Thieves. The One man army.
I find thief to be the hardest class to master, but also the hardest to fight agaisnt…
Near perma stealth, with high burst, and grp utility via spammable blast finishers on shortbow make them both a great in small and large skirmishes…
TBH i dont think its that the thief is op or anything… its just that, a lot of classes dont have ways to deal with stealth reliabily… For example, a ranger pet whcih accounts for 40% of thier dmg is lost whenever a thief stealths.
Overall, I believe it is a design flaw. (thief is not OP, stealth is badly designed)
PS: Not USELESS in a zerg at all. Just cluster bomb alone makes them one of the strongest utility classes […]
… or pistols maxed + ricochet. Stand on the wall or in the backline and see the numbers: 3K dmg, 4k dmg, 5k dmg, 3k dmg… to multiple targets every 2 sec.
Theif useless in a zerg? …. mercy!!!!
I guess thieves who describe themselfs as useless in a zerg never even tried something else than d/d.
-Thieves have a spammable blastfinisher and poison combofield. Hello spammable AoE weakness, might, retaliation, healing and all that good stuff. Not to mention it hurts.
-Hello to AoE stealth. Saving downed allies, because you cannot STOMP a stealthed player. Free rez! Thst doubles as a Dark combofield for delicious Lifesteal procs.
-Granting Poisons to nearby Allies.
-Granting various Boons to nearby Allies (if specced for it).
-The single best profession to use traps on enemy zergs, because he can build them right in the middle of the enemy zerg. Pray to whatever god you believe in when ANet descides to add combat usefull traps. For now, settle for Supply Sapping a zerg.
-Not to mention some of the goodies Thieves can Steal, like a Water combofield from Rangers. See point 1 for epic aoe healing.
-Blinds… so many Blinds. AoE even.
Thing is, every Thief ever would much rather go d/p and permastealth Troll enemy zergs. And gank enemy players. And play the Lone Wolf rather then coordinate with their zerg.
Cant blame em, i’d do the same if my profession was just as good at ganking, soloing, trolololing whole zergs and not dying just like a Thief.
(edited by Terrahero.9358)
-Thieves have a spammable blastfinisher and poison combofield. Hello spammable AoE weakness, might, retaliation, healing and all that good stuff. Not to mention it hurts.
-Hello to AoE stealth. Saving downed allies, because you cannot STOMP a stealthed player. Free rez! Thst doubles as a Dark combofield for delicious Lifesteal procs.
-Granting Poisons to nearby Allies.
-Granting various Boons to nearby Allies (if specced for it).
-The single best profession to use traps on enemy zergs, because he can build them right in the middle of the enemy zerg. Pray to whatever god you believe in when ANet descides to add combat usefull traps. For now, settle for Supply Sapping a zerg.
-Not to mention some of the goodies Thieves can Steal, like a Water combofield from Rangers. See point 1 for epic aoe healing.
-Blinds… so many Blinds. AoE even.Thing is, every Thief ever would much rather go d/p and permastealth Troll enemy zergs. And gank enemy players. And play the Lone Wolf rather then coordinate with their zerg.
Cant blame em, i’d do the same if my profession was just as good at ganking, soloing, trolololing whole zergs and not dying just like a Thief.
You are mixing all the builds an traits, just impossible.
Just saying the op of thieves due to their stolen water field is enough for me.
Really funny.
Best,
Haltair, one of the Twelve Shadows
Haltair, One of the Twelve Shadows
Baruch Bay´s Thieves Brotherhood, Order of Shadows
Orden de Sombras [OdS]
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
-Thieves have a spammable blastfinisher and poison combofield. Hello spammable AoE weakness, might, retaliation, healing and all that good stuff. Not to mention it hurts.
-Hello to AoE stealth. Saving downed allies, because you cannot STOMP a stealthed player. Free rez! Thst doubles as a Dark combofield for delicious Lifesteal procs.
-Granting Poisons to nearby Allies.
-Granting various Boons to nearby Allies (if specced for it).
-The single best profession to use traps on enemy zergs, because he can build them right in the middle of the enemy zerg. Pray to whatever god you believe in when ANet descides to add combat usefull traps. For now, settle for Supply Sapping a zerg.
-Not to mention some of the goodies Thieves can Steal, like a Water combofield from Rangers. See point 1 for epic aoe healing.
-Blinds… so many Blinds. AoE even.Thing is, every Thief ever would much rather go d/p and permastealth Troll enemy zergs. And gank enemy players. And play the Lone Wolf rather then coordinate with their zerg.
Cant blame em, i’d do the same if my profession was just as good at ganking, soloing, trolololing whole zergs and not dying just like a Thief.You are mixing all the builds an traits, just impossible.
Just saying the op of thieves due to their stolen water field is enough for me.
Really funny.Best,
Haltair, one of the Twelve Shadows
Where did i say its overpowered? Seeing things that arent there is a serious mental illness and i urge you to seek professional help.
I was listing things a Thief can do to the aid of their zerg and nearby allies, or effectiveness within a zerg. Saying Thieves are useless in a zerg is the only joke in this thread so far.
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong thread mate, guardian forums are that way —→
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong thread mate, guardian forums are that way —->
No seriously, He was going into stealth and coming out with like 6 different boons and doing it EVERY 3 seconds meaning they were either refreshed or replaced. I watched him fighting some people for a good 2-3mins he didnt have ANY time out of stealth where he didnt have like 6 boons on himself.
Mostly Fury, Protection, saw a few Swiftness in there as well as Aegis and some others
I was watching videos online, and I think this video of a D/P thief shows how much they can contribute to a zerg:
Something a lot of players forget is that quick, targeted kills are really useful in a group vs. group environment. Compare it to what happens when you don’t use targeted kills, then suddenly that enemy necromancer has rooted everyone and inflicted torment, that elementalist throws down so many water fields that you can’t do any good damage, or that mesmer throw down time warp and their team proceeds to just mess you up.
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong thread mate, guardian forums are that way —->
No seriously, He was going into stealth and coming out with like 6 different boons and doing it EVERY 3 seconds meaning they were either refreshed or replaced. I watched him fighting some people for a good 2-3mins he didnt have ANY time out of stealth where he didnt have like 6 boons on himself.
Mostly Fury, Protection, saw a few Swiftness in there as well as Aegis and some others
Are you a Mesmer? If not, did he have a sword?
I was watching videos online, and I think this video of a D/P thief shows how much they can contribute to a zerg:
Something a lot of players forget is that quick, targeted kills are really useful in a group vs. group environment. Compare it to what happens when you don’t use targeted kills, then suddenly that enemy necromancer has rooted everyone and inflicted torment, that elementalist throws down so many water fields that you can’t do any good damage, or that mesmer throw down time warp and their team proceeds to just mess you up.
Dagger storm is not “a good tanking ability” unless the zerg is completely horrid. Sure, that’s often the case. But most of us play with the frame of mind that the opponents we are going to face are of decent quality and play as such, otherwise you will get schooled. People should always pay their opponents respect, not just in this game, for this very reason. Underestimating an opponent is in this game, just like everywhere else, a common way to lose a fight.
This thread has slid completely into fantasy land. Lets correct some misconceptions.
Boons: If they have lots they stole from a mesmer or they were standing next to a guardian/necro.
Zergs: Thieves not useless, but not particularly effective either. Other classes have FAR more group centric abilities, LOTS more AoE and certainly better utility. Traps in the enemy zerg is useless because the damage is not high enough to do anything. Stealth and combat mobility are the thiefs strongest traits… both are near useless in a zerg. DS is still good so long as the person is standing at or near the commander position.
Killing: They are very strong solo killers with a good blast finisher. They are excellent support in skirmish teams as they can dish out heavy damage and synergize well with tanks and field classes.
Oh and yes as a primary thief player I will concede that jumping through ones own field endlessly lands on the broken side. I don’t play it because I feel it is a bit on the cheap side but that is a personal opinion. The only way to fight that is to stand in the field which will usually cause the thief to target the player on the HS forcing their reveal and burning a lot of initiative.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong thread mate, guardian forums are that way —->
No seriously, He was going into stealth and coming out with like 6 different boons and doing it EVERY 3 seconds meaning they were either refreshed or replaced. I watched him fighting some people for a good 2-3mins he didnt have ANY time out of stealth where he didnt have like 6 boons on himself.
Mostly Fury, Protection, saw a few Swiftness in there as well as Aegis and some others
Are you a Mesmer? If not, did he have a sword?
i wasnt in the fight, it was one i was watching and no i dont think he had a sword, it looked like he was swapping between D/P and D/D but cant be 100% i KNOW he was a Thief though.
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong thread mate, guardian forums are that way —->
No seriously, He was going into stealth and coming out with like 6 different boons and doing it EVERY 3 seconds meaning they were either refreshed or replaced. I watched him fighting some people for a good 2-3mins he didnt have ANY time out of stealth where he didnt have like 6 boons on himself.
Mostly Fury, Protection, saw a few Swiftness in there as well as Aegis and some others
I don’t know what you saw, but thieves do NOT have access to protection or aegis, except thru boon steal or Mesmer juice
Glass cannon loses to a glass cannon thief.
Nothing new here, move on everyone.
0/6/6/0/6 – D/D + D/P
Crystal Desert
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong thread mate, guardian forums are that way —->
No seriously, He was going into stealth and coming out with like 6 different boons and doing it EVERY 3 seconds meaning they were either refreshed or replaced. I watched him fighting some people for a good 2-3mins he didnt have ANY time out of stealth where he didnt have like 6 boons on himself.
Mostly Fury, Protection, saw a few Swiftness in there as well as Aegis and some others
I don’t know what you saw, but thieves do NOT have access to protection or aegis, except thru boon steal or Mesmer juice
Could be runes too, for example Rune of Lyssa (http://wiki.guildwars2.com/wiki/Rune_of_Lyssa).
With Basilisk Venom all boons, cooldown 45 seconds without Quick Venoms. Combine with Larcenous Strike and other traited boons. Rate of getting boons was a bit exaggerated.
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Ridiculous boons? Your in the wrong guythread mate, guardian forums are that way —->
No seriously, He was going into stealth and coming out with like 6 different boons and doing it EVERY 3 seconds meaning they were either refreshed or replaced. I watched him fighting some people for a good 2-3mins he didnt have ANY time out of stealth where he didnt have like 6 boons on himself.
Mostly Fury, Protection, saw a few Swiftness in there as well as Aegis and some others
I don’t know what you saw, but thieves do NOT have access to protection or aegis, except thru boon steal or Mesmer juice
Could be runes too, for example Rune of Lyssa (http://wiki.guildwars2.com/wiki/Rune_of_Lyssa).
With Basilisk Venom all boons, cooldown 45 seconds without Quick Venoms. Combine with Larcenous Strike and other traited boons. Rate of getting boons was a bit exaggerated.
Yeah lyssa is a possibility, except he said 6 boons every 3 seconds. Cooldown on lyssa runes is 50 seconds, so If you use them with basi venom you gotta wait 5 seconds.
The Thief.
The most mobile class in the game
The class with the most and highest damage potential
The class that cannot be caught in combat or out of combat
The class with the best or close to the best talent synergy
The class with the (lets not lie here) overpowered Stealth mechanic
(perma in combat stealth anyone)
The class that is as easy to play as a warrior.The class that offers NOTHING worth while to a group.
The class that is next to totally USELESS in a WvW zerg
The class that is Pretty much a leech in most large skirmish in WvW.
The class that is forced to Scout all the time because that is all they can offer.
The class that is forced to Kill quick or die by zerg
The class that is forced to roam solo or in a small group with other thieves, because they are forever alone and shunned by society and their mother doesn’t love them either.Tbh while I find stealth stupidly broken and overpowered all else seem like a bad trade off for a game that is group pvp oriented
No..you offer a lot in a group. The problem is most thieves don’t want to change their build/gear to adapt to a zerg/group play. I have 5 sets of gear in my warrior’s bags to adapt to solo, group or zerg play.
There are viable thief builds/specs for groups/zergs. Venom sharing, group stealth, stealth finishers and revivals. Glass cannon isn’t smart due to the AOE flying around but you can still go a bit tanky and still hit the squishes at the back hard. You can have your warrior group buddy or guardian set up a target for you that can’t get away: Warrior LB5, Sword burst immobilize or guardian ring of warding. A smart warrior can set up 7 seconds of immobilize/stun for you on a clustered group.
As for zergs, if you wanna hang around with a zerg that means your a lemming that isn’t worth responding to but i’ll bite..
Sieging a tower? Go keep an eye out for incoming reinforcements and intercept them, even better if you are more than one thief.
Defending a tower? Most defenders use boring iphone games -siege- to defend. Whatever class you are you will get wiped off the wall with smart siegers/large numbers.
Zerg vs. zerg face off: I have no idea why anyone would bother staying in this situation except the pvers..i mean..‘WvW pvp players’..Just disengage and keep cutting the reinforcement route to their zerg.
I really have no idea why someone rolling a thief would run with a zerg..on that matter..why would anyone who enjoys a challenge roll with one?
I have a thief and I really would like to adapt my build to a zerg build. My issue is I already require over a years worth of laurels for my 7 other chars, so its a long time before I can try building a zerg thief. I see a fair few things that they can contribute to a zerg. But the fact of the matter is there is nothing a thief can do in a zerg that I don’t think another class can do better. So I chose to have this as a low priority when I can just switch characters depending on what is needed at the time.
Thieves can contribute to a zerg just fine, shortbow with sigil of fire is very good.
I do agree we need more synergy with other classes or some way to contribute a little more to a group.
Also thief 1v1 can use some nerfs big time.
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Yes well if I can easily stomp other stealth thieves without using stealth myself, I am pretty sure everyone else can too. It really is a L2P issue when fighting against stealth.
Secondly, what “ridiculous boons”? Thieves are incapable of boon spamming unlike guardians…
And last but not least, you are kittening about a class that is SUPPOSED TO HAVE HIGHEST BURST AND MOBILITY IN COMBAT.
It isn’t blind defense. We are arguing against ignorant and bad players.
Anet wants everyone to play thieves.
Angry Intent [AI] | Yak’s Bend |
I find it funny how Thieves blindly defend there class thinking that Perma Stealth, obscene damage, BS combat movement and ridiculous boons is perfectly fine thing to have and how its a “L2P” issue
Thieves are fine. And I solely play ranger. In fact, I’m the Ranger Extrordinare (2200 hours and counting) and I love thieves. I love fighing them. I love partying with them in all game modes (high level fotm, vw, tpvp). I love their spamming blast in my bonfire. Armageddon…you must not like AoE might stacks.
The Thief.
The class that is next to totally USELESS in a WvW zerg
They have the fastest blast finisher and massive aoe i have seen cluster bomb hit 6k+ on my theif. Dagger storm can put out some serious damage. Their also quite useful to res downed players in stealth.
Well if your cluster bombs hit for 6K the problem is that you’ll get steamrolled by the enemy zerg and you’ll be a rally magnet for the enemy. The only reason guild groups win is because they simply do not go down. Once you get that ball rolling… you’re finished.
Conservative thieves are quite effective skirmishers alongside the main zerg, but inside they are useless, yes. Their bow do offer a blast finisher but when it comes down to it the guild group would probably rather have a hammer guardian doing it.
In my experience its still very simple: up to a full 5 man group, thieves are great fun. Above that, easily replaceable with better professions. TBH it would be fun to see a guild having an “all thief” event with 30ish thieves running around just for laughs, but I dont think its going to happen.
I find it funny how ppl with their limited imagination and lack of knowledge of tactics, the game mechanics provide, conclude defenite roles of certain professions.
Just this sentence disqualifies the OP already:
The class that cannot be caught in combat or out of combat
Really, you can not catch thieves? And therefor they are uncatchable? Why is it then, that it happens only rarely that I can not catch a thief? There are only a few good theif players I have trouble with, the others want to fight me, but die trying…
On the other side, I just finished leveling my own thief and equiped full zerker. And my shortbow from top of the wall does quite considerable dmg to an attacking zerg. As far as my experience with and against thieves goes, they are considerably different than the experiences a few ppl try relentlessly to convince all the other players of (did this sentece even make sense? It’s late…).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I don’t know what you saw, but thieves do NOT have access to protection or aegis, except thru boon steal or Mesmer juice
I have no idea what they were doing, just every time they came out of Stealth they had ALOT of boons…
An easy suggestion; thieves shouldn’t be able to heal while stealth. Allow regen boon & food ticks sure, but no healing. That, or lower their condition removal, 1 instead of 3 conditions removed.
An easy suggestion; thieves shouldn’t be able to heal while stealth. Allow regen boon & food ticks sure, but no healing. That, or lower their condition removal, 1 instead of 3 conditions removed.
If you’re referring to shadowstep, those three conditions are only removed when the thief ports back. If you’re talking about the stealth condition removal trait, that’s 1 condition every 3 seconds. It’s really nice when you’re d/p, but I wouldn’t consider thieves to be really strong in the condition removal department.
I wouldn’t say that either, but combined with everything else a thief can do, it’s too much.
I thought that too, when I didn’t run a thief myself. The heavy condition removal has to be traited, thus sacraficing a lot of helpful traits in the dmg department. Yes, such D/P thieves with heavy stealth are hard to catch, but they don’t deal that much dmg.
Again, once one has some practice dealing with thiefes, only the good thief players are a challange, and that is okay for they should give you a challange running any profession^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Everytime I die it’s either to a zerg or 1-5 thieves. But I honestly don’t mind. XD
A strong class role for them is player killer. Many players prefer to spec them to be such, and the balance is that they don’t have much influence on the map beyond picking off the odd player.
Stealth of thieves is not OP, it is just annoying with the average troll jumping on them in WvW. Talking 3xHS noobs here.
The problem is not the class, it is the people you play them in WvW that just annoy the majority of all other players.
Just roll a thief and start to play it until you understand how the thief works and then you can deal with the average thief in a roaming encounter.
And in WvW, don’t chase them with a group. Ignore them. Don’t feed the trolls. Take some keeps and loot opponents while they are just going for a yak-slapping title in about a decade.
Supply camps? Just upgrade them and the average thief will just go for the flag the randoms are taking care of later.
I had some great 1vs1 with good thief players. A lot of fun. And my main is a warrior, that is the worst 1vs1 class as we all know by far.
I encountered a lot of good thief players. The really good ones, don’t finish you, they let you stand up again waiting for some nice 1v1 fights. And then it is really fun playing against them.
But sadly most thieves are just annoying.
And my main is a warrior, that is the worst 1vs1 class as we all know by far.
Not sure if trolling…
Stunlockers or GS/AS Warriors are great 1v1.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
highest mobility, burst and best defensive ability (stealth) – what’s not to like about thieves.
Highest mobility: Meleeranger/GS+S Warrior
Burst: Warrior/Shattermesmer
Defense ability: Guardian/BM Ranger/Some crazy Engi kitespec
-Stealth ist not Aegis
-Shadowshot/HS eats up all your Initiative + no stability at all
-my lvl 74 Mesmer bursts higher and on 5 targets
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
So after reading a lot of the replys I get the impression that;
None of you have denied the the pro+ to the class I stated (being highest dps and burst, speed, mobility, escape ability, class synergy and overpowered stealth)
But most of you totally denied the cons- those being that the class is worthless in a group and that the class is forced to solo for this reason.
you do know what that means if you are right and the thief is viable for group and zerg warplay while still being the best at everything else.
Overpowered. so, think hard. are thiefs group viable.
I am still laughing about highest burst and dps. And I am trying to eat a Yoghurt, so laughing is quite counterproductive.
Stealth being OP, meh, i dont even. Class synergy, well, 0,20,30,20,0 is good for trolling. So some kind of synergy. No thief will ever catch a ranger or a warrior that does not want to be catched, so not even going to comment more about this.
Thief is broken against upscaled pvdoorlings.
Remove retaliation from the game or rework it if you want to change something in WvW, thieves really dont need another nerf.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
So after reading a lot of the replys I get the impression that;
None of you have denied the the pro+ to the class I stated (being highest dps and burst, speed, mobility, escape ability, class synergy and overpowered stealth)
But most of you totally denied the cons- those being that the class is worthless in a group and that the class is forced to solo for this reason.
you do know what that means if you are right and the thief is viable for group and zerg warplay while still being the best at everything else.
Overpowered. so, think hard. are thiefs group viable.
Okay, lets get to the core of it. Thieves can have a role in 1v1, small groups and even Zerg. Are they now OP? No they are not. The reason for that is simple. One and the same thief can not assume all the roles. While some spec in heavy stealth and therefor provide some heal and escape abilities for the Zerg via shadow refuge, other spec in full backstap dmg with venom to stun and sigil to increase dmg, they run quickly out of initiative and are simply one shot burst builds, that are very strong in 1v1 but only to a limited ammount in big Zerg vs Zerg engagements. There are the “i never run out of intiative”-builds, who can provide a lot in both aspects, in small scale fights (constant pressure, like the S/D jumper) and in Zerg fights (blast finisher after blast finisher), however, they are not as extreme as the two others.
No thief can utilize all the upsides at the same time, but some ppl wanna make the community beliefe they could. They are actually quite balanced. Other professions can provide to smal scale fights and to the Zerg aswell and are not considered overpowerd, because they can not use every build at the same time too.
And my 1st alt is a heavy condition dmg Necromancer and I dare to say, that she is with the same build (no trait and no utility has to be changed, the food buff remains the same) a heavy addition in small scale fights and in big Zerg vs Zerg engagements. And she is a respectable 1v1 and even few against many fighter (as I once shocked my guild leader, who was running after me, as I engaged 10 players at the same time, and when he joined the fight, some tragets were already downed and rdy to finish, so I could rally again and continue smashing them).
Don’t be ridiculous. Thief is okay as it is. They need of course still some fine tuning, as all professions still need imho, but they are not OP in the sense that one thief can take any role without build change.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Every time people complain about thieves I just want play it more and really troll in ways you guys mention!
I was watching videos online, and I think this video of a D/P thief shows how much they can contribute to a zerg:
Something a lot of players forget is that quick, targeted kills are really useful in a group vs. group environment. Compare it to what happens when you don’t use targeted kills, then suddenly that enemy necromancer has rooted everyone and inflicted torment, that elementalist throws down so many water fields that you can’t do any good damage, or that mesmer throw down time warp and their team proceeds to just mess you up.
Dagger storm is not “a good tanking ability” unless the zerg is completely horrid. Sure, that’s often the case. But most of us play with the frame of mind that the opponents we are going to face are of decent quality and play as such, otherwise you will get schooled. People should always pay their opponents respect, not just in this game, for this very reason. Underestimating an opponent is in this game, just like everywhere else, a common way to lose a fight.
Am I the only one that thinks this response didn’t make sense? I watch a video on blind + stealth support and targeted kills, and then someone suddenly only talks about dagger storm.
Tell ArenaNet to do something about Cloak and Dagger / Black Powder + Heartseeker.
Until then, ArenaNet has zero clue as to what the problem is with the class. Those two abilities I listed above are the cause of Thief issues. Anyone denying that hasn’t played a profession to 80. Want proof of denial?
Cloak and Dagger / Black Powder + Heartseeker Stealthing should be removed?
The guy on the Left is Reality. The Donkey on the Right are Thieves who will disagree:
http://www.youtube.com/watch?v=fqs9DYisSsg
By the way, I am a Thief. I just know how to play one better without the use of a Dagger.
Surely a more simple fix is make stealth non-stackable?
Stealth should be more of a finisher or perfect timing sort of thing, not lolpermadstealth
None of you have denied the the pro+ to the class I stated (being highest dps and burst, speed, mobility, escape ability, class synergy and overpowered stealth)
Denied! That is my official opinion on this statement.
Highest DPS belongs to AoE builds and thieves aren’t even in the running.
Highest single target burst certainly debatable. Thieves can deliver a lot of damage but not without face tanking which is inherently dangerous for a squishy class. The better thieves don’t burst, they whittle. Warriors probably have the highest burst.
Speed. Check, thieves are fast. Rangers and warriors also have fantastic sprint speeds that don’t burn out all their offense using. Eles can also be very fast especially if they trait the fire sword.
Escape. Yes no question thief is the best escape class.
Class synergy… not even in the running. Alt Heal Guardians and D/D Eles have vastly superior cross player skills/traits.
OP Stealth… we can just agree to disagree.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
The Thief.
The most mobile class in the game warrior
The class with the most and highest damage potential maybe
The class that cannot be caught in combat or out of combat engi and mesmer are fairly elusive
The class with the best or close to the best talent synergy what?
The class with the (lets not lie here) overpowered Stealth mechanic not really
(perma in combat stealth anyone)
The class that is as easy to play as a warrior. any class can be easyThe class that offers NOTHING worth while to a group. blast finishers, refuge, traps etc
The class that is next to totally USELESS in a WvW zerg ^
The class that is Pretty much a leech in most large skirmish in WvW. sounds like a player issue
The class that is forced to Scout all the time because that is all they can offer. Scouts have been useful since the beginning of time
The class that is forced to Kill quick or die by zerg
The class that is forced to roam solo or in a small group with other thieves, because they are forever alone and shunned by society and their mother doesn’t love them either. are we still talking about the thief?Tbh while I find stealth stupidly broken and overpowered all else seem like a bad trade off for a game that is group pvp oriented
[DIS][STAR]
I just “experienced” a thief who killed 3 of us, going stealth to kill me, and then the rest of us. We couldn’t see him the entire time, even when he finished us. While I am certain he got skill, the length he can go invisible is total BS.
(edited by yesfourme.8906)
You have recording of that? I mean, without wanting to be mean, you all 3 could be not best suited to fight a thief (skill and/or build wise).
The last thief I met in WvW in a 1v1 situation was downed within 5 secs or so. Granted, he was not that skilled himself. A backstab thief using basilisk venom. His mistake was teleporting to me while I camp in all my marks… invisibility couldn’t save him^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I wish I had. I didn’t expect that outcome at all. And I didn’t expect to meet him 2 times after that. On the other hand, after that he had friends. But I was tilted after the first encounter. I am still hell mad at my lack of pvp skills, but also at the fact I still have no idea if anything could have been done to prevent that.
What happened was simple: We were capping a spot. He shows up and target me, the mesmer. Half my life is gone. He went stealth. I can’t target him. Cast Chaos Storm, chaos armor, and healing. Suddenly he reappears. Almost dead again. Dodge, use distortion. Suddenly he reappears. Now I am down. Deception just in case. My “friend” came to res me. And suddenly he finished me. I still don’t even see him except the flag. Same fate for the next 2.
I feel robbed. How can a thief stay so long stealth and hit so hard?
PS: If you are that asura thief, well I dunno know what to say to you. I am the mesmer with blue clothes and the engineer backpack. You own. Congrats. I wish I knew how to put at least a challenge. If you have a few tips for me to survive longer your attack, then I can’t tell you how much I want to thank you in adv.
(edited by yesfourme.8906)