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Guild Bounties Now Punish Smaller Guilds

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Posted by: Almeida.7562

Almeida.7562

One last thing….
Are the developers aware of the meaning “challenge”, “hard” or “dificulty”?
I can say that dont mean, “only doable using exploits”, “skipping content and kill one boss” , “doable only by LOTS of players (no matter the skill)” or “can die in one shot without even realy why”.
And being bored will never replace challenge.
The need to be searching for ALL bosses before activate a guild bounty, isnt a challenge is BORING and i cant believe that is the way you planned the guild bounty’s.

Guild Bounties Now Punish Smaller Guilds

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Posted by: Almeida.7562

Almeida.7562

In order to increase you chances of succeeding, you have to make sure everyone that doing it completely understand what the heck is going on. Communication is key.

This is the correct answer. Guild content is about coordination. If you truly work together, you don’t need nearly as many people to complete this content.

I dont know what is worst… the guild bounty in Tier3, or the developers not having a clue that a small guild with 10 guys, no matter how good they are, or how easy they comunicate will NEVER be able to do a Tier 3 bounty…

Even worst, for ANET a guild is a bunch of 100 people????
I can understand that a guild with 2-3 guys will not be able to do some of the content.
But should be ANY content ANY ANY ANY content that cant be done with a minimum of 10 guys.

You guys still remeber the Pillars that you used to build Guild Wars2??
Now this game is becoming a game for BIG guilds with people that dont know eachother , that are in a guild ONLY to be easy and have NUMBERS.
I could even say that in some parts of the game is for hardcore players ONLY, but if you look carefull, isnt for hardcore is for people that like to use exploits ……..

Dear developers… do a thing that could be fun… PLAY the game and 10 of you try to do a Guild bounty in Tier 3, and keep in mind that a guild with 10 players online , have 20 players at least, and in ANY game today is a more than acceptable guild size.

(edited by Almeida.7562)

Guild Bounties Now Punish Smaller Guilds

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Posted by: Almeida.7562

Almeida.7562

Guild Bounty a CHALLENGE…
I still dont understand where the “challenge” is…
If a BIG guild like 50 players want to do it it cant be considered a challenge at all.
They will spend 30mins or more searching for all possible bosses and keep following them. After they activate the guild bounty and just kill them in less than 5 minutes.
Challenge?? No way is more boring having to find all the bosses and camp/following them than anything else.

For a guild with 10 guys online, killing 6 bosses…a challenge??
No , not at all, no matter how good they are they will not suceed most of the time, no matter how good players they are.

It is sad but i have to agree that having the Dungeon master title didnt mean anything, because in most dungeons people can skip all mobs and just kill last boss, or use exploits to finish the dungeon…SAD SAD SAD
Dungeon Master was supposed to be a great title , a real challenge, but it isnt.
If they did the title without using any exploits…congratulations, but i realy doubt it.

We want to play together and in a correct way

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Posted by: Almeida.7562

Almeida.7562

Was unfair to not reply to all that contributed in this post and in a constructive way, agreeing or not.
After all it is possible to have a Topic and try to make this game better and better, helping ANET.
We are making a huge post with our humble opinions how ANET can make this game better and bring more players.
But as usual we discuss it in our guild forums before we post here.

penatbater.4710

I’m pretty sure there are other people who play like you play.

Yes there are, i have them in the guild and slowly we are found some more

It’s going to be slower, but that shouldn’t deter you guys from having fun.

We will try and try and try, but still not fair to small guilds.

I don’t understand the fractal part.

Try to Kill the harpies (level 20+), and getting knocking back all the time without even seeing the red circles is…
And like I wrote, fractals aren’t the big issue I just would like to see the bugs and exploits fixed and some parts more balanced.

No Walking.6349
For us at least the waiting for the 50.000 isn’t an issue we are patient enough to wait.
Is having 15 guys searching for the 15 bosses, (too boring and not fun at all) and after 15mins to kill them with 10 guys that can be.

RoRo.8270
They are true, sadly, but they are true, most people do those exactly like I wrote.

Syphen.1980
Fractals are where we are having more fun, but some parts are…
And another trick…" lot easier with a thief to shadow refuge"
The party let 2 players die on top of the pressure plates, and one thief go hide an open the door?
No need to answer, but this is the kind of “challenge” i don’t like

Thank you all for the feedback and like I wrote before in the fractals at least we have the chance to go level 1 or 30 depending on the party and they can be easily “fixed”, in dungeons we don’t have that choice .

We want to play together and in a correct way

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Posted by: Almeida.7562

Almeida.7562

dunno, i did fractal 28 yesterday with pugs, i had 0 agony resist, and we made it thru without any wipe, and cleaned all the mobs.

i only died at the maw (because of agony, gated content, bad design decision).

so, for the OP, its a l2 kitten ue.

I can assume that you may have done at level 25+ in particular at level 30 the following ones:

Swampland Fractal – the Mossman and your PUG didnt told you to stay bellow the bridge to kill the Mossman?
The Azura Fractal and your party didnt told you to run and avoid the harpies becasue it is undoable?
Cliffside Fractal In the part where you need to break the seals in two diferent parts, to keep one alive in one side for they not respwan?
Dont we usualy all go there with toughtness no matter what your style play is?

Well in PUGs i did it , otherwise i would kicked from the party in one second, did it once, and i thought it SAD SAD SAD, and i rather do a level 20 with guild members and play it as it suposed.

To be fair, the fractals in overall with the exception of a few parts are balanced enought, but i would like to see the “exceptions” balanced and exploits fixed to make it more enjoyable.
Still about Fractals since doing them at level 10 , 20 or 30 or even 1 we can take ANY player regarding the level or experience the player have, that dont happen at all in the dungeons.(We did level 4 with two lvl 35 that never been there and went really well :P)

And imagine a party of casual players doing AC at level 35 with green/blues , you realy think they will not get very frustated and not able to complete it (without tricks or exploits)? (the requirement is 35 or 30 for story)
The dungeongs are only for hard core players?

PS: You got realy lucky in the pug, imagine you got 4 more players with 0 AR :P

We want to play together and in a correct way

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Posted by: Almeida.7562

Almeida.7562

We want to play together and in a correct way

I am posting not only in my name but in name of my guild members.
We are sad to see our long time mmo’s friends leaving to other games with good reasons and from time to time we bring them back to play together only to see others leaving again.
What makes even sadder is, they like this game and more than that they like and want to play with us, but sometimes we can’t give them reason to keep playing with us and we agree why they choose to leave.

History of us
We are a guild with over 9 years mixed with casual and hardcore players that the most important of everything is to play together.
We have been playing almost every MMO some longer than other but as long as we had fun we stayed and had fun.
Even with a mixture of casual and hardcore we was able to clear most contents in every game we played, we trade the easy and faster way for harder challenges but with our friends and people we enjoy to play with.
In Guild Wars everybody done all content, some didn’t achieved all PVP titles.
In WoW we cleared content from Vanilla to Cataclysm including a 25mans Lich King in HM.
In Rift we did 90% of the raid bosses …
We did this slowly with HUGE challenges but without putting any friends in the bench, we teached, helped and had the patient enough to play together, and if we had to gear them better we did, LOOT have been always only a bonus never a reason to play.

Guild Wars 2
In did the best game we played in all aspects of the game.
Puzzles are incredible, Dungeons well design, WvWvW so mutch fun and even SPVP is fair and fun, but….. People are leaving, why?Are they not good enough? Is the game not good enough?
We all think the reasons bellow are things that most people agree , we are not presenting the solutions(we will in another post), but ANET must do something about it.

Dungeons and Fractals(lvl20+)
Too frustrating and difficult to do it in the right way.
We don’t want to go straight to the last boss because other bosses and “trash” are too hard or undoable.
Kill bosses using exploits because they are not possible to do otherwise, or having a party in top of a boss is not a tactic.
Using certain classes to make it easy to do (using exploits) thiefs or mesmers are the most commons, we understand that a balance of classes is important but having the need of ONE class to kill a boss?
We also don’t want to do speed clears, we respect who want to, but we want to be able to kill everything.
We also want to be able to do them with at least 1 casual player to show them the instance and have fun with us.
I can’t believe that ANET Agree with any of this but in the end that what most people do.

Guild Missions
This is supposed to be for all guilds not for 100 hundred active members’ guilds.
Once again you penalized small guilds that usually have stronger communities, and gave a bonus to BIG guilds.
We understand that being a small guild things will be harder we will die more we will take longer to achiev what other can achiev in one day and we are ok with that, but we can’t agree that because of that we will not be able to do them at all.
You want guild to make alliances? But the Allies will not earn anything?
We will have to play with people that don’t play like we want? (HAVE TO)?
Aren’t people supposed to have fun? Why we have to do things in 15mins??
You really think that is fun to have 15 players tracking all the bosses before activating the guild mission
?? Is not a lot fun to have one hour and go and track them and die and go again????

We still believe in ANET and we can still bring all of our friends back , but please ANET stop giving bonus to the players that don’t play this game as it is supposed to be played and give penalty’s to the ones that only want to have fun and play the game.
You could easily had 10times more players of all types playing this game, but you keep sending people away, and you forget that 90% of them don’t even bother to make a post, they just quit.
To the people that keep telling in game or in the forums to leave the game if they don’t agree, keep in mind the more players ANET will have playing and spending money in this game , more content will be available, more servers, more bugs fixed and in the end the game will be even better and better.
We also think that what we wrote before will not harm the game in any way to any kind of players, casual or hardcore.

Sorry for the long post and for some English mistakes.
Thank you for reading and please give a constructive feedback.
Paulo Almeida

Achievements Bugged? [Merged]

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Posted by: Almeida.7562

Almeida.7562

Same here
I dont understand why a “maintainence” can interfere in achievs :P
I think Anet should be more clear about patchs , even small ones.
Players should be more supportive and understand that “nerfs”, “boosts” and changes are necessary , and can/should be discussed without going insane
that is the only way to help ANET making this game even better and better.

Waiting for lost shore event items......

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Posted by: Almeida.7562

Almeida.7562

i know that people that only did the last 5 minutes of the event will not understand why everybody that didnt received the items for finishing the event are so upset.

But the ones like me, which did every part of the event, are very, very upset, not only has we attended the first part of the event that failed because of a huge lag that made it impossible to play.
We tried hard to do the follow up parts and some didn’t finish due to bugs.
Saturday event, after building the bridge and killing some more karkas, the NPC just disappeared? Was supposed to happen? Or once again was some bug or lag?
In Sunday once again, was unplayable for lots of people, lag lag lag, but for some was at least playable. With 1 or 2 crashes along the way, but when after so much time invested and 2-5 minutes of killing the big bad karka entire overflows disconnected or due to crashes people didn’t get the loot….

Almost one week passed and if some player just left GW2 because of a bad experience, some like me still want to believe that ANET respect the players that still remain.
We want the items we deserved and played for.
(Yes I read the post about ANET looking for a solution, but no date or solution so far)

About the black friday deal

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Posted by: Almeida.7562

Almeida.7562

Until i get the events items that i didnt get because of a disconect 3 minutes before the boss died, i will not give any money to ANET.