Orbs of Power gonna return?

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Posted by: SomeoneElse.3685

SomeoneElse.3685

Im just curios about the whole deal with orbs of power. I think bringing orbs of power back to world vs world would make it a lot more interesting. Thoughts?

Hatarius [FG]
Gunnars Hold EU

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Posted by: lordkrall.7241

lordkrall.7241

They won’t come back in the same way that they were at least, if they come back at all.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Gudradain.3892

Gudradain.3892

Why not simply make the orb give bonus only in home land? If it’s your borderland then getting the orb give you bonus but only for this map. Orb won’t give bonus in other map than your home borderland.

It should help to defend your homeland a lot!

Afala – Ehmry Bay

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Posted by: Felix.2613

Felix.2613

You could also allow the orb to be placed in keep or castle and then have that place be upgradable to a tier 4 of some sorts.

Defenders would have to hold out till keep was upgraded, so reset rushes wouldn’t be quite as important.

If the keep is lost the Orb would respawn 15 minutes later, probably forcing an open fight to secure it to a keep.

(edited by Felix.2613)

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Posted by: Virtute.8251

Virtute.8251

Nope, no orbs. No orbs for taking from north altar and placing inside a keep.

The reason: Hacks on flying, location, run speed, etc. Dev confirmed, search this forum.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: Gudradain.3892

Gudradain.3892

Come on, everyone know there is a ton of easy fix to the hack problem. For example, have a NPC carry the orb to the keep. While he carry it you just have to protect him.

Afala – Ehmry Bay

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Posted by: lordkrall.7241

lordkrall.7241

Come on, everyone know there is a ton of easy fix to the hack problem. For example, have a NPC carry the orb to the keep. While he carry it you just have to protect him.

So basically making it completely impossible to take the Orb?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Korsbaek.9803

Korsbaek.9803

Come on, everyone know there is a ton of easy fix to the hack problem. For example, have a NPC carry the orb to the keep. While he carry it you just have to protect him.

So basically making it completely impossible to take the Orb?

impossible in what way?
if its impossbile to carry it then yes if for stopping the orb then no.
a way to do that would be to kill the npc or make him flee if no PC’s are close of the faction starting him( there is a lot of possible ways it could be implented)

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: lordkrall.7241

lordkrall.7241

impossible in what way?
if its impossbile to carry it then yes if for stopping the orb then no.
a way to do that would be to kill the npc or make him flee if no PC’s are close of the faction starting him( there is a lot of possible ways it could be implented)

It would be completely impossible to escort the Orb, unless you did it on a completely empty map or the NPC had a constant +100% speed buff or 1 million HP.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Gudradain.3892

Gudradain.3892

No no, keep it simple.

Just make the NPC carrying the orb a very slow moving champion that can’t defend itself : like a champion dolyak.

If your server escort that dolyak successfully you get an orb in your keep. If not, then the enemy zerg will kill your dolyak. It’s simple here. It’s a champion so it can’t be one shot but the enemy still have plenty of chance to kill him. Also, for defending him it’s simple : if you wipe their zerg then they can’t kill it.

Please stop finding problems where there are only solutions.

Afala – Ehmry Bay

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Posted by: azizul.8469

azizul.8469

i seriously hope not…. more griefs than fun…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: SomeoneElse.3685

SomeoneElse.3685

I actually quite like the idea. It will also add a bit more tactics for example while the enemy server is escorting the orb their whole zerg will be near the dolyak as it needs to stay alive. But during this time you could take their keeps as a distraction. This could cause them to leave the orb while you kill the dolyak and take a keep somewhere else
WvW needs more variety and not just be like:
Put siege > Take tower> Run off To another tower>put siege>take tower> Lose tower> run to tower> put siege> take the tower back> lose tower…

Hatarius [FG]
Gunnars Hold EU

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Posted by: Gudradain.3892

Gudradain.3892

Thank you for understanding all the new possible strategy this simple change bring up

Also, having the orb reset after say 6 hours would be a good think. So it can happen more than once.

Afala – Ehmry Bay

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Posted by: Iavra.8510

Iavra.8510

Just make the NPC carrying the orb a very slow moving champion that can’t defend itself

Sorry, but this would be impossible unless you already are winning be a huge margin. Thieves, warriors and other classes can already kill dolyaks guarded by 10+ people alone.

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Posted by: Gudradain.3892

Gudradain.3892

Just make the NPC carrying the orb a very slow moving champion that can’t defend itself

Sorry, but this would be impossible unless you already are winning be a huge margin. Thieves, warriors and other classes can already kill dolyaks guarded by 10+ people alone.

Here the important word was : Champion.

It’s possible to defend the keep lord against pretty big zerg when you do it right.

Afala – Ehmry Bay

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Posted by: meep.2601

meep.2601

since the WvW team consists of devon and one intern, i don’t think they are coming back any time soon

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Posted by: lordkrall.7241

lordkrall.7241

Here the important word was : Champion.

It’s possible to defend the keep lord against pretty big zerg when you do it right.

Indeed, but at a keep-lord you have walls, siege-weapons and quite a few other NPCs.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Gudradain.3892

Gudradain.3892

Well it’s normal you won’t succeed every time. If they wipe you and have a good 2 minutes to kill your orb carrier then you deserve to fail. But if you wipe them then….

Dead enemies can’t kill anything and 1-2 thief + a couple of suicider can’t kill a champion before you kill them.

Afala – Ehmry Bay

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Posted by: SomeoneElse.3685

SomeoneElse.3685

Orbs of Power seem like an awesome thing to bring back and it could massively change the wvw from just zerging. I saw a post from a dev that they are gonna be bringing them back so we might as well use this post to discuss how would we like to see them come back.

Hatarius [FG]
Gunnars Hold EU

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Posted by: Rawr.5930

Rawr.5930

The only fool proof way to truly address the omniblob is to make the maps “larger”.

The map doesnt actually have to increase in size though, you could just remove wps for example or raise the height of some cliffs forcing longer routes.

At present the omni blob is simply too mobile, making it the most effective tactic.

Making players spread out should help with the lag too.

Meega Kweesta

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Posted by: Sarrs.4831

Sarrs.4831

You could also allow the orb to be placed in keep or castle and then have that place be upgradable to a tier 4 of some sorts.

Defenders would have to hold out till keep was upgraded, so reset rushes wouldn’t be quite as important.

If the keep is lost the Orb would respawn 15 minutes later, probably forcing an open fight to secure it to a keep.

IMO, have it the other way around; the T4 upgrades are what give the orb bonuses.

Nalhadia – Kaineng

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Posted by: Neomir.7493

Neomir.7493

Can’t remember where I read it so you’ll have to take my word on it, but they stated they want to bring orbs back in a different way they were before. I think that this has the potential to entirely change the dynamics of a BL map so really looking forwards to it. I also think that if they are not implemented well then it could spell disaster for WvW morale…

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Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

Next

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

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Posted by: Mif.3471

Mif.3471

Are we bringing back the buff? Yes

You’re actually going to re-introduce the buff which only served to make the stronger server even stronger?

Tarnished Coast | Best cookies in all of Tyria

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Posted by: PsyllO.3728

PsyllO.3728

Would be nice if for example the loosing server get the buffs as way of compensate the loosing and keep up the ppt tighter troughout the whole week.
Instead of having much matchups already played by tuesday

Psyllo |guardian|
[Coin] Gandara

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Posted by: Liquid.9672

Liquid.9672

My guess:

They are removing the lake on each BL. No more krait, no more Quaggan nodes. In place of the lake will be some kind of control point or tower and whatever side owns it will receive a buff similar to the previous orb buffs.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: LightningBlaze.4913

LightningBlaze.4913

Would be nice if for example the loosing server get the buffs as way of compensate the loosing and keep up the ppt tighter troughout the whole week.
Instead of having much matchups already played by tuesday

This would be great. The losing servers need to have some type of good buff to be able to compete with the overwhelming winning server.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Are we bringing back the buff? Yes

You’re actually going to re-introduce the buff which only served to make the stronger server even stronger?

Read again. They are introducing the buff, but the way you obtain it is going to be differend. So perhaps it’ll now be something that not only the strongest server gets it’s hands to.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: ParaldaWind.4523

ParaldaWind.4523

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

No tears, only dreams
[PYRO]
Maguuma – youtube.com/pyrogw2

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Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Next

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

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Posted by: zastari.1730

zastari.1730

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

I feel like a lot of guilds and players will quit either way. There are way too many players that enjoy 1v1 to 5v5s and GvGs, and having to deal with the fact that one side will have a 5-15% stat discrepancy over the other is pretty intolerable. It’ll be impossible to schedule fights because we won’t know the status of the buffs before hand.

Please just take a kittening page from DAoC and put something like Darkness Falls in for the server that has the most PPT. That was the best solution; it was figured out a while ago; there’s no reason to keep trying to do something different.

Tsarazi – 80 Asuran Mesmer [DERP]
Maguuma

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Posted by: Chiolas.1326

Chiolas.1326

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

Just make them an instant buff or some cool eye-candy, don’t let them affect the scores. Otherwise, the “nightcapping” problem will just be increased

Quit WvW and Gw2 in August 2013

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Posted by: ParaldaWind.4523

ParaldaWind.4523

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

I feel like a lot of guilds and players will quit either way. There are way too many players that enjoy 1v1 to 5v5s and GvGs, and having to deal with the fact that one side will have a 5-15% stat discrepancy over the other is pretty intolerable. It’ll be impossible to schedule fights because we won’t know the status of the buffs before hand.

Please just take a kittening page from DAoC and put something like Darkness Falls in for the server that has the most PPT. That was the best solution; it was figured out a while ago; there’s no reason to keep trying to do something different.

I can’t echo this sentiment enough. If there’s an unfair stat bonus to any server, 1v1s, GvGs, fight clubs, etc. are going to be impossible. There is a growing GvG scene, and you will destroy it by adding any kind of stat bonus unilaterally to one server over the other.

Please talk to guild leaders before making changes like this, because it could be catastrophic to the already tiny organized guild community.

If, on the other hand, this is merely a boost to magic/gold find or karma/exp, then I’d support it. But giving a stat bonus at all to any server is a terrible decision.

No tears, only dreams
[PYRO]
Maguuma – youtube.com/pyrogw2

(edited by ParaldaWind.4523)

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Posted by: lordkrall.7241

lordkrall.7241

^ But then again what makes you think they actually want match-manipulation and such like GvG?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Truearrow.3527

Truearrow.3527

^ But then again what makes you think they actually want match-manipulation and such like GvG?

I doesnt matter what Anet wants, it’s what the players want, Maguuma would be dead and very boring if it werent for our GvGers, roamers and small group havoc squads, I’m sure there are many other servers like this. I prefer to roam and defend, when I roam I do not want an advantage over other players, if there is a stat buff I need to have the ability to “decline” the buff, if I’m defending against a roach colony I cant say I would decline the buff then but I dont think it would be incredibly helpful so w/e NO STAT BONUSES PLEASE!!

Embrace the Evil [TIE][PYRO] Maguuma

(edited by Truearrow.3527)

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Posted by: kokiman.2364

kokiman.2364

^ But then again what makes you think they actually want match-manipulation and such like GvG?

I doesnt matter what Anet wants, it’s what the players want, Maguuma would be dead and very boring if it werent for our GvGers, roamers and small group havoc squads, I’m sure there are many other servers like this. NO STAT BONUSES PLEASE!!

By this logic A.Net shouldn’t ban botters and goldsellers either because players want to buy money with real money for a cheap price.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Pinko.2076

Pinko.2076

Devon I just want to echo caution in any stat buffing bonus. A lot of veteran players get their kicks on arranging fights in WvW, and having orbs that change that could be a huge hit to that entire scene.

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Posted by: Rawr.5930

Rawr.5930

Stat buffs?

Really?

This cant end well.

Watch when the largest server stack that control point with 30 omegas and we’ll see whether it’s takeable.

Do you even have an inkling of what wvw has devolved to?

Meega Kweesta

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Posted by: Niim.9260

Niim.9260

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

I feel like a lot of guilds and players will quit either way. There are way too many players that enjoy 1v1 to 5v5s and GvGs, and having to deal with the fact that one side will have a 5-15% stat discrepancy over the other is pretty intolerable. It’ll be impossible to schedule fights because we won’t know the status of the buffs before hand.

Please just take a kittening page from DAoC and put something like Darkness Falls in for the server that has the most PPT. That was the best solution; it was figured out a while ago; there’s no reason to keep trying to do something different.

I agree with this.

~ AoN ~

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Posted by: Niim.9260

Niim.9260

Do you even have an inkling of what wvw has devolved to?

Does that question really need to be asked?

~ AoN ~

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Posted by: PredatoR.5247

PredatoR.5247

there is already enough stat buffs in this game in WvW with food and consumables builds etc..

You should just add a 200% Magic Find relic, now that’d be interested, that way I can make more loot!

Jericho The Usurper[Agg] – Aggression

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Posted by: shagworth.5017

shagworth.5017

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

So the server that outnumbers the other servers is the better server? Glad to see how Anet really feels…

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Posted by: problematic.9623

problematic.9623

[/quote]
Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.
[/quote]

The history of the Orbs is a touchy subject [I think WvW players will agree]. More than one multi-game organization left the scene during the Orb abuse days. Be careful.

Devon how much time has the WvW Development Team spent in WvW? How much time was spent with the remaining organized WvW guilds? You have so much work to do…I do not envy your position.

Furthermore, your work load could be less. The Developer Team will find community members with the skills to compile feedback, threads, concerns, criticism, ideas, etc. in a more organized manner. Do you need that? Use them. People need to know [if] you are looking for that. You will find [community respected] guilds on the field that will give you the state of the game in WvW. Use them. Brief the community that you are seeking information. [You will get different feedback on the combat field than on the forums].

Phun – Guardian
I renounce my hibernation and return.
Sea of Sorrows survivor – Currently on Blackgate

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Posted by: Thrumdi.9216

Thrumdi.9216

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

If this orb replacement gives a stat bonus to the zergiest server, I feel like a lot of guilds will quit.

Here’s the thing to remember, it may buff the better servers for a time, but if it is relatively easy to take from a better server, it isn’t going to cause nearly the same problems that the original buff did. I will say that when this goes back into the game, we’ll continue to monitor the effects and make changes as necessary.

I feel like a lot of guilds and players will quit either way. There are way too many players that enjoy 1v1 to 5v5s and GvGs, and having to deal with the fact that one side will have a 5-15% stat discrepancy over the other is pretty intolerable. It’ll be impossible to schedule fights because we won’t know the status of the buffs before hand.

Please just take a kittening page from DAoC and put something like Darkness Falls in for the server that has the most PPT. That was the best solution; it was figured out a while ago; there’s no reason to keep trying to do something different.

I can’t echo this sentiment enough. If there’s an unfair stat bonus to any server, 1v1s, GvGs, fight clubs, etc. are going to be impossible. There is a growing GvG scene, and you will destroy it by adding any kind of stat bonus unilaterally to one server over the other.

Please talk to guild leaders before making changes like this, because it could be catastrophic to the already tiny organized guild community.

If, on the other hand, this is merely a boost to magic/gold find or karma/exp, then I’d support it. But giving a stat bonus at all to any server is a terrible decision.

Can’t echo this point enough from the Tarnished Coast perspective. The game is moving away from objectives/PPT to GvG’s.

Why? Because of reduced competition through the AC buff and the randomized server matchups. WvW guilds are doing GvG’s to keep their players in the game.

Unbalancing GvG’s with an objective-based buff will just knee-cap one of the things that is keeping people in the game.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

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Posted by: Nem.1039

Nem.1039

I wasn’t around during the initial Orb issues. And I do agree that if it gives a larger server an advantage over a smaller server that will be the end of wvw for a lot of players of those smaller servers. I do agree that the fight clubs, GvG need to have a place to have fun with out having a stat difference because of the orbs.

So what if the Orb’s provided only a defense buff on keeps and towers you own in your BL? Instead of a player specific buff that can cause issues.

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Posted by: Rawr.5930

Rawr.5930

People want to fight within fixed parameters on a level playing field.

Having an objective based stat buff on the order of the old orb system is incredibly unbalancing.

Furthermore, regardless of how much the dev team believes they can “balance” this, the larger server with more coverage – should they want to; will almost certainly be able to hold the point indefinitely with the supply superior and numbers they have.

I’m not really the type to jump to conclusions, but based on the limited information, ie an open field control point providing stat buffs, there is little to NO possibility this would not be negative for wvw as a whole.

Imagine if you were on a smaller server with less numbers and coverage, you login to wvw, first thing you see when an enemy runs by is that he’s got an orb buff, and 10 omegas plus twice your force is sitting on that point.

Unless you have a ready organized and determined force ready to go, you’re going go spvp or pve.

The smaller servers already suffer from a lack of server wide coordination and communication, insanity like this only serves to punish them further.

I really have no idea what the dev team is thinking.

It’s incredibly disappointing to see the direction wvw is going.

Meega Kweesta

(edited by Rawr.5930)

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Posted by: fab.3298

fab.3298

Terrible news, GvG is a big part of WvW now and with this update you’ll kill it off. At least create a GvG arena before you implement it.

Fab The Guardian
[Re] Rerolled

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Posted by: Caid.4932

Caid.4932

we’ll continue to monitor the effects and make changes as necessary.

Considering you’ve said the same about the match up changes i have 0 faith in this being true.

[Dius]

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Posted by: skinnyb.5920

skinnyb.5920

Are the orbs coming back? No. Are we bringing back the buff? Yes, although the way you get it and hold it is going to be drastically different. Are you going to see a major map change in concert with this? Yes. Is it coming soon? Most definitely.

We’ve been asking for update info for ages and while a little vague, you’ve finally delivered.

Thanks, Devon. Let’s hope “coming soon” is a matter of weeks and not months.

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Posted by: Liquid.9672

Liquid.9672

Guys, wait to see what the buffs do before freaking out. Anet understood that the previous orb buffs only made the strongest server stronger. My guess is it’ll be something along the lines of defense against guards/lords and maybe increased Wexp. Something like that and not direct stat buffs.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate