Slaying Potions, the double-edged sword
This doesn’t surprise me at all tbh. Always felt like I was taking more damage with these but used them anyway.
- Kudzu, Dreamer, Frostfang, Eternity, Flameseeker Prophecies ~
~Nevermore, HOPE, Moot, Incinerator, Meteorlogicus, Howler ~
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
Morning, Josh. Welcome back to another fun week with us, the bug crowd.
Thanks for hopping right in on things.
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(edited by StinVec.3621)
Wait, wait…
Have we tested this on Magic Find foods as well? Do they actually make you get less cool loot?
I have always been skeptical of magic find -.-
I find it amusing that “Lucky.9421” is skeptical of Magic Find.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Allow me…
So I did a little testing of my own this afternoon in Fireheart Rise. Against an Axe Fiend, his Chop hit for, on average, 470.98 without any wrench buffs. In the exact same spot with a potent potion of flame legion slaying, however, the average hit of the same attack was 519.33—a 10.27% increase.
Just thought I’d toss in some numbers of my own :/
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer
(edited by sweetmesquite.5024)
So … every single pot is affected?? o.O
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
^
Yes.
/15charrs
Maybe this isn’t a bug at all. Maybe this IS intentional.
Hear me out. In Borderlands 1, there is a Class Mod for the Berserker. In said class mod, one of the buffs you get from it that gives you “-39% Bullet Damage Resistance”. Now you may think this REDUCES your resistance to bullets, but it actually decreses the damage bullets cause. People thought it was a bug as well, but they were told that it decreases the damage you take.
Now, totally different game, I get it, but maybe it works as intended, but the wording is just poor?
I seriously doubt this is intended (that the problem is actually in the description).
However, I think it may be better this way. We actually have a true choice as to whether we want to use the potion when it has both positive AND a negative consequences. Otherwise it’s a no brainer — always use the potion, which is not as interesting.
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
http://i887.photobucket.com/albums/ac76/zep285/jurassic-bark.gif
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
http://i887.photobucket.com/albums/ac76/zep285/jurassic-bark.gif
This post – says it all. :P xD
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
How this topic has almost 16k views?…
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
Hey Josh,
How was the office two days ago? Did you hear anything?!
Thanks!
Confirmed. I tested this with a powerful potion of sons of svanir potion with a level 15 son. I went from taking an average of 44 damage to 49, based on 20 hits without and with the potion.
but these potions were barely popular as they were. if it’s turned into a trade-off, these potions will never be used. (who would want to deal more damage and take more damage when you could just deal more damage by using a different food?)
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
but these potions were barely popular as they were. if it’s turned into a trade-off, these potions will never be used. (who would want to deal more damage and take more damage when you could just deal more damage by using a different food?)
The vast majority of the people I run with use/used Potions of X Slaying. 9 or 10% increased damage dealt can be huge, but my hunch is that since most good players aren’t hit too often, it may have taken this long for this issue to be noticed >.< That said, I’d be fine with it if the tooltip was changed to say “deal more, take more”.
On a related note, I’ve confirmed that potent dredge slaying potions made me take ~10.5% more damage. I’m now pretty confident that this effects all potions of x slaying.
PUNCH STONEFIST—Warrior
Skera Veidhimadhr—Necromancer
The trade off is already there. You’re trading off sharpening stones for only having them affect certain enemies. And also the storage slots are a big tradeoff. Most people wouldn’t bother with potions, so having them be extra effective in those few cases where you fight all of the same enemy type is a reward for the people willing to bother with them.
Still no news on this? It’s by far the most viewed post in the bugs forums on the first four pages.
Yes has there been any word on this? We would really like to know since most of us hardcore dungeon runners use these all the time.
Thanks!
Phoenix Ascendant [ASH] | Rank 80
Still nothing.
Well, they never got the Ghost slaying pots right, anyway. Not sure why I thought they would fix this either.
This is gonna be an infamous screw up, the kind that people talk about long after moving to other games.
gg.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Can we please get answers on this? Hard to believe this is even an issues 1 year in..
Technical Strength – Engineer
Dungeon Master – FotM 46
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
Have you not heard anything regarding this 4 days later?
I assume he was silenced. May his soul rest in peace.
So, ,any follow up ?
Gunners Hold
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
If HearsAnything() = TRUE Then
Call LetFolksKnow()
End If
Code appears to be working as intended. We just don’t have an “Else” in the event that he doesn’t hear anything.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
It’s terrible. If HearsAnything() returns a boolean value like TRUE then you don’t need to qualify it with “=”. Even so you’re using an assignment operator instead of an evaluation operator like “==”.
if HearsAnything()
{
LetFolksKnow();
}
Technically the curly brackets aren’t even needed. Could do
if HearsAnything()
LetFolksKnow();
But out of habit I include them no matter what. Keeps me structured.
Any news Josh? Is this intended to be a less def + more dmg thing? Or is it just bugged?
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Morning,
Just got into the office. I’ll follow-up on this today, and if I hear anything, I’ll let you folks know.
Thanks!
Any news about it already?
Hey folks,
This is definitely still on the radar. Outside of that, I don’t have any specific updates.
Just stopping by to let you know that I haven’t forgotten! When I have something more substantial I’ll give an update.
It’s terrible. If HearsAnything() returns a boolean value like TRUE then you don’t need to qualify it with “=”. Even so you’re using an assignment operator instead of an evaluation operator like “==”.
if HearsAnything() { LetFolksKnow(); }
Technically the curly brackets aren’t even needed. Could do
if HearsAnything() LetFolksKnow();
But out of habit I include them no matter what. Keeps me structured.
Oh, great. Now I really feel like a noob… I wrote it in VB.
Nonetheless, I sometimes use “If [Boolean] = TRUE” because I have a habit of writing quirky, unprofessional code, and this lets me substitute other expressions to see what works most reliably. I know there’s a better way, but I’m being paid for all the other stuff I do, and the database coding is just a bonus.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
I need to post here so it is in my recent threads cuz I want to be aware of updates.
There’s a patch coming soon, will this be fixed in it?
Would appreciate an update here. Two weeks seems a little lengthy to do a numbers check to see if the potions are working properly or not.
I haven’t used a potion in weeks.
Yup, any news would be great – recently sold all my pots – they just needed space -.-’’
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
With the whole krait thing coming up, it’d be really helpful to know if this will be fixed for tomorrow’s update.
Slaying pots = hardmode.
Makes me excited for the ascended food.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
I tested the other potions that had this effect. Potion of Azantil and Undead Battle Potion (from the Maelstrom vendor).
Both did more damage to enemies when the potions were applied halfway through an Arc Lightning stage 3, compared to using no potion.
In terms of damage taken, I wrote down 66 non-crit and non-glancing regular attacks from a risen brute (no frenzy or berserk abilities to complicate it). 66 with no pots, 66 with azantil, 66 with undead battle.
Average damage taken:
None – 99.65 damage
Azantil – 107.11 damage
Battle – 106.59 damage
Azantil did 1.0748% more damage (description says it does 1.07% less)
Undead Battle did 1.0696% more damage (description says it does 1.07% less)
I actually did 2 trials of 33 for each of them, and both trials’ individual averages were extremely close. Not a big variation.
So yeah, these are bugged the same as the others. Please don’t forget to fix with the rest.
Nothing in the patch notes about this. And no i’m not doing more testing each patch to see if it’s fixed. It should be announced.
Is there any updated ETA on a fix for this? It has been a while so just wondering if someone is still looking into it. I’d like to be able to use these items again.
Thanks!
Phoenix Ascendant [ASH] | Rank 80
Any news on this? That a bug this big has lasted for a year is something but that it takes so long to fix it is another…..
It’s not a bug, it’s a feature.
Anet – maybe I should record some of the chats I see in dungeon groups so you can see how much trouble this is causing. They usually go like this:
Player A: “why u not use pot?”
Player B: “they’re bugged dude”
Player A “lol ur a scrub wateva” kick
I’ve seen 3 of these in the last week. Other conversations don’t get that bad but because it isn’t even an anet confirmed bug, when I refer people to this thread they say “until anet confirms it, i’m just gonna keep using em”. In short, it’s causing damage to the dungeon running community.
Any chance of bumping it up the priority list please?
Another patch, still no fix for this…
Inb4: “Changed Slaying Potions tooltip to reflect actual effect”.
Why bother fix it when you can pretend it’s a feature?
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Working as intended.
Each time I get one of these pots from an instance, I chuckle at one of the better trolls I’ve seen.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
Inb4: “Changed Slaying Potions tooltip to reflect actual effect”.
Why bother fix it when you can pretend it’s a feature?
oh you mean like what happened with the superior runes of the pack…I was so stubborn that I held on to those for probably 6 months after they “fixed” them.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
The other fun bug that I figured out last night: if you use Skale Venom as your alternative to slaying pots now, avoid using projectiles that bounce to allies to provide a positive effect – it has that 10% chance to apply the venom’s vulnerability and weakness to them.
It’s just like the long-standing bug with Elementalist main hand dagger water auto attack after activating Glyph of Elemental Power in any attunement. It is not fun to cripple/chill yourself, I assure you.
Of course, if you want to troll your party a little bit, then by all means >:)
Of course, if you want to troll your party a little bit, then by all means >:)
All I need to know.
Can’t wait for (-) to become (+) and a “working as intended” explanation. :p
Seriously can we get a fix for this?