Showing Posts For Absolute.3087:
Damn that’s too bad I was excited there for a minute because I thought Anet wants to make dungeons a bit harder than a faceroll.
I think it’s safe to say that while our opinions as for group mates may differ we all can agree that mf gear is a bad mechanic.
Id like to propose an alternative to this mechanic as well as encourage everyone else to recommend some of their own.
It’s clear to me that the original intent for this mechanic was to give players a reasonable reward at the price of performance.
My suggestion is to do the opposite: reward them for performance and teamwork.
Example- each dungeon will have a set of repeatable achievements like Agent of Entropy. these might include things like perform x combo fields.
After a player completed the achievement he gets a personal chest containing a random rare/exotic item or rare materials.
This will not only preserve the sense of acheivement but also reward players for being skillful and working as a team.
Dungeons were perfect at launch when it actually required skill and team work to succeed and their rewards were considered to be a prestiege.
it’s sad that it didn’t last very long and Anet decided to cater to all the whiners who had a whole world of content and yet insisted for that little niche to get nerfed just because they couldn’t be arsed to work as a team or use their head.
Ironicaly,those same type of players will always keep whining because nothing can ever come easily enough for them.such is the price Anet chose willingly to accept by catering to them.
At launch if I wore CoF armor I could feel proud of my achievment. now it’s just a joke.
Desade, I agree with your opinion of mf wearers. but there’s a difference when the game is actually encouraging you to do it by rewarding you better if you do.
That’s the one thing I can’t understand-why?
If anything I would assume the game should reward players who go out of their way to walk out of this trend and be more helpful towards their group mates.
First of all i’d like to say that you come with the right attitude to produce efficient and smooth dungeon runs. the question you must first ask is " how can I support my group". even as full dps you can always use skills or utilities to support in various ways.
That said, the second most important thing is your group composition, and that should ultimately decide which class or build might do better than another.
If you just go with pugs however, I would suggest playing whatever you like most and make the best of it.
I can tell you that certain classes usually do better in pugs simply because they are less common or their support type is needed more often.
The guardian for example can support in many ways which makes him adaptable. and some of his support options are not often found in other classes in similar quality. example: group stability buffs.
Healers are also a good example since dps checks are not so common and it allows more room for error. guardians and elementalists come to mind.
Ever since the original Guild Wars I have adored the franchise for it’s niche for hardcore players.
Content availability aside,there is one issue I have with it’s sequel(Guild wars 2) that I cannot quite understand.
Guild wars 2 is obviously skill based more than it is gear based. but personal and group effort is an integral part to personal and group choice of gear type(specificaly-stats)… since the latter is a major part of the other.
By giving us the option to wear magic find gear, and rewarding you for it, Arenanet clearly states that it is not only OK to be less than good as you can be for you and for your group, but it is also reccomended, if you are looking to obtain gold for one purpose or another.
This notion has baffled me since the release of the game, since clearly one of the major long term goals for your money is obtaining the highly desired legendary weapons- a goal which may currently translate to -“if you wear magic find and gimp yourself to make your group suffer,you become legendary”.
The purpose of this thread is not to whine or criticize. it is simply to try and understand why,in a game where even though the rewards are optional , they are still being offered to promote anti social and anti group play inside the niche for challenging content in which it is the most required.