Showing Posts For AmuseDarkly.2430:

When does trash talk become "verbal abuse"?

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

[quote=2192166;Psybunny.8906:]

State of the thief 2.0

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

I’d be up for some changes. From my perspective, there only one or two options for them. Both are stupidly op, whilst the rest are underwhelming to say the least.
How the class got through beta in this state is beyond me.
It’s not fun for the poor sots who have to fight perma stealth spammers and not fun for thieves who want to play something different.

When does trash talk become "verbal abuse"?

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

I dunno op….sure abusive stuff is not wanted, such as swearing, racial abuse etc BUT there are quite a few people who are very thin-skinned.
If I am playing one of my bunker toons, and I see 1 or 2 players on enemy team are quite deadly/smart/aware I’ll start trolling them-HARD. Hopefully they get mad enough to come and “shut that noob up” whilst they are running around trying to do that for 2-3 mins the rest of my team then has a numerical advantage and can cap faster. Other times they start a chat war with me, typing away doing nothing constructive….you have more weapons than skills 1-8
You’d be surprised how people’s egos and fragile sensibilities cost them games.

Why did you choose a thief as your main?

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

These are my reasons I am in LOVE with thief.
7) Everyone hates being killed by one

Only the second truly honest poster in this thread:)
You guys like being able to nail people so fast they can’t fight back, then slip away. The predatory mindeset.
Stop coyishly tippy-toeing around the bush.

Countering the Thief

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

Well from my viewpoint they are 2nd most frustrating opponent (1st is mesmers).
In my fights with thieves I have found movement is key to try to not let them get your back..but….unless you are bunker build there straight dps is still insane.
You can pile condis on them but…they can cleanse them in stealth. You can try to cc them, but more often than not they have some way of getting out of it. I struggle a lot aganst them, my most durable bunker was a guardian with 3.4k armour and a metric crapton of healing. Got opened on and lost just over 75% of my hp in less than 5 secs. 3.4k of armour…….
The most successful I have been against them is with a minionmancer that was half condition mancer, it seemed to apply enough pressure to make them wary of leaving stealth to have a go. Other than that, a bomb kit focused engineer. I have found you need some kind of AOE to fight them as otherwise, you are just swinging wildly, praying they are not behind you.
The very way stealth works, kinda ruins the fun facing them.

HGH Engineer...

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

With a rune set and sigil this class is able to build and maintain 25 stacks of might thats 875 power 875 condition damage through out a fight resulting in the most over powered dps in the game.

Necros are scarce in the spvp because HGH has taken their place why have boon stripping along to counter bunkers when you can bring a class with such strong dps that you can just burn through their boons with dps alone along with any reinforcements.

When faced with any melee opposition they just grenade their feet and kill them in seconds. My thief can withstand 1k blades from a war, but one grenade shot from HGH engineer and he is down.

Do necros need a buff sure, but this is our real balance problem.

I have no pity at all for you. You play a thief. If there is something that can rofl you, stopping you from perma stealthing your way around, executing victims then HOORAY.

Thief Backstab [ Picture ]

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

BUT SIDESTRAFE AND SWING WILDLY AT THE AIR GUYS MAYBE YOU’LL GET LUCKY AND HIT THE THIEF FOR 4K BEFORE HE HITS YOU FOR 8-12K.

You seem made, died to a Thief lately?

HINT: Everything you just stated about the whole “every 6 seconds!!111” is impossible. Roll a Thief and learn to play.


To OP: These numbers were landed under exaggerated circumstances and you know it. You can’t just post a screenshot of a high hit and expect us to instantly believe you. You cannot hit that on a level 80 with exotics under anything but special circumstances. Record it (even your laptop will be able to record it, trust me) and upload it to YouTube and we’ll believe you.

Until then, quit trying to make us look even worse, and coming from a fellow Thief of all people.

Have a thief. D/P faceroll backstab spec.

Have a BM bunker ranger whenever I feel like not getting gibbed by a thief. Not that you can kill a thief if he doesn’t want to die — you can just deny him the kill.

L2sthu

I’ll second this. The whole “roll a thief and l2p” is getting old. We DO roll thieves, we DO learn the specs and what they can do. We are AMAZED at how much easier it is to get same result.
Those of you blowing up the “bads” with your d/p specs, try doing it with same effort input on a warrior. You’ll struggle.
The only other class I tried that is comparable is mesmer clonespam.
A bad thief is dangerous, an average thief a bit of handful. A good thief is a NIGHTMARE. That is not because of their skills per se, because of how stealth works.

IMHO the problem is that it just isn't fun

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

I’m having fun.

‘Argument’ is flawed. ‘Fun’ is subjective..

Doac, wow, darkfall, potbs, eve, wot… all grindfests.

GW2 is a design i’ve been waiting for for 10+ years.. PEWPEW minus the mindnumbing grind prerequisite.

That’s why I’m not enjoying spvp. Too much PEW PEW and not enough THINK THINK.

hacker in pvp?

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

What did the op say? As it seems to have vanished?

which build would you prefer in your party

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

From what I see here…..Anet’s design ethic of pick whatever you want, as long as it’s dps is alive and kicking.
In my experience having SOMEBODY that’s focused on supporting makes things run that bit smoother….

The reasons why SPvP is bad and feels awful to me

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

Keep in mind the game is new, builds are coming and going. I do feel game it’s not that unbalanced. It’s a matter of position, team based strats; There are classes that beat other classes in 1v1. It’s called Counterclasses.

Every game has that, or at least most of the games I can think of. If a player outplays you, is because you did something wrong, or he did something right.

I as engineer, haven’t found a single moment where I’ve died because of unbalancing. Everytime I died was either because of the situation it self, or because I did something wrong.

I dunno, sometimes it’s because a player has found someway to use a set of skills in a way the devs did not intend…..
I’ve been in one on ones a few times now, I’ve gone back over what I did and what they did and found NO WAY AT ALL to have won. Due to their specific build. The idea of counterclass and rock, paper,scissors is so 2005 it’s not funny.
For example, I got utetrly trashed by a mesmer one day, i whispered him and asked about his build. He kindly replied and explained it. I rolled a mesmer and used that build. All the games I used that particular build, I never lost a 1v1 to any class…and it’s NOT because I’m good.
The op mentioned the ele D/D type builds, if the player behind it is good…….just what are you going to do to stop them? I have one, a scepter/dagger build and I find it to be crazy strong…vs anything….

I think the op needs to stop worrying about it and try to not bother when he gets cheesed, because there ARE builds in this game that are unbalanced and unfair. Arenanet promised a lot, but did not deliver.

SPVP Creepers

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

It is fairly self explanatory what he meant.
You used correct/incorrect, that might be YOUR definition but not THE definition. It come across as elitist and arrogant.
Who are you to judge what’s “correct” or not?

Thief - too much evade, cleanse and port?

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

so here we are now:

thief shouldn’t be able to port.
thief shouldn’t be able to cleanse.
thief shouldn’t be able to evade.
thief shouldn’t be able to stealth.

I think you took it a bit too far there:) Shouldn’t be able to? Do not overreact. The trouble is, they can do some of this TOO OFTEN.
The porting, I was watching a warrior via spectate one day. The only way for him to fight this particular thief was to root the guy and then burst, except he couldn’t root the guy at all. Why? Because the thief had a skill that allowed him to insta teleport. Not only could that particular thief output silly damage face to face, when he played badly and got caught out-he could insta escape.
The cleansing issue, for a class that can evade like crazy, and spam stealth they can also cleanse as well. So a class that has a slow ramp up of damage via dots is going to suffer vs a stealth spammer.
The evades, fair enough. You are agile and quick.
The stealth, and this is where I guess most people’s rage boils over. The sheer amount of it. Played well, a thief has stupid-inane survivability via klingon stealth. I’ve never in over 10 years of mmo gaming seen stealth this strong and viable. Because of the way the game mechanics work. stealth seems to be the most effective form of defence I have experienced. Every other form of defence can be countered effectively, boons can be striped/corrupted. Attacks can be dodged/blocked. Conditions can be cleansed/converted. Any other class you can see, you can see when they prep a skill, you can see their positioning can make an educated guess as to what they will try.
Not so with a thief. Because most of the time he is invisible, not hard to see or obscured…but completely, utterly undetectable and invisible.
The stealth mechanic itself is apart from the rest of the game mechanics. It can’t be affected or countered. To fight invisi troll, you have to GUESS where they are. GUESS.
Put simply, if used right, it’s the best active defence in the entire game.

Thief - too much evade, cleanse and port?

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

“You took into the discussion the Mesmer, which is another profession everyone is complaining about since the launch. You can’t justify a flaw with another flaw, this is pointless.”
From my point of view, only mesmer and thief I struggle with. ANY other class is ok, you can see them, you can hit them, you can read what they do. They are there, right in front of you having to deal with you directly.
These two on the other hand…..
The thief, able to constantly vanish, crazy burst….the very nature of the way it’s mechanics work is grief happy. You can aoe him, sure you can…but you need to know where he is to do that. You can hit him in stealth, sure but you need to know where he is to do that. Otherwise, you are flailing madly with him sat outside of your reach, wetting himself laughing ( I’ve been guilty of this) at you. You can condition him up, sure you can but he can heal+cleanse whilst being cloaked like klingon bird of prey. The very way in which the class works is designed to stack the encounter so far in the thief’s favour BEFORE it’s under way is not even funny (except for the thief) oh and if you should find yourself vs a target that can fight back, just become utterly invisible, completely invisible even if you stand in front of them, 2 feet away from their face…….
Before any bad boy attitude replies to this, I play a thief too. It’s used when I want to farm glory fast. It out performs any other class I play.
Mesmers? Nearly as bad. If you fight a good one, basically clonefest spam run around behind your clones, the awful targeting system acquires the clones instead of you. Enemy can’t hit you without aoe. Except, the clones that block your opponent’s los, DON’T block yours kittenol.
And yes, I have a mesmer too. That is basically comedy relief for me.
I usually play a necro, because those two classes just feel cheap to play as. I have to try less hard with them than anything else….it could mean I’m more skilled with them-but I doubt that.
People are mad at the design ethic not the players.

Losing 1v1 Hurts More than Losing a Match

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

I get frustrated when I lose to a 1 v1 , though only when I lose to 2 classes in particular. The thief and mesmer.
The targetting “system” gives mesmers fake survivability, survivability they would not have if you were able to actually hit them when you focus target. All they have to do is spawn a small personal army of clones, dance around behind them abusing the los and context targetting….but then if that was changed they’d be too weak-so don’t know what to suggest there.
Thieves, where do I start? WoW sub rogue all over again. The sheer chaos one well played thief can cause is dis proportionate to any other class. I even tried one, and my lord was it a faceroll fest. Constant stealth+crazy burst=frustration. I had one the other day strip 18k hp off me in under 4 secs from stealth, I heal and fight back…get him to 50% he stealths again re opens and bang, 15K+ gone in 2 secs flat…..
Sometimes 1 vs 1 I feel like I’m fighting class design rather than the person on the other end. This game is REALLY focused on team fights.
That, is something that leaves a bad taste in my mouth, when certain classes perform way better than others in a 1 vs 1.
I must say, I feel very let-down by Anet and their promises.

[Guide] Mastering S/D in t/sPVP (OUTDATED)

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Posted by: AmuseDarkly.2430

AmuseDarkly.2430

Well, some serious bad attitude on display here from a few notable “pros.” Go somewhere else please guys.
Now, Reveaux, tried this build out today in spvp and…my performance took a quantum leap upward. I’ve struggled with the elementalist on and off never quite “getting it.” I was quite poor with the staff and Dagger/dagger was ok, but not quite my thing. But the scepter’s range and spread of skills seems like the sweet spot for me. I’ve never managed six on one before this….
But by lord, do you have to be sharp with the attunement swapping:)