Showing Posts For Adotiln Urthadar.1823:
I wasn’t aware we know the plan for the next story updates. We know that we got three new maps for the last three story episodes, but we also know that we got progressive updates to existing ‘new’ zones during LS2. Bitterfrost & Ember Bay have enough room to accommodate new chained events (Bloodstone Fen is also plenty big; it just seems to be otherwise occupied or broken into pieces already.)
They stated in an AMA a while ago that the plan was for each episode to have its own map. Given the amount of story we get with each episode and the fact that they’ll probably want to use the new map for a lot of that story there just doesn’t seem room for them to revisit old maps like they did in LS2.
Or maybe each of the maps is getting a major meta event later on in the story. (A player can dream, right?)
Unfortunately as the plan seems to be to introduce a new map with each episode I doubt we’ll be heading back to any of the maps later. Maybe if we’re really lucky they might expand Bitterfrost Frontier?
Yea, I can imagine their being a sweet spot for number of people on the lagoon event but the scaling is definitely bad.
I’m increasingly seeing people ignore the jade construct even if it is a daily – a map I was on today for example had a bunch of people doing sloth then dominator then wurm but no-one even tried to do the construct. Even if the daily was enough to persuade people it’s still mad to give the best rewards to the easiest events.
It feels like Bitterfrost was supposed to have an extra event after it (maybe with a claw of Jormag?) but that they didn’t have time to put it in or something.
Are we likely to see any adjustments to the rewards or scaling on some of the events in the new maps?
I don’t see why the most challenging/lengthiest boss events in Ember Bay don’t have an ancient chest at the end – it just means no-one ever bothers with them. The bosses in Bitterfrost Frontier are similarly underwhelming, giving you no real reason to kill all of them other than the standard champion bags.
Scaling-wise I don’t think I’ve ever seen done the event to stop the lagoon being frozen. I’ve actually seen people jump into the pool to wait until it fails because they know there’s no chance of success.
Hi, recently GW2 has been suffering from quite frequent lag spikes. Running ping plotter looks like everything is fine until it reaches the Telia servers, at which point ping occasionally spikes from <100 to 500+ and suffers up to 20% packet loss.
Is there anything I can actually do about this?
I got the same bug myself a few days ago, in the end I just kept on trying until it finally worked (it should give you the achievement as soon as you’re done with the defense). Unfortunately I’m having the same issue with Dodgy Crowd now!
I’ve recently tried running through Seeds of Truth for achievements and the No Refuge story step is utterly riddled with bugs:
- Earth Elementals were very occasionally not spawned while Togonn remained invulnerable, forcing a suicide to reset the fight.
- Parts of the wind walls would become invisible, but still hit you.
- If standing near the edge of the arena, I would be instantly killed with nothing appearing in the combat log. I suspect this may have been an invisible wind wall spawning directly on me, as it didn’t happen when staying near the centre.
- I avoided being knocked down when defending Faolain, but remained eligible rather than being awarded the achievement. The eligibility was then removed when Togonn hit me.
I eventually managed to complete Don’t Tread on Me and Wicked Rodeo but Dodgy Crowd is simply not being awarded despite several attempts. The attached screenshot shows the qualifying effect still being active despite having reached the end of the instance.