Showing Posts For Alahmnat.7398:

How to Play With Magic Mouse 2 on MAC Client?

in Account & Technical Support

Posted by: Alahmnat.7398

Alahmnat.7398

The Magic Mouse treats clicks on both sides of the click surface as left clicks, not two-button clicks. I’d suggest downloading a tool like MagicPrefs (free) or BetterTouchTool ($9). Both provide more configuration options than Apple’s built-in mouse preference pane does. I personally use MagicPrefs to enable a three-finger middle-click on my trackpad, but it also has an action for “hold both left and right” that should give you what you’re after.

Feedback: Guild Wars 2 Mac 64-Bit Client

in Account & Technical Support

Posted by: Alahmnat.7398

Alahmnat.7398

Unfortunately I wasn’t running the logger at the time, but I noticed something when the keyboard bug struck me twice last night:

I’ve remapped a number of skills to letter keys so that they’re accessible with one hand. I also changed the interact key to Shift+F. Unlike the Windows client, the letters on the skill indicators and interact prompts are lower-case. However, as soon as the keyboard bug struck, they all became upper-case. Don’t know if this will help narrow down the search, and I apologize for not having a log to provide right now, but I hadn’t seen this particular effect mentioned in my thread-skimming.

UI Update

in Guild Wars 2 Discussion

Posted by: Alahmnat.7398

Alahmnat.7398

I really wish I could have conditions displayed to the left of my character’s head model. In addition, I wish I could see the conditions in the 3D view to the right or left of all foes around me.

I would love to see statuses, conditions, and break bars in mobs’ overhead name plates. I’ve missed the start of more than a few break bars in boss fights because I was busy watching the boss itself and not the placard at the top of the screen (especially hectic ones like the Vinetooth, where evading the boss’s attacks is a full-time job, but jumping on the break bar immediately is critical to a successful event).

Maybe even make it configurable so people can manage the clutter, with options for showing floating indicators on “none”, “current target”, and “all enemies”.

Remove 3 player requirement for g missions

in WvW

Posted by: Alahmnat.7398

Alahmnat.7398

Are guild halls easier to get these days? My guild with 4 people hasn’t even bothered with a guild hall let alone guild missions, because it looked like a minimum of 10 would be needed to clear it.

My guild cleared it with 5 people a while ago. The capture event scales reasonably well. Now, upgrades and decorations… well, let’s just say you’ll be at those for a while.

WvW Poll 14 June: Desert Borderlands (Closed)

in WvW

Posted by: Alahmnat.7398

Alahmnat.7398

The only reason I played WvW in the past was for map completion (when it was still required) and to grind up to rank 14 for a gift of battle. Half of my GoB grind was done on DBL, and I enjoyed it a LOT more than all of the time I’ve ever spent on ABL. If ANet is going to force me to grind a WvW reward track now to get the gifts of battle I need for the legendaries I’m working on, I’d much rather play on the map I enjoyed.

Frequent crashes in High population (OSX)

in Account & Technical Support

Posted by: Alahmnat.7398

Alahmnat.7398

shaden, what are you current in-game settings? I’m referring to things like character limit, and such. This sounds like an out of memory error, which is rather common with Cider due to it emulating 32-bit Windows. Also, how long do you play (and where) when these occur?

To pile on…

I’ve been crashing pretty consistently in HoT maps every 30-40 minutes, regardless of settings, though dropping the character limit to “Lowest” and setting character detail to “Low” helps eek a few more minutes out, and especially helps prevent crashes in the Silverwastes during Vinewrath runs. Most of the time I don’t know what error I’m getting when I crash, because the dialog never fully loads to the forefront. I’ve seen a couple of 000000005 errors and at least one heap=[very large number] message, though.

The crashing alone would be super frustrating, but because event rewards are so tied to map participation, I’ve been getting screwed on loot because I can never stay connected through a full day/night cycle, and my participation resets every time I crash. It seems to be particularly bad in HoT areas, because I played the Mad King’s Labyrinth for hours yesterday without crashing, but as soon as I went back to Verdant Brink, I hit the desktop within the hour yet again. I haven’t even bothered with doing story or venturing beyond Verdant Brink since Saturday morning.

Are there plans in place at ANet to address these out-of-memory errors? I get that 64-bit is the Way of the Future, but since we’re stuck in an emulated 32-bit environment, are we going to get any love, or are we always just going to be screwed going forward as the engine and map teams only worry about 64-bit stability?