New Weapon: Sword.
The Tempest will gain sword as a new weapon but loses the ability to equip a staff. Staff gives elementalist a “wizard” feel, which is the counterpart of the aggressive fighter tempest.
Sword Skills:
Fire:
1: Fan the Flames: (1) Fan the Flames: swing the sword to 1 side dealing X amount of damage. (2) Consuming flames: swing the sword to the other side dealing Y amount of damage and grants initiative (3) Devouring Flames: a slow frontal arc that deals higher damage than the first two swings and grants initiative. This is similar to a warrior’s hammer, where if you want to avoid the most damage you have to avoid the third swing
2: Inferno Furnace: (1) Inferno Furnace: deal small damage over time to targets around you. After 4 seconds, you will detonate for a large amount of damage and burning while destroying projectiles. (2) Inferno Blast: detonate the inferno prematurely but deal significantly less damage.
3: Firestorm’s Reach: leap forward and strike the target for mediocre damage and applying 2s of weakness to the enemy.
Water:
1: Torrent: Stab the ground with your sword, Water blades will rise from under the foe and allies to damage and heal (a little amount) respectively, gaining initiative.
2: Flash Freeze: Damage the target for X amount of damage. Casting this ability three times will cause your next Torrent to deal 100% more damage to foes and 300% more healing to allies
3: Unrelenting Tide: Unleash a flood of water at a location that knocks back enemies and leaves a water field.
Air:
1: Storm Bolt: (1) storm bolt: does a short distance lightning flash towards the enemy and stab for X amount of damage (2) Lightning Rend: slash foe for Y amount of damage and gain initiative. (3) Shifting Storm: Slash the foe for Z amount of damage while evading during the animation, gain initiative.
2: Electric Essences: (1) Electric Essences: imbue your next attack with electricity, gaining electric essence; causes your next attack to deal extra X amount of damage, daze the target. (2) Fork Lightning: unleash a volley of electricity in front of the Tempest after a small cast time, dealing Y amount of damage, consuming the electric charge, and dazes all enemies hit by this attack. Activating Fork Lightning costs extra initiative.
3: Fury of the Storm: The tempest lightning flashes towards their target to slash their target for X amount of damage, then slash nearby random enemies for 4 additional flashes – for a total of 5 flashes. The first and last flash will always hit the same enemy. Consecutive strikes on the same target will dramatically reduce damage. The Tempest gains evasion during this skill.
Earth:
1: Can’t think of anything that have a natural disaster related name that isn’t taken.
2: Roaring Tremor: the Tempest impale the ground with their sword, creating a Tremor under their feet that pulses 5 times, dealing X damage of damage and apply cripple each pulse.
3. Earth Prison: surround target with a ring of rocks, lasting 3 seconds, that prevents the enemy from passing. Can be destroyed with one attack. When enemies destroy the ring, it explodes applying 2 stack of bleed and 2 seconds of weakness in the area.
Utilities
The shouts that ANET have are pretty good effect, but it would be better if they put those skills in another category or have better names.
Elite:
Elemental Ascension: After a short cast time, the Tempest immediately enter Overload state. 180 second cool down. This elite will be useful for situation where the Tempest want to switch to another attunement but doesn’t want to lose momentum of losing imitative and the previous overloaded attunement.
Thoughts and opinions?