(edited by AgentRed.6458)
Showing Posts For AgentRed.6458:
Beastmaster builds could be fun but not in the current state.
-Anything except Bears dies faaar to easy. Combine that with unavoidable boss aoe dmg and nothing else is viable in a dungeon/pvp setting.
-Fix the kitten “pet stops to attack” bug! Makes running a pet dmg build completely pointless. And traits like “pets move 30% faster” have no use at all.
-Pathfinding/AI. Sometimes i just stand there and watch how my pet runs through a mob full speed, stops a mile behind it, runs back and misses again. Its almost comical…
-Make signets worthwile! Could have great synergy with a pet build and traits in marksmanship.
Cooldown to high. Effect to small and not even working properly. Like not working on pet attack F2 skills.
-(almost) No control over your pets actions. Regular pet skills are out of your control. You can`t customize anything. Also i want my pet to stay on target and not leave the mark and assist with my target if i don`t command it to.
Edit: You can`t even say “ kitten ” here?! We are very pc are we?
(edited by AgentRed.6458)
I noticed repeated acts of sabotage against our ambition to become the watchmen of the deep sea!
We need a thread to communicate “all things uw”. The uw stands for `under water`.
What is your new build? Can we go on land at least for a few minutes or does that violate our new rules? How long does my HelmAquatic work before i have to buy new batteries ect ect…
Join the army and follow us to our new moisty dominion!