Showing Posts For AcidMage.9508:

Kodash/Aurora Glade/Gunnar's Hold - 20.IX

in Match-ups

Posted by: AcidMage.9508

AcidMage.9508

Amazing matchup, will love this
any people interested in duels do pm me

ps. Sabull, i want a rematch ahah

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade

World Ability Points - why?

in WvW

Posted by: AcidMage.9508

AcidMage.9508

The thing is they add new abilities, enhance ability trees further, and there might pop something we really want, however it costs, i dont know, like 100 ranks points, and we will just become frustrated as to why we put points on other trees.
This is the biggest problem, if they weren’t adding new skills, imo, tough cookie, you chose what you chose, now no going back.. However, they add new things, and we cant get to them.. for example.. last patch the trebuchet mastery.. If someone was “oh, how nice, i want that”, and starts investing points in it, suddenly…. A patch appears!!!
A flame ram mastery comes with the patch, and the person already investing in treb mastery thinks.. oh thats even nicer, i want that, but now i have invested 50 points into treb mastery, and it will take me another month to max it out.. what shall i do, go for flame ram mastery? or continue treb mastery just cause you started it? if u go 50 points, you are also investing in the “final outcome”, being when you get it maxed out and take full advantage…
I think A-Net should really have a think about this, and in some way enable us to reset points, even if its like once week with each matchup… Or every patch maybe…
I would even say 500 or 600 gems in the TP, i wouldnt mind at all! Arena Net, just name your price, but atleast give us an option!!!

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade

Arrowcarts [merged]

in WvW

Posted by: AcidMage.9508

AcidMage.9508

we were doing a guild raid with 25-30 people, going for garrison watergate and placed two superior rams. Not 10 seconds had passed and around 4 arrow carts started firing on us whilst we were at the door and everyone was just melting away we had to get back, and before we could get the gate to 50% the rams had melted rapidly

So you thought it was normal that you can take a Garrison with 2 rams?

Personally, I think that defending a keep should be easier than it was before: for me it’s perfectly normal that 4 people on defensive siege can kill 2 offensive sieges.

Mostly normal. 4 people on defensive seige could indeed do that pre-patch anyhow

But lets hypothetically say they couldn’t.

I think you’re basing your definition of “should” on realism rather than gameplay balance. If it’s possible to hold a garrison almost indefinitely against a vastly larger force, why should more than three or four people defend the tower against 45-50 when they’re better suited to standing around trebuchets at another objective?

(especially if you NEED that 45-50 people in order to take down one outer wall.)

Firstly, yes, taking garrison outer wall, 2/3 superior rams are ok, 4 are overkill simply. So you are suggesting 4 people should be able to fight off 30 people just like that? giving no chance whatsoever, not because we are getting killed but because the siege is getting slaughtered.
Post-patch, is perfectly doable, 4 arrows carts could be surpassed by constant healing, retreating from the gate and going back in, etc. Rams would not melt away like this.
I agree with the rest of your post +1 there!

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade

Arrowcarts [merged]

in WvW

Posted by: AcidMage.9508

AcidMage.9508

This is a simple post to assess regarding wvw, the new wxp reward of arrow cart mastery is not bad at all, however with the last trait line that poisonous skill that reduces heal effectiveness plus the 80% overall increase in arrow cart damage is absolutely insane. I will give a quick example: Today, right after the patch, we were doing a guild raid with 25-30 people, going for garrison watergate and placed two superior rams. Not 10 seconds had passed and around 4 arrow carts started firing on us whilst we were at the door and everyone was just melting away we had to get back, and before we could get the gate to 50% the rams had melted rapidly, damage was very very very visible on their hp bar, it was unbelievable.
Before, we could have these same 4 arrow carts firing on us, we would have to heal, at times even regroup off the gate for extra healing whilst not taking damage. This patch has simply made it so 4 people can overpower an entire force trying to go for a keep. What is the solution? I can only see an encouragement for the use of trebuchets that can be countered in any keep as well as blobing up to 100 man zergs and just dpsing the gate as only 50 people can be hit by the ACs.
Another important occurance I saw today after the patch was a zerg encountering another one, and retreating to build a superior Arrow cart in open field, where it would just cripple the enemies, and nuke them down as the zerg would push in and finish them.
I do not think this is an Arena Net worthy patch to be very honest, the hardcore wvw players and their guilds will just start leaving.

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade

Gunnar's Hold~Ruins of Surmia~Ring of Fire

in WvW

Posted by: AcidMage.9508

AcidMage.9508

This past hour or so, inside SM was amazing, dat farming was awesome!
Thanks Ring of Fire for the fights, T3 Stonemist with more siege than all the rest of your towers put together, loved it <3

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade

Feb 1 SFR/JS/Kodash

in WvW

Posted by: AcidMage.9508

AcidMage.9508

Thanks for the very good fights yesterday kodash and JS! keep up the good work guys!

Best Regards from SFR

ps. I want to see the video from yesterday VcY, please :p

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade

Karka Chest Distribution [merged]

in Account & Technical Support

Posted by: AcidMage.9508

AcidMage.9508

I have a concern,that in my opinion is quite pertinent to some people. I do not feel it is entierly fair that people that did the event and looted the chest to get another mail with another chest. To me, that I did the event and looted the chest I was not expecting to recieve and email, however as other people in the same situation as me, got another chest I would like to point out that makes me wonder to what point this is even fair to me and other players that did not recieve a second chest as others did. I have a question to the arena net team; will this be resolved? or will people with extra chests be seen as lucky, whilst me and others as unlucky which in this situation should not have applied.
Although I have to say that it was an extremely good initiative from Arena Net to reward people that participated during the event to get a chest due to connection problems. Congratulations and keep up the good work!

[VcY] Velocity Asura Elementalist – Acid Trust
Aurora Glade