Too bad Temporal Curtain isn’t going to have any changes, it was already stated it was intended but it still sux not being able to get swiftness. Like a few days ago, I got slowed down for a bit because I crossed the curtain with 1 sec of swiftness left and had to wait the cooldown until I could get more :S
That’s nice to hear the most of them got fixed. As I said I noted some improvement but I couldn’t realize which ones. Yes, the list should be updated then we can easily know what’s left and what was added.
Edited OP. Anything with a “(?)” in the title has not been tested/confirmed post Sept 9 patch.
Also, replaced #1 (warden) with appropriate bug description and added #32 (staff 2).
21. Number of active illusions indicator (?)
I have had this to happen after the 9/9 feature pack, not sure what causes this but I got it during soloing champs.
31. Magic Bullet goes on CD if used after dodge/moving (?)
Yes it is still happening, atleast when I did the moving part, I did not test the dodge, but it is most likley it is also buggy.