Showing Posts For Acheron.4731:
sigh…
Frequency of balance is not the problem; the problem is scope of the changes.
HoT added a ton of power creep. ANet’s approach has been to make tiny changes to cooldowns or durations instead of re-working entire skills. And in many cases, they added more power creep to compete with the original HoT power creep. The result has been stale gameplay where you can spam and not be punished for it.
why can’t it be both? why, can’t, it, be, both….
Tweak frequently, while fixing unused skills less often but often enough to mix things up.
Great, jumping and crap to fall off of. OSHA will not be happy about this work environment.
All stairs should have rails,… kitten!