Showing Posts For ADFX.6179:
I think some one was enjoying a bottle and having a wee bit too much fun on April Fools…
Anet can even out number advantages between servers by opening up free transfers. If it’s a skill issue with the lower tiers making people fearful of putting them against the best for a single week because they’d be farmed then you’ve already lost. They need a kitten kicking from more skillful players in order to learn how to play rather than falling into the complacency of bad just because you can get by being bad as things stand. These things really do have a chance of evening out over time between servers with a little help when you open things up and provide incentive to fight. With gliko and the current tiers you are stuck in a funny math trap rather than something you really can play your way out of. It’s not fun for anyone the way it is currently. It’s fine to think I am dumb for wanting to open it up and fight everyone, supposedly fair or not. But I am not reading one person support the current gliko system as of yet as a thing to keep. If you’ve an idea you think would be better than the current system then by all means please share. Anything to shake play up some and add to the fun.
Why not ditch gliko and tiers as we know them right now? Forget trying to fix it. Just remove it from the game. To be honest, the current match ups are not fair and balanced. Worse yet they are STALE. Let’s change server match ups every week at reset in such a way as to ensure that every server will be matched up against every other server multiple times throughout the year. Some weeks it will be lopsided. Some weeks David will appear and kick Goliath in the kitten. You can still track scores every month and at the end of the year you will know who the best server “really” was without all these paper tigers.
It’s about creating more fun in play for everyone. No more more funny math based tier traps. New challenges and new tricks to be learned from worthy foes every week and crazy reset nights with changing fights. You could even add trophies and rewards at the end of months and years for those that EARNED them rather than mathmatically rated high in a screwy system that cheats.
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standing on walls wondering why you picked guardian because you are useless in keep battles.
Chasing the zerg as it perma swiftness’s into the distance and only letting you catch up just in time to miss the cap on a supply camp for the 900th time.
Nuking down a rogue only to watch it just run away with impunity, laughing at your buringblue tennis balls following it uselessly.
I actually started leveling a guardian recently (since I favored defensive warrior builds in WvW I felt a guard might be a more natural fit) but I have considered each point you raise and each one concerns me right now leading me to wonder if its wise to continue, PVE fun or not. I’d like to be able to keep up with the zerg and contribute at the fight without being FORCED into using the staff. I’d personally prefer scepter and focus for ranged battle ( I think right now) and melee is still a point of argument for me. I mean GW2 is supposed to offer build diversity right?
Anyway, does anyone have tips for a newish guard on how to deal with these issues?
What is chinese gold?
Another kind of fool’s gold.
I am not going to feel bad for other classes until we end up with some form of passive 25% boost to movement speed signet to use.
If a fellow can’t make 100 gold on their own in time through playing for a commander tag they are lacking in fundamental skills and patience needed to play the game to begin with. I will not buy Joe Bob a tag. He can earn it himself to prove worth or he can forget it. Earning that tag is one step along the way in earning enough respect from peers to be followed by others. However, on servers where commanders are expected to bring and place siege I will donate to help a respected commander buy it as the coin demands can become outrageous preventing a good soldier from taking the field for days because of the need to farm. I’ve observed some go through 8 to 10 gold a night and thats rough on one guy.
Hi guys!
That was me and Keyan Slayer and a few guildies putting up flame rams everywhere early this morning, I was doing some recording while we were at it…
To all those that are saying we are resorting to some kind of game exploit siege cap tactic, or all this other nonsense going into what we are resorting to, to hault ET’s small man groups overtaking yadda yadda…. blah blah…
stop it.
just stop it.
There are two reasons why it was done. #1 We were bored. #2 It made us laugh.
ty.
After a bit of reading the limits work like this:
There are two basic hard limits to siege placement.
There is a limit to how many siege weapons can be placed within a certain radius of each other. 5 weapons (sites or completed weapons) can be set within any 1000 unit radius. If players try to place a new site somewhere within a radius that already has hit its limit, the placement will fail but the player will retain the weapon bundle in their hands.
There is also a hard limit to how many weapons can be placed on the map. This map limit is explained by Mike Ferguson of ArenaNet as “basically anything that is not a ram counts towards one ‘limit’ for the purpose of this explanation and each team can have up to 100 of these types of weapons out at any time per map. Each team can also have up to 100 rams placed on a map.”4
*So you weren’t at risk of busting the cap for us. My bad, blame a guildie. However, you were limiting the deployment of siege in areas and busting the ram cap for your own team which explains what happened later, lol. TY man.
LOL, all I hear in this is “Whine, SF put up a bunch of flame rams, whine.” Really, what is the problem here?
Sure some people think it is stupid. I for one think it was a huge waste of time and resources (but very, very funny!!), but if people want to do it, what is the problem?
And before you go blaming your guildie, you posted the stuff, not your guildie.
Dude? I am sorry. I was mislead and got it wrong. in my initial thoughts on what was happening I can’t be any more straight forward than that… If that’s not good enough for you. Fine, kitten you.
Hi guys!
That was me and Keyan Slayer and a few guildies putting up flame rams everywhere early this morning, I was doing some recording while we were at it…
To all those that are saying we are resorting to some kind of game exploit siege cap tactic, or all this other nonsense going into what we are resorting to, to hault ET’s small man groups overtaking yadda yadda…. blah blah…
stop it.
just stop it.
There are two reasons why it was done. #1 We were bored. #2 It made us laugh.
ty.
After a bit of reading the limits work like this:
There are two basic hard limits to siege placement.
There is a limit to how many siege weapons can be placed within a certain radius of each other. 5 weapons (sites or completed weapons) can be set within any 1000 unit radius. If players try to place a new site somewhere within a radius that already has hit its limit, the placement will fail but the player will retain the weapon bundle in their hands.
There is also a hard limit to how many weapons can be placed on the map. This map limit is explained by Mike Ferguson of ArenaNet as “basically anything that is not a ram counts towards one ‘limit’ for the purpose of this explanation and each team can have up to 100 of these types of weapons out at any time per map. Each team can also have up to 100 rams placed on a map.”4
*
So you weren’t at risk of busting the cap for us. My bad, blame a guildie. However, you were limiting the deployment of siege in areas and busting the ram cap for your own team which explains what happened later, lol. TY man.
It’s turned into an absolute “crack-pipe” scheme by SF this week to take ET down. Surely they realize by now that they can’t keep the land long enough for this to work as they are unable to refresh the siege to prevent despawns but here they come like worker ants on and on with the great ram wall of sorrow… OMG its hilarious. IDK which commander over there came up with this “brilliant” and crazy idea but thank you. I so hope the T7 people you want to play with see this.
As long as I stay on ET, I am going to fight. I am not going to “let” SF off the hook easily. Tier advancement is something they will earn or not as unfair as the matchup is for both us and FC in particular right now. I am not here for the score numbers. I play for good fights and good fun win lose or draw. So, bring it on.
wow what a waste of resource. but hey… all hail the mighty flame ram, amirite? XD
If nothing else, I am absolutely sure that at least one person got their daily done… O.o
This morning, SF players attempted to take advantage of the game mechanics related to siege weaponry cap and build a line of rams nose to end from the gate of Redbriar Tower across the bridges to the gate of Greenlake Tower in Eeredon Terrace’s borderland in order to prevent a small group of players they outnumbered from building siege to defend with. I lost count of the actual number of rams that entailed. Game mechanics are what they are but I am not sure this is what Anet wants for WVW and I am sure that its not what makes for good fights and fun to be had all around.
In truth, we didn’t have anywhere near enough siege to be bothered by it this time but they did make the attempt…
Hello everyone.
Yes, we are aware of these connectivity issues and working already on them. It seems that it all originates in the European servers; we will keep you informed about it. If you cannot log at all to the game you can also check the following bigger thread in the Tech subforum.
Thanks for your patience.
I am having issues of a similar nature on North American servers (EredonTerrace) and I am a US based player.
Yep. I feel your pain OP and share your frustration. Its an issue with the game and I second the idea of being able to turn off the tool tips.
Thank you for the details, everyone!
We believe we’ve identified the root cause behind this, and the good news is that it’s not related to your hardware, ISP, or account. Unfortunately, we’ve also determined that this is going to be an ongoing project on our end, so we don’t have an estimate on when it will be completely fixed.
Thank you in advance for your patience and understanding.
Sever: Eredon Terrace
Map: WV3 ET Borderlands
This issue began for me the night before you released the most recent patch. Now everytime I get into a good fight the client will freeze or pause. Sometimes I will disconnect or other times I will resume play to see my character laying dead on the map, a fight I never got to play concluded. And then I have to pay repair bills… Its frustrating. I’ve not played enough content outside WV3 to know if it is affecting me there as well.
I was upset last night in that I lost most of my favorite screens. :/ However, I had a few left and decided to ask others, yes you there reading this, to share their own favorite screenshots taken while playing the game.
So whatcha got?
The ones I have left are a) my first solo boss kill, b) the first night I tried WV3. See that little red line. Thats my side… O.o and c) my first frustrating moment in play.
That’s awesome man.
I couldn’t hate the Quaggans after the first time I missed a jump in a puzzle and the little baby Quaggans came over to revive me. And then they sang while I jumped.. That was so cool and well done.
IDK OP… I disagree with your basic premise. I think the classes do have depth I just think they are each designed to favor specific play activities more than we would like (Warrior for PVE, Mesmer for PVP as quick, short, examples) and are not really as versatile as you would think in spite of appearances. I also think some one got carried away and over nerfed the cool out of them so you don’t get that push button awesome result pay off.
Oh, just as an example pull out a greatsword on your warrior sometime and use the rush ability. Then compare it to a champion’s rush in RIFT. One is lame, slow, and prone to stick you on a rock, while the other is kind of awesome…
IDK man. I think they need to introduce a genuine farmer class to make good use of that magic find gear while running around Orr for sell-ables and salvagable rares. They could have an entirely new weapon set like shovels, rakes, and exploding chickens. For utility they could have “node portal” to hop around to various gathering sites at random. Thirty minute cool down. Not only would it balance the regular players with the hackers, add a player economy instead of a company one, and allow people the main they seem to really want based on what they have to do in order to do other things, but it would … Eh, I forgot what I was going to write as exploding chickens are cool. As long as they don’t smell like a lingering fart that is.
I am new to the idea of WVW and I am fearfully looking to get started. I am not currently a member of a guild. I know that my server (Eredon Terrace) and another are both significantly outnumbered by the third member of our group in play. We seem reduced to small wedges on the map amidst their blob. I am not sure how that will affect me as a new guy walking in alone.
I am attempting to create a build I can be happy playing and find I need advice from veteran players to flesh it out into something workable, useful, and fun. Here is a link to my build in progress at GW2 Skills dot net:
http://gw2skills.net/editor/?fIAQJARDjcOxOCPMRCAjiiA6oAKmUKaruUhzA
I was thinking the GS/LB combo will provide solid AOE and single target damage potential with good combat mobility. For traits, I attempted to capitalize on those characteristics and found the adrenaline provided bonuses attractive. As you can see, I had no points left for the defense line.
That dictated some of my utility skill choices (SOR to build adrenaline and the heal to benefit from it.) I am thinking bull’s rush might help me hit with 100B by means of the knockdown. I keep reading that bolas are bugged or suck so I didn’t take them but might consider it. I have immobilize breaks (traited) and condition removal by means of SOS (which will help dodges.)
I have no idea what to put in the last utility skill slot for best results. What would you recommend?
I am also brain dead on how to gear this character for best results in play. I have a hard ground cache of coin to craft and buy exotic gear with but I don’t want to mess up. I am trying to make the character good at something by focusing but I worry over the lack of toughness. Should I go Knight, Berserker, hybridize, something else? How do you recommend I gear him? What sigils and runes?
I am also wondering what consumables I should carry to buff the character up with?
Any advice you can offer is appreciated. Thank you.
I’m torn on this. On the one hand, the distribution of loot in GW2 is unbelievably lobsided – OP’s post is spot on: more effort doesn’t get you more loot in GW2.
So we have this odd mix of fun (which is why we play) and preparing for another disappointing drop. More effort for not more reward just doesn’t sit well with our primate brains, and that’s not going to change anytime soon.
I’m convinced this simple fact is hurting GW2, and that something has to be done about this, soon.
On the other hand: do I really want big zergs farming the big DE bosses for epic loots ? Can’t we just get a laurel for a really big one ? Or if you have the balls: just make following a chained DE to the big boss fights a daily requirement. And if that’s a little bit too harsh, introduce a weekly achievement for stuff like this – kinda like the old days: you down one Onyxia a week.
I have been thinking along a similar line. In my view it boils down to the expectation of epic fights for epic loots. It’s a key ingredient in any game. Turning over the Lich King in WOW was epic. Fighting the typical event boss in GW2 is not so much so. It’s an important ingredient they are missing in actual game play. EPIC!
PVE seems to be about equipping special MF gear to net better loot from trash mobs for sale rather than finding the best battle gear you can for an epic fight with the end boss. As a matter of fact you could almost go so far as to say that the end PVE game in GW2 turns from a dynamic adventuring environment into what seems to be an area for farming gold from risen chickens and farmers to buy WV3 stuff regulated by DR… There is something wrong in that. I don’t know how to convince them to fix it or change philosophy. I like PVP but I want good PVE too.
Volcanus, Wintersbite and Mjolnir are already available through the Mystic Forge, and they all require some of the same Gifts that the Legendary weapons require, so you do need max crafting to make those… of course there’s nothing in game to require all the 8 crafting professions at max to make (yet). Some new unique crafting recipes would be most welcome.
Those only provide simple appearance skins rather than actual power substitusions or enhancements like the summoned blades though which is what I am looking for, right? Like the story line weapons.
NO. When game design changed to favor MMORPGs that play out like single player RPGs my spending habits changesd to favor MMORPGs that are payed for like single player RPGs…
In today’s market with todays’s games it is increasingly hard to justify paying a subscription when there is another game almost as good or better that’s F2P or Buy to play already there too.
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I would like to be able to create elemental weapons like the summoned flame blade and ice bows for my characters as say the pinnacle achievement with their own stat bonuses and slots for upgrades. There is even story support for this in the Norn line for example where you help forge an elemental weapon to fight a dragon empowered Jotun. Looters have their precursors to chase and fractals to run for legendaries and ascended gear. As an armor and weaponsmith I want something to forge on…
I am curious what others would like to see as top tier goals for their master crafters too?
Tybalt should have been the Hero.
This.
And also Why does Treaharne get the big sword?? My character would have made a far better use of it. I do all the work and he gets the shiny??
Okay. That made me laugh man. I mean leave it to the MMO gamer to whine over the loot.
There are times I wondered if GW2 was being used as a platform for other media endeavors from comics and books to cartoons? This is because of the way story is handled in the game. The writer made a bunch of NPCs the focus of too much content and reduced our characters’ actions to a side story in much the same way as DCUO does to sell us on Superman. I had a real issue in the way it plays out with both Trahearne and Destiny’s Edge in particular.
They would have been better off selling me on the game world as a backdrop for my and other heroes actions in the now rather than creating these NPCs like Destiny’s Edge for dungeon “stories.” They could have done so much more selling me on important parts of the game lore and making me want to explore Tyria with dungeons and landmarks. I used to love finding Dwarven secrets in Skyrim for example. Instead in GW2 I am left to clean up personal issues for and sober up a bunch of washed up has beens I care nothing for that fell apart after one loss because they are the special heroes of Tyria. Glad those losers don’t play football…
As an example of how to sell me on an MMORPG or RPG in general, the Elder Scrolls used their game and story lines to sell us on a world for “our” adventures while GW2 made everything about their own copy righted characters. Sell me on Tyria, its history, and me having a place to adventure and explore next time. Please!?
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The only way you can guard an economy is by controlling it. To do that you go to the real source, you don’t need to place all these arbitrary loot restrictions. What you do is directly manipulate the trading post to ensure you set the prices people pay or sell for. And yes, you can always set prices for players you categorize differently based on detectable behaviors that are far more telling than what they loot… Most would never know it nor find their game play disturbed or limited.
You guys are forgetting something… Dragons are just big chickens. Didn’t anyone watch the commando video?
Also, those angry little chickens are OP… They DO need a nerf.
Man if they nerf anything in Orr it ain’t the loot in need its the risen farmers…
You people are clueless. Now they are gonna nerf the chickens!
If they NERF loot drops from mobs NO ONE will bother going to Lost Shore, and perhaps Orr itself, at all because it’s currently a buggy mess with little incentive. Champions drop NO loot and the temples won’t start. It’s really a situation where they would have to nerf dungeons and fractals first to move people back into the open world events or give up on them. Then, they will have taken so much away that you wonder if anyone will want to do ANYTHING.
One thing that puzzles me though is.. where do they put all them Shiny Swords, Shields, Staff, and Heavy armours.. it must be a Dr Who Tardis in those chickens bellies
I just figured someone finally found a use for those Black Lion Express Couriers…
There is enough truth to the chicken comments to stick and enough good humor (I hope) in presentation to help make an honest point in a positive way. Open world, event rewards, have been overly nerfed. Those chests need to mean something. Roaming events and chains is one of the things I really enjoy doing in game, one of the few uniquely done features in GW2, as there are other games with better dungeons by a long stretch in “my” view. I would like to see them remain a viable alternative to play as rewarding as anything else rather than marginalized. Doesn’t mean it will happen, but I wrote my piece.
Like many, I roam the lands of Orr, I stride the lost shore seeking fortune in events waiting eagerly for a temple run or the cumulation of a major chain where there shall be a boss that drops a big, fat, chest that occupies half my viewing screen. This sounds so wonderful to me and perhaps you too, whom roam the last shore, whom prefer to roam events in an open world rather than portal into a dinky little fractal. Dinky, I tell you.
But you see my good Sirs, my good Mrs. there is a problem and pronounced now more so than ever with Camp Penitent thoroughly bugged. People no longer value your events so much as to run them in preference to grinding mobs. That massive chest? It gives a few greens and blues and a tiny bit of coin for a ton of sometimes worthless effort. Yet now we can stand at a way point, even when an event is unbugged, and grind mobs of chickens, chickens I tell you, and receive moldy bags, valued ingredients, and even yellow rare or exotic items far more commonly than from your temples, your high Orrian wizards, or your vaunted dragons, no matter the magic find.
Good sirs, you have inadvertently produced a game where your risen chickens provide better loot than your dragons…
Can this really be allowed to stand? Are you secretly a front for Bojangles? For that greasy KFC? And I must write that, this is not a situation that can be solved with a NERF. You see from my point of view the open world roaming from one dynamic event to another is one of the few features you have that make your game UNIQUE. And, unless you want the open world abandoned in favor of those morbid dungeon runs, those dinky little fractals, participation needs to be adequately rewarded and of equal value.
I hereby request that you consider buffing the loot from those massive chests in Lost Shore and elsewhere so that they not only fill my screen but load my inventory with wonders. For now sir, I am heading back to the Lost Shore, and back to grinding chickens as no one sees the value in karma or chest of little comparable worth.
Chickens I tell you… And not dragons.
Thank you.
It’s a game. I feel I should be rewarded fairly for playing on a consistent basis. When you enjoy something by nature you are going to do more of it and we will all have more time than usual to play sometimes be it a boring summer vacation to an off week to simply having no life for a while. In no life times man you are punished enough. Should you get rewarded less from having more time to play?
I say no. Let people have fun. Make them welcome in your game. The more grindy and less rewarding you make things by DRI the more likely people are to make bots to do the dirty work anyway and thus the more likely regular people are to be dissapointed…
I mean what is DRI if anything but an attempt to turn some one off playing a while by taking away the rewards? THIS ISN’T KOREA!
Do I feel bullied by it? IDK man but it (the idea of it) makes you feel “unwanted” sometimes just for playing something you like in game rather than something you don’t. Or for logging in too long.
Games can be like crack man and I am a gaming addict so don’t beat me no more. lol
Many of them are too big now. They used to look like if they really were humans turned into risen form, now every of them is like 2,5 meters tall, which isn’t so realistic as it was before. Also the abominations became oversized, so now it’s like you kill 5-10 meters tall hulk with no more effort than half-meter grubs. I’d say now it’s rather funny.
That’s true for the regular abominations. However, this provided me a false sense of confidence that lead me to challenge a veteran abomination somewhere near Josifats camps that seemed nearly as tough as one of those giants. Therfore, I consider the too weak abominations a dirty trick meant to lure me to my doom by means of greed for an easy loot drop…
Yeah. I have encountered this problem sometimes. Most recently when trying to attack the catapults with a greatsword on the way to slay the risen wizard in Orr. I finally just stepped back and switched to bow to kill it.
Someone showed me their DUSK blade recently. I just replied “eh… I can craft better.”
I’ll admit that this is the only game that I have played that requires me to gear a trait like MF to get good loot (and obsessively so.) I never used gear with it until last night. I met a fellow that farmed 200 Ectos in a week around Orr and he told me how to gear MF and use food. I had only personally ever gotten three yellow drops while leveling to 80. Last night after gearing I got five in just a couple of hours. As a crafter I need the ectos and had no real idea of how to get them until now. Dungeons weren’t worth the hassle and yellows never seemed to drop there. I am the sort that likes roaming open world events instead anyway.
But I will keep a second suit of armor for group endeavors. Do I like having to gear for it? Not really. It doesn’t make sense to me as a game mechanic outside of something to encourage people to buy gems and trade them for coin rather than grind it out. I mean who “wants” to gear for decent loot rather than to fight and kill boss?
I’ve seen teleporting bots in Orr on my server. It became clear what they were in an area where several mithril nodes spawn close together. They move so fast sometimes as to be imposible to tag and report normally. Many of them belonged to one guild. I attempted to report them through the bug system (exploitable issue, blocking progress.) But there was no one and no way to contact a GM directly.
I’ll remember the screen shot idea noted above. I hadn’t considered that.
I’ve actrually wondered if this teleport hack could be abused in other ways like WvWvW?
Every class seems to be good at something in game. Warriors happen to be great for speed runs. But then D/D Elementalist, Thieves, and Mesmers rock at PVP. Many feel Rangers part way suck because they try to be too much of everything and end up really good at nothing. I can’t see nerfing the entire class because they are good at one aspect of play. I can see a series of rebalances but that would be both buffs and nerfs to bring all classes into line. But I am not sure if that is a good thing or not. I mean, you want every class to have some sort of character to it or feel that makes it unique and “good” for something. Not every class has to be equal at every task.Do we really want every class to try and be too much of everything?
I am actually wondering if some of the Orichalcum and Ancient Wood node spawn changes are part of an anti-botting enforcement attempt? I say this because having observed several bots as of recent many were a series of alts belonging to a one person guild. So changing how they spawn for alts makes sense. To my ausement. some nodes have been spawning in normally unreachable locations on the map lately. Many botters have some form of teleport system between nodes going and I have seen “dead player characters” surrounding some of these now unreachable nodes on occassion as if they were lured into a trap…
Could it be?
My favorite weapon combination has been:
The hammer for its control properties. I like the AOE pounding, knock backs and downs, the vulnerability adding swipe, and the leap. Over time though at 80, I am finding the attack animations too slow and the damage lacking. The CC doesn’t seem so valuable anymore and the hammer is becoming my second weapon mainly useful for clearing common mobs while tapping resource nodes. I am starting to wonder if a great sword would do better because everything feels like a DPS race right now.
The rifle does crazy single target damage and is becoming my main weapon for any boss fight because of this. I can easily stay alive against the tough bosses at the temples for example by kiting them at range and dodging when I inevitably pull aggro and they chase me around the field of play. But there are times I really miss an AOE attack out of it.
I am bothered by the way its working out badly enough that I am tempted to change to GS and longbow. I been upset about it today.
Frankly ,when it comes to an underwater weapon I don’t like the warrior at all. I miss a good AOE and every ability lacks oomph for me. Its bothered me bad enough in a certain fractal and some underwater events that I have considered changing classes for a main to something more balanced with single target and AOE.
How would fishing work with GW2’s under water mechanics? Would we simply swim down with a net gun and nab a school of fish?
What about dynamic events? Nab the wrong fish and set off a sea monster attack on a local village?
Being newish, I use them for cheap weapons and armor when starting a new character at low levels. Very helpful for opening up weapon skills on the cheap. Eventually I move on to buying everything from the trading post and only buy there stuff when the value of a TP purchase isn’t there when leveling and I need an upgrade.
I am curious why they looked at applying a broad nerf to AOE in general first rather than buffing the (few) single target attacks some classes have to make them a useful alternative worth considering in leiu of spamming the staples? They are right in saying you’ll prefer the 8 damage AOE but some classes have so many AOE attacks that an overall nerf to AOE feels like you are gutting them.
The real problem is in class design and weapon abilities. A nerf won’t fix that. Perhaps they need to revise the weapon attacks for a better mix of AOE, single target, and buff/debuff type attacks and even defensives. Somehow I think most everyone would get behind that idea even if its unlikely to occur.
The thing that gets me is that GW2 has a really fun base play model with fighting that will keep some people playing while overlooking the issues elsewhere. By building on that with better thought out abilities you strengthen the game as a whole. You don’t want to take the fun out of playing with a nerf that makes people feel gimped or like they fight with a wet noodle of an arm instead of being an actual hero.
Come now and sign your name within this petition thread for the good of all heroes striding the face of Tyria for we are the just! A new EVIL wearing the guise of our fellow man and woman now creeps forth from the Clayent Falls to the cave at Altar’s Winding. Akin to the money grubbing poachers that slip past the dedicated guardsman of the African Plains to slaughter the mighty and peaceful elephant for ivory we now have the Rune Hunters of Claypool! Don’t be FOOLED by the “militia training!”
Much as the elephant’s horns are rendered down into tribal aphrodisiacs only useful in fiction, these wicked tradesmen and women render the troll’s precious stolen rock down into good luck pebbles for the adornment of an adventurer’s weapons. They profiteer from the suffering of an innocent creature drawing hard earned coppers from your pouch for the promise of better performance you will not receive from its use. Yet, we are not OUTRAGED!?
We should band together and demand Arena Net bring the plight of the poor champion cave troll and the unseemly profiteering encouraged by our adventuring economy and the minister of Claypool to the attention of Queen Jennah herself. I hold her not accountable for the actions of unruly ministers allowed into her government by her father but it is time to bring them into line. She seems a just and somewhat comely woman liable to support our cause.
I ask you, have we no HUMANITY left? I took it upon myself to visit with the champion cave troll today and found him in peaceful repose just sleeping like a child tired from a long day. Through the miracle of photography I am able to share this scene with you.
http://i363.photobucket.com/albums/oo75/jah776/Guild%20Wars%202/gwcct1.jpg
See how peaceful he is in nature? The poor creature is a threat to no one. Just ignore the sword mind you as it was uhm… only for the bandits.
GW2 is a game wrapped with a story of heroism. Yet, we all know and love the champion cave troll of Queensdale. He quietly lives alone as a hermit with grubs in his cave at Altar’s Winding bothering no one. He is poor and under fed with only one thing in the world to cherish. An old runic rock of no value to anyone else. But every day scores of adventurers sneak into his home and STEAL his precious stone. Once he appears to confront the thieves they will throw HIS OWN stone at him, knocking him down on his kitten and setting him ablaze with magic fire.
And you wonder WHY he goes on a rampage? We then call ourselves the HERO of the story? To compound the issue, after pounding the poor creature into submission said thieving adventurers have the sheer gall to complain that he only dropped middling loot…
I tell you that we adventurers have become little more than pixilated bullies. Not a creature of this earth nor of Tyria deserves such abuse at the hands of reckless and anti-heroic youth.
I herby petition Arena Net to consider the plight of the champion cave troll. He deserves our sympathy and support for he is FAR more the HERO of this story than either you or I.
I thank you for your support in this HEROIC endeavor.