All servers are international. If you are fortunate enough to have a server in the language you prefer and in a nearby location, then that is great, but by virtue of this you may also have a greater challenge with coverage. Leave it, work to improve coverage, or just accept that night coverage is not your strength.
It’s not like that the community decided to make some servers into unofficial German servers, this is an official distinction, which results in structural differences (e.g. available coverage). A weighted tick would address that, it would still give the side with the greater coverage an advantage as they can raze t3s and upgrade their own structures uncontested, but it wouldn’t be as bad as it is now.
It sounds like you are getting fair matchups when you play during your prime time hours. If you don’t care about rank, then the unbalanced off hour matchups that you complain about should be less of an issue for you.
We are currently getting one of two tiers, in the upper tier are the fun and challenging matchups, were we get to actually get to fight something, but we still lose ranking points due to our night coverage. The lower tier is extremely boring as we hardly get any fights and if we do they learn very fast and avoid us, but we still loose ranking points because we can’t keep that dominance up during the night. Unfortunately we now keep getting the lower tier matchup most of the time which is neither fun for us nor most of our opponents.
As far as ticks goes, I would just like similar capturing to have similar benefits regardless of time of day. If you leave your maps unattended, and lose many ‘daytime’ gains, this is working as designed (at the moment). If a dozen players or whatever are taking over half your assets because you can’t muster enough appeal to get half that many players of your own on defense – then that is on you. If you mean that smaller groups’ actions are less valued, it would still mean that those who play when fewer play (i.e., often ‘off’ hours) are still not being rewarded on equal terms for their playtime.
As I said a weighted tick means that each players contribution is valued equally. Imagine a 30 men guild zerg, first when all maps are full, they can make certainly a contribution but none that will decide the matchup, now image that same guild zerg when only 10 people are on the other servers, they can conquer everything with little to no opposition, so if you want equal rewards as you say you have to scale it down for the later group.
Yes, there are German servers, but this is referring to the main language of the sever and not the nationalilty of the server. Anyone, anywhere, whether they come from one of the German speaking countries or not, can join such servers – and even form guilds where German is not their main language of communication. This is the same for whatever language is the main one for a server and certainly not particular to the German servers.
Sure, most players are from Germany I would imagine, but this is all beside the point in this regard because WvW is part of a world-wide system where all servers are scored on equal terms.
Any alternative to this that builds on notions of area restrictions or national or regional biases – or that uses a scoring system that essentially means that equivalent contributions will not be of equal value for those who play off-peak hours – will unhinge the cornerstone of playing on equal terms, when and where you want in this game.
Although I may not agree with everything you propose, I think discussion of the options is constructive (although I am not holding my breath for changes). As people have been saying, the expansion should shake things up at least.
(edited by Afton.1326)