Quest: Shell Shock, is not working.

Quest: Shell Shock, is not working.

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Posted by: Honner.1936

Honner.1936

I tried to do it twice and it always stop at the same spot. after I did the objective the quest just stop there and the NPCs doesn’t move or do nothing. Please help, I want to continue my story :S

http://s7.postimage.org/m2sgs5nzt/gw092.jpg

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Posted by: BBevan.5104

BBevan.5104

Basically, after the part “Escort the artillery to the battleground” they set up their mortars and all that and nothing happens. The quest just doesn’t continue after that part, I have run this quest twice now to see if anything changes and it doesn’t.

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Posted by: bullets.4768

bullets.4768

The instance mission called “Shell Shock” at L64 along the main
Human Ranger storyline in Dysphoric Rim does not appear to finish for me.

I’ve to escort an artillery company. I’ve killed all the mobs, talked to all the NPC’s
and explored the map. The NPC’s wait at a bridge after all mobs are dead and nothing happens. I tried last night and today but still nothing. I dont appear to be able to complete the instance and move on the storyline.

Is it possible I could be doing something wrong? or is it bugged?
I cant see anything else to do within the confines of the instance.
http://i173.photobucket.com/albums/w70/bullets_ie/guildwars2/gw078-1.jpg
~B

(edited by bullets.4768)

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Posted by: bullets.4768

bullets.4768

same here.

I’ve went through this where they just stop at the bridge and do nothing.
I’ve went through it when they stop at the bridge and their are mortars set up already
on the bridge when I get there and then they do nothing.
(I just posted a new topic on this before I saw this post sorry to the mods)

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Posted by: GreenParticle.1948

GreenParticle.1948

Shell shock, personal story , is getting jammed after killing the veteran spider. The company, that should unload the supplies, gets stucked. Cant do anything , did it 3 times already , same result.

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Posted by: Nemain.9802

Nemain.9802

Same here. Patchnotes said it was fixed.
…But apparently it wasn’t.

They just stand in front of the bridge doing nothing.

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Posted by: Nemain.9802

Nemain.9802

Got it working. Tried it again and it worked.
Got stuck again at fort Trinity later, tried it again and it worked too

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Posted by: Honner.1936

Honner.1936

I tried it again and still not working.

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Posted by: Jen Tull.5867

Jen Tull.5867

I just got to this quest “Shell Shock”

I arrived at the bridge just after the Giant Spider and artillery group just stand there with no way to communicate to them to progress the story line, I see via Google it’s supposed to be fixed but it definitely is not fixed at least for me.

EDIT: I managed to get passed the Bridge, I tried a second time and instead of looting and lagging behind after the spider I just ran with them, this seems to have jolted the quest or something as I have progressed and now finished this quest.

(edited by Jen Tull.5867)

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Posted by: Delhen.9630

Delhen.9630

Same, gets stuck at bridge.

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Posted by: Spendrik.2961

Spendrik.2961

Just did this, successful on the second try. I think it has something to do with killing the spiders before letting the group reach the bridge, and the Charr commander telling the troops to set up.

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Posted by: Biggs.9467

Biggs.9467

Same problem for me—I’ve only tried once so far, but it should work the first time, right?

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Posted by: Ratzap.5427

Ratzap.5427

I got through it second try but it nearly failed again. I think the hatchlings are the problem. Just after the veteran spider dies the guy yells to get set up, you get a delayed set of hatchlings spawning after that yell and I think that is what breaks it. The NPCs fight the fresh spiders and it deletes their setup order, the charr never repeats the order so it hangs.
So tip of the day, try and time the big spider dying to be just before she lays more eggs (ie just before the next batch hatch).

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Posted by: Sabdual.7013

Sabdual.7013

Same thing. Quest is bugged. this will be my 3rd try.

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Posted by: decoy.9037

decoy.9037

2nd try, guess i got off easy

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Posted by: Manlee.7381

Manlee.7381

Yep, second try for me too, will try to time the hatchling spiders.

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Posted by: Kriminol.6829

Kriminol.6829

same problem for me , tryed the quest again few hours ago and still not working :/

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Posted by: Zugr.2058

Zugr.2058

Same for me right now, I am stuck at the bridge. Sounds like there is still a major problem with this mission.

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Posted by: Kaotic.9602

Kaotic.9602

same, stuck at bridge

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Posted by: Dicion.5640

Dicion.5640

Same here. This quest is still bugged. Tried 3 times already. I guess I’ll just keep trying it until it works. Very annoying.

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Posted by: Vidar.9257

Vidar.9257

Encountered this bug today. After killing the giant spider and her minions, the mortar team disappeared and teleported to the bridge. After that the quest no longer progresses for me.

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Posted by: byolith.8160

byolith.8160

It’s been 15 days and it’s still not fixed, why?

:: Gandara ::
- Rhéidyn :: Thief

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Posted by: NoVaFLuXx.1582

NoVaFLuXx.1582

I ran into the exact same issue. Just alt+tab out of it and googled and found this thread. Same story as the rest. After vet spider everyone goes to bridge and nothing happens.

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Posted by: Macchiato.8695

Macchiato.8695

The very same happened to me. I blame the spiders!

Come join Blackbeard’s Delight on Crystal Desert!
Whisper Esauce or Espresso for an invite :)

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Posted by: Tronc.8463

Tronc.8463

Bugged for me as well.

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Posted by: JorgeIvan.1365

JorgeIvan.1365

Bugged for me too.

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Posted by: Tronc.8463

Tronc.8463

I got through it second try but it nearly failed again. I think the hatchlings are the problem. Just after the veteran spider dies the guy yells to get set up, you get a delayed set of hatchlings spawning after that yell and I think that is what breaks it. The NPCs fight the fresh spiders and it deletes their setup order, the charr never repeats the order so it hangs.
So tip of the day, try and time the big spider dying to be just before she lays more eggs (ie just before the next batch hatch).

Don’t know if I timed the Big Spider dying, don’t think I did. But when he yells the order the Dolyak starts moving. I just stayed with it and let the NPC’s clean up the last of the spiders. Worked for me.

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Posted by: Drhizzo.7684

Drhizzo.7684

Same. Why does it always have to be the long tedious quest’s that bug and why do they have to bug at the end?

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Posted by: Ohfee.9041

Ohfee.9041

It would be nice if Arena Net did something like the devs over at Blizzard do and maybe post “we’re working on it” or “try this” or whatever… I’m going to try to kite the spider down to the bridge and see what happens… this will be my 6th attempt, so far i’ve had 2 attempts successful at unpacking the mortars, but nothing progresses after that.

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Posted by: Ohfee.9041

Ohfee.9041

Okay kiting doesnt work, but here’s what does. When you kill the veteran spider DO NOT stay behind and kill the leftover hatchlings. Run forward with the Dolyak. NEXT, when the NPCs unpack the mortars, FOLLOW them onto the bridge and stay there while they unpack. Once the last one is unpacked, a cutscene should ensue. If it doesn’t start over. Took me 8 tries to find this workaround…

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Posted by: jdaming.2450

jdaming.2450

still not working just got stuck on this…all that time wasted

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Posted by: Odog.1679

Odog.1679

Yup, just ran this twice and the NPCs still hang out right before the bridge

EDIT: OK just finished it. So I went after the big spider first, as soon as it died I followed the Dolyak to the bridge, the commander gave the order and I stood on the bridge and waited for the NPCs to deploy the mortars. The commander was still hung up on the second wave of spider trash mobs so I went back to help out. Once they were dead everything went smoothly.

(edited by Odog.1679)

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Posted by: Codiah.3210

Codiah.3210

Still bugged, I have tried the quest twice now…..

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Posted by: Peachcake.9738

Peachcake.9738

The comments above are all correct. Follow the pack animal when it runs down the path after the Veteran Spider dies, even if the NPCs are still fighting hatchlings. Stand on the bridge while the mortars are set up. I looted everything during the spider fight so I wouldn’t miss out once it died. I also stood on top of it as it died so I could loot it as I ran after the pack animal. This isn’t fixed, but this is the work-around. I tried it once, realized it was bugged, then tried it this way and it worked first try.

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Posted by: Codiah.3210

Codiah.3210

I tried it that way and the NPCs set the mortars up and then froze in place at the entrance of the bridge. It takes quite a bit of mob trash to get to this point so it is not even worth another try until they fix it.

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Posted by: Connzey.7125

Connzey.7125

stuck at the same spot. a month later..? fix this

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Posted by: Zonkster.3589

Zonkster.3589

This is STILL broken. Stuck at the Bridge.

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

Next

I haven’t been able to reproduce this bug after multiple tries. Do any of the NPCs appear “stuck” on the bridge? (They might have been walking past a mortar when it was built, causing them to get stuck in the prop.)

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Posted by: Zonkster.3589

Zonkster.3589

They never went on the bridge, just stood before it. On my second try I killed the giant spider as fast as I could and everything worked fine after that. On the first bugged try I took my time killing the baby spiders first so I think as others have said it is an issue with the second spawn of baby spiders.

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

The Shell Shock storyline gets stuck at the bridge. The NPCs stop moving and just stand there over the green star.

For the Toast!

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Posted by: Daralaa.9671

Daralaa.9671

Yeah, this just happened to me, as well. Tried moving over the bridge to see if that would spur them into following, thus moving on with the next part. Also backtracked all the way back to the starting point to see if any of the NPCs got stuck somewhere, but nope. They just stop at the bridge and that’s it…..Blackpowder tells the soldiers to unload the supplies and get the mortars ready to fire….and they just stand there.

Kharlie
Blinkie Ponie Armie [BPA] ~ Shadow Gypsies [SG]
Jade Quarry

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Same problem for me. The NPCs stop on the green star just before the bridge.

For the Toast!

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Posted by: Jeffrey Vaughn

Previous

Jeffrey Vaughn

Content Designer

Next

Was the cart of artillery supplies also at the bridge?

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

The cart and the group of NPCs were all stopped just before the bridge, not on the bridge.

For the Toast!

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Sorry it took a while to notice your post, Jeffrey. I will try this again and see how it goes.

For the Toast!

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Posted by: Jeffrey Vaughn

Previous

Jeffrey Vaughn

Content Designer

Next

How far from the bridge were they? If any enemies are around, the bull with the supplies will stop. It has to reach the bridge so the team can assemble the mortars. The next content update will also contain a failsafe in case the bull is stopping because it THINKS an enemy is around, but none is actually present.

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Worked today! (11/14/12) It’s not a very hard quest when it works. You kill a bunch of undead on the way to the bridge then watch the crew of Vigil you are leading shoot down undead under the bridge with mortars. Then you decide what to do about the targets turning out to be other Vigil instead of undead they looked like.

For the Toast!

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Not sure what changed. One thing I wondered about is I revive all of the NPCs and kill every hostile on the way since I am ele and not well armored. Dunno if the slower pace was a problem.

For the Toast!

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Posted by: incaman.1456

incaman.1456

The problem is still there, unfortunately.

I managed to finish the quest at 2nd attempt. For that, I tried to keep as close as possible to the pack marmox. When spiders dies, he immediately ran forward like crazy leaving everyone else behind.

(edited by incaman.1456)

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Posted by: Father Merrin.4673

Father Merrin.4673

Still bugged…