Showing Posts For AmBoSS.7129:

gf left me coz of ladderboard

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Posted by: AmBoSS.7129

AmBoSS.7129

Great gods…this is such an amazing post.

all is vain

Loot? Who needs that...

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

I’d really love to see GW2 having no Loot at all. No gear progression.

Yeah, for everyone not understanding: You kill an enemy, and you get…nothing. Hell, why should a troll drop gold anyway.

So, some of you are going to ask stupid questions like “But…but…why should I play something stupid like this, hah?! (with a dumb look on their faces, obviously)…no LOOT?!”

Well, without loot or mindnumbing grind the devs would be forced to release some real stuff, like an interesting story, better mechanics, more skills….making a better game, that is.

Yeah, I am daydreaming here, never mind me…story…who the kitten needs this kitten anyway, good for nothing, I know

Empyreal Fragments are absurd

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Posted by: AmBoSS.7129

AmBoSS.7129

I don’t get the defenders of this kittening, mindless grind. Yeah, I don’t play 24/7, and I certainly don’t want to farm like a stupid bot. How can anyone enjoy this?

If you played GW1, then you would know that we don’t need ascended gear. That’s just totally useless vertical progression. I mean literally, it’s not useful at all, but some 24/7 grinder have it and thus their character is stronger for no other reason than brainless grind.

Some guys here talk about “yeah, but, what do you want, logging in and getting a full set of ascended?! Hah? Is that fun?!”

To be honest, I would not mind. Because I want players to be on equal stats. If you want to stand out, get some nice looking skins.

Or, just make ascended gear extremly HARD to get. Like really hard, a very hard dungeon with five Liadri as Boss or whatever. I would love that, because I can do it in a reasonable amount of time, I need skill, and thats how it is supposed to be.
Although I would prefer ascended stuff to just be skinns, but well….

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: AmBoSS.7129

AmBoSS.7129

Guys, it’s the first day of release…I mean, it’s here for one whole month. Keep trying until you manage, or, if you don’t like that, just don’t do it. Simple as that.
It’s a game, and SAB is just one tiny part of it.

Don't nerf on the first day

in Super Adventure Box: Back to School

Posted by: AmBoSS.7129

AmBoSS.7129

I agree. Let people do something, the fun is to try and learn how to do it. Although some camera-issues you could solve, no question.

Otherwise, it’s super funny

Logan protecting/saving the kid ...

in Clockwork Chaos

Posted by: AmBoSS.7129

AmBoSS.7129

I thought that was a pretty nice and cool move, though I don’t know why he let those other people die

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

Well, then, in my opinion, it’s pretty stupid to give for example the Warrior the best armor, better skills than others and more damage…or make Guardians so over the top useful. But well, nothing you can do about that.

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

. This is not the case of engineers being equally good but harder to play. They are just weaker

Well, if this is really the case (and I still think something is wrong with peoples perception) then there is something terribly wrong here. Why would Anet make the Warrior stronger then the engineer while giving him better armor too? Doesn’t make sense at all.

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

Point is that they can output dps AND provide party support better than the most others.

That’s what bothers me. People say and claim that, but is it really the truth? I mean, there are always those guys doing the math (and kitten I am not one of them)…there got to be some numbers regarding this.

Because I feel people just imagine them being the best damage dealers, because yeah…he is a warrior, kitten armor and sword, got to be stong…and the guardian, lot of blue protection thing, a kitten armor and a hammer, must be strong…and he is called Guardian, he definitly guards us….

Then they look at an engineer….lol, he got funny toys….or the necro…ugly minions, must suck….or a ranger, a cute pet, but please, go away…..

Lol, I sincerely doubt anyone has ever approached the matter like that. It’s just that through experience some things work better than others. You can just ask any decently geared warrior to show off their GS auto attack and 2 skill and see if you can match.

I doubt anyone’s going to bother running any spreadsheets. But don’t listen to me, here’s a more credible source that I dug up: http://www.guildwars2guru.com/topic/81147-warrior-vs-engi-dps-video/#entry2174103

That’s not really saying anything. I mean, maybe the engineer was pretty bad, or could have used other skills? Maybe swiftness? There are just no real facts….people just CLAIM that the warrior or even guardian is this strong and useful…the community can’t be so simple-minded

These are fairly accomplished dungeon runners that have proved their methods work. Until you can provide something better, then this is the best we know. Could there be a better way for the other classes? Sure, but you can’t just be like “Oh maybe, they could have used something else” without providing at least some kind of idea. At the very least, it has more credibility than your own premise that people judge that warriors and guardians must be better because they look stronger.

I’ve seen these two classes pick up big numbers against enemies. Is that not enough observation to show me anything? Go ahead and find someone that can pick up even bigger numbers and we’ll talk.

Well, just big numbers isn’t everything. Doing high damage in a short period of time or constant damage over a longer time….it’s the same outcome, really. Yeah, I know people like big numbers. But just because a Warrior does X k damage and a necro does less in 5 seconds, doesn’t mean this is still true in 10 seconds. Or 15 seconds. Or a few minutes.

But I agree, it’s hard to compare the classes, there is no way to evaluate the damage per second (at least no way that I know of, but that doesn’t mean much).

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

snip

I really can see where people are coming from when they choose to take the heavies.
Maximizing margin of error is a safe play in the game as it stands.

Do I agree with it? No.

snip

Do I understand where people are coming from, though?
Absolutely..

I get what you are saying, and you are right. People will try to minimize the risk of course.
But here is the thing: The difference between a heavy armor profession and a light armor profession is 200 thoughness. That’s, when my numbers are correct, 14% damage reduction (on direct hit). Compared to medium armor, it’s just 7%.

That’s really nothing, come on. If I take 7000 damage or 6500 damage is not very important (heavy- to medium-armor). I am not taking 4 Warriors for that reason alone, when I can get different professions with different and unique skills, that’s just not logical at all.

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

Fist of all: I have a Engineer, a Mesmer and a Ranger on Level 80, and I ran dungeons with all of them.

It’s not being simple minded, it’s fact: Warriors have one of the best dps outputs with the smallest amount of work put in. There may be some crazy niche thief builds that could possibly beat war dps by a marginal amount (not even sure about that), but you would no doubt have to work 10 times as hard as opposed to just hitting frenzy and 100b while laying down some banners. And with how long you have to grind dungeons, do you really want to be exerting so much effort all the time (and risking messing up and dying)?

Hmm, it’s again a “fact”….because you/whoever said so? But ok, lets asume the Warrior does very good damage while literally doing less then other professions. It still does not make him stronger, because the other professions can do the same damage (while maybe putting more effort behind it).

I am now really interested. Is it really a fact? Or do people misunderstood “better” for “easy to use dps-mechanic”? So the Warrior and Guardian aren’t really stronger, but easier to play?

I mean, I believe the Engineer to be pretty easy to play, so the Warrior or Guardian can’t be this much easier.

And please, I don’t have any problem finding a dungeon-group. It’s not like people only take Warrior, Guards and Mesmers into dungeons. But I see those from time to time an I started to wonder, if those guys really know what they talk about or just claim things without any proof, based on their “feeling”?

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

Point is that they can output dps AND provide party support better than the most others.

That’s what bothers me. People say and claim that, but is it really the truth? I mean, there are always those guys doing the math (and kitten I am not one of them)…there got to be some numbers regarding this.

Because I feel people just imagine them being the best damage dealers, because yeah…he is a warrior, kitten armor and sword, got to be stong…and the guardian, lot of blue protection thing, a kitten armor and a hammer, must be strong…and he is called Guardian, he definitly guards us….

Then they look at an engineer….lol, he got funny toys….or the necro…ugly minions, must suck….or a ranger, a cute pet, but please, go away…..

Lol, I sincerely doubt anyone has ever approached the matter like that. It’s just that through experience some things work better than others. You can just ask any decently geared warrior to show off their GS auto attack and 2 skill and see if you can match.

I doubt anyone’s going to bother running any spreadsheets. But don’t listen to me, here’s a more credible source that I dug up: http://www.guildwars2guru.com/topic/81147-warrior-vs-engi-dps-video/#entry2174103

That’s not really saying anything. I mean, maybe the engineer was pretty bad, or could have used other skills? Maybe swiftness? There are just no real facts….people just CLAIM that the warrior or even guardian is this strong and useful…the community can’t be so simple-minded

(edited by AmBoSS.7129)

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

Yes, it is true. Watch this and you will get your answer: https://www.youtube.com/watch?v=XGXMhxiLUEs&list=PLzYy8FVzP3HZcddc7Zc8t8Q3PaztcOPiM&index=3

TL;DW: Team of 3 warriors 1 mesmer 1 guardian clear arah path 3 in 15 mins. It’s the combination of damage, utility, and survival from this composition which makes such a fast run possible. They are certainly very skilled and coordinated players but I am not sure a team composed of say, a thief, 2 rangers, a necro, and an engineer, even with the best coordination and skill, would be able to get that close to their time.

You bet they are skilled guys. You are not sure the above group would manage to do that in time? Well, I don’t know either. I am amazed though, that there is no, I don’t know, theorycrafting-math-thing available.

It feels more like:

Guild Wars 2 launch
Warrior and Guardians are a very commonly played profession
Both claim to be ultra useful and even necessary in dungeons
Everyone just believes it?

Now you are gonna say => I/my friend/whoever switched from Warrior to Necro and he was doing worse.

Maybe (just speculation here)…maybe, you/this guy/whoever is just not good playing a Necro or any other profession? Maybe Warrior is easy to play? (honestly, I don’t know).

Kinda strange thing

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

Point is that they can output dps AND provide party support better than the most others.

That’s what bothers me. People say and claim that, but is it really the truth? I mean, there are always those guys doing the math (and kitten I am not one of them)…there got to be some numbers regarding this.

Because I feel people just imagine them being the best damage dealers, because yeah…he is a warrior, kitten armor and sword, got to be stong…and the guardian, lot of blue protection thing, a kitten armor and a hammer, must be strong…and he is called Guardian, he definitly guards us….

Then they look at an engineer….lol, he got funny toys….or the necro…ugly minions, must suck….or a ranger, a cute pet, but please, go away…..

(edited by AmBoSS.7129)

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

Now the question is…are you just saying that or is that really true? Because I believe most of the people just think that warriors and guardians are this strong and whatever

lol… havent you played the classes? Both are the top dogs indeed in PvE. Engineer, Thief and ranger are lowest of the low. Not that they are bad, but because they serve no purpose. They will also have trouble matching good pve and wvw builds.

Warriors in particular can pretty much build however they want. I have a 28K HP/2200 toughness axe/shield Warrior that is still appreciated in dungeons when the silly glasscannons get roflstomped. Dont even have to go with a lol100blades build.

No, I have not played a Warrior or Guardian yet, not really into them.
Is the difference in damage output so obvious? I will take my engineer for example again, I do a lot of damage with my granade-build or bombbuild (at least I think so) whilst healing my party members to some degree (bombkit).

Are there any numbers? Like, the warrior does 5%, 50%, 999% more damage? Would be kinda unfair then, if the warrior and guardians are that much more powerful…which I doubt, that would be really bad design then.

The "Heavy-Armor-Thing"

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Posted by: AmBoSS.7129

AmBoSS.7129

They can’t be SO much better than, lets say, my engineer with a bombkit-build or whatever.

They are. Just as Guardian and Warrior are currently at the top of class balance, the Engineer is at the very bottom.

Warriors offer great dps coupled with good survivability. There’s really no other class that can compare to them with sustained dps (thieves can compare with burst, but sustained damage is not their strong spot). Guardians can have great damage, but they really shine at support and survivability. Guardian support bunker builds can survive a lot while still being able to deal noticeable damage and providing whole group with boons.
Engineers don’t even come close.

Now the question is…are you just saying that or is that really true? Because I believe most of the people just think that warriors and guardians are this strong and whatever. I mean, I am no theorycrafter or anything like that, but is there any proof to that? Or is it just:" Man, this guy got some shiny armor and a greatsword, swinging it like crazy, so those warriors must be really strong"- kind of thing?

The "Heavy-Armor-Thing"

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AmBoSS.7129

Hi there,

I was wondering, is there any particular reason why people often look for : Guardian, Warriors and Mesmers (for dungeonruns, that is)

I have a Mesmer myself, I believe it’s because of AOE-Shatter and Timewarp (and even that’s not necessary in any way, just makes things a little faster)

But what about the Warrior and the Guardian? I mean, yeah, they got heavy armor…but that’s just like +200 Thoughness? Come on, it’s not THAT great, and works only for direct damage, not for condition damage.

I know that the guardian got some very low base-HP, and the warrior…don’t really know anything about warriors, to be honest.

They can’t be SO much better than, lets say, my engineer with a bombkit-build or whatever. Or maybe I just don’t know about Warriors and Guardians doing 500% more damage than an engineer or any class for that matter.

Is it because of the Guardian-Boons? Really, I have no idea, please enlighten me.

Which race has been your favorite to roll?

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AmBoSS.7129

I have 4 characters, 2 of them are humans and two of them sylvari.

I play the humans for lore-reasons, I played them im GW1, and I really liked them.

The Sylvari? I love their lore too, the way they thing about the world, I like how they look and the Groove.

Charr? Hated those animals since GW1. Asura are arrogant little kittens, and Norn…well, guess they are okay, but I still don’t wanna play them for some reason.

Animals/clones/ugly necro-things?

in PvP

Posted by: AmBoSS.7129

AmBoSS.7129

Disabled? How are necro pet different then a mesmer illusion?

They are basically living conditions damage that can be killed and have a kitten AI.

Necromancer MM need that chaos to survive. The pets are really weak, and if they die the necro is mostly done.

It’s the first rant I see about a Necro MM, it’s kinda weird.

Well, I think they got buffed recently, so I see a lot of those actually.
Sure you can kill them, but yeah….you have to kill them. While the Necro attacks you. I mean, you make it sound like the Necro/Mesmer loses all of his weapon-skills, just to summon those NCPs.

In fact, I tried a MM-Necro myself, they are pretty strong. And yeah, they are dangerous, even if you start attacking the minions. Because he still got 10 weapon skills, and each Minion can activate a skill like exploding, knocking you down, immobilize you, blinding you…not that fun.

But I am not talking about them being to strong, it’s just that there is to much PvE-Elements in the fights. It’s just annoying and confusing.

Animals/clones/ugly necro-things?

in PvP

Posted by: AmBoSS.7129

AmBoSS.7129

No good necro plays minions so if you’re losing to minion masters, and I’m sorry, it means you’re plain bad.

It’s not about losing to them, and I am not quite sure that only bad necros play minion, I mean, it’s just you saying that. But that’s not the point. I am not losing to the necro, but to all his minions and, say, a guardian beating me to a pulp, while I have to look around and get the necro.

It’s about this: 2 vs 2 just is not the same. Engineer and Engineer vs. Warrior and Warrior is one thing. But add a NCP-spamming class, it’s just unfair. Replace one Warrior with a Mesmer, or an MM-Necro. I am sure you get my point.

Animals/clones/ugly necro-things?

in PvP

Posted by: AmBoSS.7129

AmBoSS.7129

I mean, this is just stupid. You join a fight against, or you are being attacked by, one MM-Necro and 2 Mesmers. You ABSOLUTLY can’t, for kittens sake, manage to target the real Mesmer or the Necro in time before being killed. That’s just impossible.

A Mesmer, alone, is not OP or anything. Yeah, he is annoying as kitten, but you can manage him. But a Mesmer, spamming clones, with a warrior or guardian happily smashing your face while you try to find AND kill the Mesmer…yeah, right.

Same with MM-Necros.

The thing is, those professions don’t really have to do anything by themselfs. They let some NCP attack you and deal pretty good damage, while staying in the background and make the battlefield even more chaotic.

I hope I am not the only one who is kitten by this, I don’t want to search for the player in a pool of 6 NCP-Necrofriends and 3 Mesmerclones…that just stupid. And i better don’t start talking about kitten stealth…
“uhh, I mananged to find him, locked him…oh, he is gone, clones are still there, attacking me, shattering in my face…Mesmer still to come in 3 sec…….” <3

Really, it’s no problem when you fight 1 vs. 1, that’s just part of the mechanic of those professions…but man, seeing a gangbang of creatures, clones, animals, spirit-weapons and kitten….this is PvP, not some PvP-guys trying to kill PvE-spamming PvP-Players.

And yeah, this is a typical rant/cry-post, because I have no suggestion how to solve this. Cry me a river, I guess.

Thanks for reading. I am off to puke.

"LF1M FotM, no engies"

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Posted by: AmBoSS.7129

AmBoSS.7129

I don’t really know what you people are talking about. I play engineer as my main, and I play a lot of dungeons. I mostly use a bombkit-build in dungeons. It provides healing with each explosion (like 200 HP), nice combofields, confusion, blind, burn and skill 1 crits for 2k…..i don’t think thats so bad, and I definitly don’t feel like burden in dungeons.

Although, I don’t really know what other classes do dps-wise, but to say engineers are useless or unwanted is just untrue.

Let's relax: Who is the hottest character in the game?

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Posted by: AmBoSS.7129

AmBoSS.7129

Caithe, hands down. No, I don’t have any problems that she is a plant. I like sexy plant-girls.

Wonder if she bends like a willow.

If you treat her right, I am sure she can do that. You know, talking to her, give her enough…water. Plants do like that.

Let's relax: Who is the hottest character in the game?

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Posted by: AmBoSS.7129

AmBoSS.7129

Caithe, hands down. No, I don’t have any problems that she is a plant. I like sexy plant-girls.

Charr-Human friendship

in Lore

Posted by: AmBoSS.7129

AmBoSS.7129

Why would I want to be friends with Charr? Charr are animals, they destroyed our land and slaughtered our people. Don’t trust the Charr.

We did that to them first xD

It’s not the same. We brought culture to this land, and even if we took the land, we took it from animals.
Then those creatures prayed to their false gods, and only with the power of the titans, they managed to defeat the Ascalonians.

People think that King Adelbern was a monster. That is just not true. He was a hero, and any citizen of Ascalon would have sacrificed their lives and souls to protect their homes.

The Charr besieged us for over 250 years, and now we should all be good friends? Don’t be fooled. Don’t trust them.

Charr-Human friendship

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Posted by: AmBoSS.7129

AmBoSS.7129

Why would I want to be friends with Charr? Charr are animals, they destroyed our land and slaughtered our people. Don’t trust the Charr.

I'll be honest about the gear and gearchecks

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Posted by: AmBoSS.7129

AmBoSS.7129

This is something that existed prior to ascended gear, and was something that we saw happen all the time in GW1, even without any sort of gear progression. Some players, typically people who play the game a lot, tend to only want to play with other players that play like them. They require some sort of proof to get into their party, whether it be displaying your Lightbringer Title, equipping or linking some type of gear, or using some other method of showing that you have already done and are experienced with the content. While ascended gear might be the new excuse, this behavior happens regardless.

While this is not really something that we want to encourage, players do have the choice to play the game in the way they want. We can’t force those players to be all-inclusive in who they invite to the parties they create, and to be honest, doing so would probably make people even more unhappy than they are now, and lead to a lot of undesirable behavior.

Thanks for leaving a post here. And you definitly have a point there. There where always players who require certain in-game things so seperate players.

But I think you will agree with me that differencing between things like experience and gear is not the same.

And don’t get me wrong. I have nothing against players who want experienced partymembers, because that is mostly a good thing. I am honest about that, because I would take a better player (skill-wise or knowlegde-wise) rather than a newbie, if I want to finish the dungeon in a fast and efficient way. And I think most people would do the same.

But with different gear the difference is just numbers, and has nothing to do with skill or tactics, and I am practically forced to take the better equipped players (ok, maybe “forced” is the wrong word here, it would be just…reasonable).

It is, in theory, the same thing. Where would be the difference in seperating the players by experience or by gear? The thing is, now, with Guild Wars 2, I have both options, and that wasn’t possible in Guild Wars 1.

I was wondering, and I am not sure if you can answer me that honestly.
But what do you personally and the other staff that played Guild Wars 1 think about that? Do you really think that the introduction of different gear was necessary, and if so, why? I believe you played Guild Wars 1, so maybe you can tell us why you thought that the system of GW 1 was not good enough.

And it is not really about the ascended gear. The whole system of gear is different than it was in your previous game. The ascneded gear ist just the next thing coming.
I won’t quote your manifesto or anything like that, that’s not the point here, and I understand that you have to abide by the rules of your company.

But I hope some personal opinion of you and maybe some other GW1-staff is possible.

AmBoSS

(Sorry for grammatical issues)

I'll be honest about the gear and gearchecks

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Posted by: AmBoSS.7129

AmBoSS.7129

So your argument then is that more challenging content = discrimination?

I recall hearing many people argue “You could have just given us more challenging content and not added the ascended gear and this wouldn’t have been a problem”

No, personally I love more challenging content. But like you said, ascended gear wan’t necessary to make content harder. They just had to design it for rare/exotic-gear, shouldn’t have been a problem, I guess.

I'll be honest about the gear and gearchecks

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Posted by: AmBoSS.7129

AmBoSS.7129

You are right of course, but that mostly happend in very hard dungeons and content, as far as I remember. But getting the skills required for certain builds was pretty easy (exeption beeing things like those stupid PvE-Skill, Ursaway and such).

And I do believe, and I think you will agree, that getting a few skills in GW1 was much easier than getting full exotic gear in GW 2.

Aren’t Fractals meant to be very hard content past a certain level? I mean, from what I understand you gear for fractals by doing fractals. So you gear up by playing the content you need the gear for. That’s why I’m scratching my head about this backlash.

I don’t feel cheated, and after Ascended becomes easier to get (which it will, with time) it’ll be the new Exotic, the plateau is back with infusions being the only thing that changes.

I’m just really tired of the arguments against the gear being “Hardcore players will be hardcore players, and that’s not fair to ME” News flash, there are many people like you who don’t have time to be Hardcore™, and I’m one of them. I’ll be happy to run the content with you without ascended gear because I enjoy playing Guild Wars 2 and I’m sure players like me outnumber the straw-man army of elitists.

I agree with the Fractals beeing hard content after a certain level. But that is one point. I am now on Level 3, and there is no such thing als agony, and we don’t need ascended gear for now.

But still, when you make a party, wouldn’t you want players with the best gear, meaning exotic? The thing is, I don’t want that choise, because obviously I would take the better ones (not saying skill-wise, they could be bad players for that matter), and I think you would too. The ascended items will make that even worse, I think it is pretty reasonable to think so.

And because getting those ascened items is so hard (I hope they will, like you said, be easier availabe after time) and require a lot of playing, the playerbase will get divided and get “elitist”.

AmBoSS

I'll be honest about the gear and gearchecks

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Posted by: AmBoSS.7129

AmBoSS.7129

You cannot make a game with gear differences where those who have the gear are more powerful, more efficient, and more likely to succeed and then expect players to miraculously not care about what kind of gear people have. That’s just silly.

If you want to argue skill you will get the canned response of ‘obviously the person who has the gear was skilled enough to get it.’ you cant win this arguement. once they make gear difference matter, its going to matter to players.

You are absoluty right about that. With the exotic gear alone they made this gear difference, which in my opinion was a fairly bad idea.

I would love them to stop now with this gear progression thing. We got exotic, we now have ascended, this is way more than enough. There are games out there like WoW, and it’s a normal thing for those games to get better gear all the time and people love it. But this game beeing Guild Wars 2, I think this really isn’t neccesary.

And no, I am not blind, I am aware that gear difference was there from the beginning. And I disliked that. But I hoped they would stop, because eventuelly, the majority of players would get exotic gear and this whole progression thing would end.
Guess I was wrong.

AmBoSS

(edited by AmBoSS.7129)

I'll be honest about the gear and gearchecks

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Posted by: AmBoSS.7129

AmBoSS.7129

Please don’t get me wrong here. I don’t like the gear difference right right now. And it is not just about the ascended gear, that gear will just make it worse. The exotic one has done pretty good damage by itself.

The thing is that it is now possible to divide the players by gear, and it will get much worse with the ascended gear right now and the next items to come.

In Guild Wars 1 that wasn’t the case. If myself or my group failed, it was because we lack some tactic or we just played bad. It was just impossible to say: “Your gear is bad.”

Because gear ist just numbers, and you can’t discuss numbers like you can do with tactics or the right use of skills. Even if the difference isn’t that great, it’s still there, and obviouly you would like to have better equiped people in your group then bad ones.

That’s for random groups of course. I can and would play with my lower equiped friends, but when I take some “random” people…why wouldn’t I just go with the best equiped ones?

The possibility to choose in that regard is just wrong, in my opinion at least.

AmBoSS

I didn’t have a specific set of skills, I was barred from content in GW1 by players. Just because there wasn’t a gear gate doesn’t mean there wasn’t a gate at all.

You are right of course, but that mostly happend in very hard dungeons and content, as far as I remember. But getting the skills required for certain builds was pretty easy (exeption beeing things like those stupid PvE-Skill, Ursaway and such).

And I do believe, and I think you will agree, that getting a few skills in GW1 was much easier than getting full exotic gear in GW 2, not to mention ascended gear.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

Please don’t get me wrong here. I don’t like the gear difference right right now. And it is not just about the ascended gear, that gear will just make it worse. The exotic one has done pretty good damage by itself.

The thing is that it is now possible to divide the players by gear, and it will get much worse with the ascended gear right now and the next items to come.

In Guild Wars 1 that wasn’t the case. If myself or my group failed, it was because we lack some tactic or we just played bad. It was just impossible to say: “Your gear is bad.”

Because gear ist just numbers, and you can’t discuss numbers like you can do with tactics or the right use of skills. Even if the difference isn’t that great, it’s still there, and obviouly you would like to have better equiped people in your group then bad ones.

That’s for random groups of course. I can and would play with my lower equiped friends, but when I take some “random” people…why wouldn’t I just go with the best equiped ones?

The possibility to choose in that regard is just wrong, in my opinion at least.

AmBoSS

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

Indeed, the mindset is a major problem right now. I am just wondering if any of you thinks that way. I mean, in my opinion, it seems like a valid point to play things like dungeon efficient.

With the different gear they divided the playerbase and my view of the players in “people to do Fractals” and “the rest who could waste my time”. And the ascended gear will make things even worse.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: AmBoSS.7129

AmBoSS.7129

Hi there.

First of all, i want to point out that that i’m not beeing sarcastic here. And second, I am sorry for my bad english, i am no native speaker.

I played GW1 for a very long time, and i really loved the game, PvE and PvP.
One of the most fascinating things about this game was the lack of geargrinding. You hit max. Level and you can buy the best armor and weapons for almost nothing. That was fantastic.

The thing is, it is different for GW 2 now. In GW1, i would never ask anybody if he is good at the game or what kind of equipment he uses, because it doesn’t really matter. I would help him, and we would work together to finish the dungeon or whatever, because i knew one thing: There is no better equipment, he/she just needs some advice or help in playing the game.

But now, with Guild Wars 2, it causes me problems. When I team up with a group of players to do, for example, the Fractals of the Mists, I really wish for all of those players in my group to have exotic gear. I hate myself for thinking that way, but the difference in stats means that we could (possibly) finish the dungeon faster.

On the other hand, with non-exotic-equipped players, I feel like…those people could waste my time. Because we die more often. And I have to repair my equip more often etc.

I have not started to ask my party to link me their equipment or anything like that yet, but I think, on higher Levels in the Fractals, i would start doing so.

Sure, I could just go in and whipe a few times and have fun, but still…beating a dungeon faster is more fun that dying a lot of times, for me at least.

What do you think about that? I don’t want to do that, but I feel like I am forced to check out my partymembers right now, because of this whole difference in gear.

AmBoSS