Andenhelm – Guardian and Might-Stacking Extraordinaire
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Andenhelm – Guardian and Might-Stacking Extraordinaire
Yes, I have. =D
The composer, Jeremy Soule, seems to have quoted the middle of that particular phrase. The Promenade theme and more broadly Pictures at an Exhibition captures a feeling of advancement which Soule was probably attempting to convey in this zone’s BGM.
Andenhelm – Guardian and Might-Stacking Extraordinaire
In other words, for any group dungeon content where you’re in a dps role, I’d recommend staff even though it doesn’t have the highest outright damage.
Andenhelm – Guardian and Might-Stacking Extraordinaire
In PvE, if you consider GS to be the primary dps weapon… you haven’t tried sword/focus. My go-to zerker spec is sword/focus and staff.
http://youtu.be/QuO4Mkut6sE
In this video (not of me, but I verify that it performs like this.) , you’re essentially might/vulnerability stacking and going 10/30/0/30/0 with full zerk. He uses the auto-attack because that’ll do highest dps, but you can regularly hit for 10-15k with Zealot’s Defense. You also get more opportunities for might to proc, and have empower.
Andenhelm – Guardian and Might-Stacking Extraordinaire
I hate to sound like an elitist or conformist, but honestly, the change won’t be any sort of problem. If you look at practically every other MMO and its group content, you can’t rez rush. If you fail a boss or a pull, you wipe and restart, it’s part of the challenge. I think that this will help dungeons in the long term though. Players will focus on actually knowing mechanics and ways to overcome them, rather than glass cannon rez rushing content. The same principle applies to fractals, and nobody seems to mind it too much. The only places that fights might be problematic would be Alpha and Lupi. However, Lupi is fairly easy with an experienced group, and Alpha’s AOEs can be blocked, dodged, or invulned through.
It’s a legitimate claim that this increases dungeon difficulty, because it does. But in time, players will get used to it. However, I do believe that a tweak to dungeon rewards would be in order.
And on tough pulls, you can always whittle it down. Try LOTRO. In Tier 2 raids, the trash resets on wipe.
On the other hand, rejoice that fractals are fixed! scurries off to enjoy them without fear of disconnect
Andenhelm – Guardian and Might-Stacking Extraordinaire
I think the best solution would be to disable free transfers. If guesting as a feature and free transfers in lieu of their failure to implement it is more important than WvW as a feature, then I question the direction of the game.
Basically, they’re sacrificing WvW balance and stability for the sake of people being able to go to another server and say hello to a friend in ‘person’. That right there is ridiculous.
You have a point. However, this proposal allows people who have some burning manifestation to go say hello in “person” to go do as they wish without destroying our WvW.
Andenhelm – Guardian and Might-Stacking Extraordinaire
The advantage of the original proposal is that it helps people who WvW without hurting those who don’t. The probationary period would still allow people to transfer, but not abuse those transfers to follow the top servers. It would allow ANet to continue letting free transfers balance out server population without watering down WvW. It’s a win win for everyone.
Andenhelm – Guardian and Might-Stacking Extraordinaire
Okay, hopefully this thread can avoid QQ and focus on being positive and petitioning for a worthy solution to our WvW issues caused by free server transfers, in the mean time while ANet is trying to put paid ones in place.
So, here’s a constructive suggestion to the devs that players from SBI developed:
We, as players, understand that devs are still working to implement guesting and other features so that paid server transfers can work. We offer full consideration to this.
However, in the mean time, established and upper tier servers continue to suffer because they are being flooded with the WvW bandwagon. This has been especially apparent recently.
Therefore, our solution that is that a WvW probation period is put in place for transferees. Here’s how it would work:
1.) Transferees would be given a WvW probationary period, length determined by server population (or possibly just until the end of the current match), upon transferring to another server.
2.) The probationary period would prevent players from joining WvW when there is a queue up.
3.) It would not, however, prevent players from joining when there is no queue, thus maintaining a server’s WvW presence.
The benefits of this proposal are threefold:
1.) It would reward dedicated players on servers with reduced queue times.
2.) It would add more weight to the decision of transferring servers, possibly reducing the number of people from server hopping and performing subterfuge during matches.
3.) It would not hinder players who make the noble decision of going from a higher population server to a lower population one to help increase WvW parity.
(i.e. transferring from JQ to Kaineng or Devona’s Rest)
Please feel free to ./sign this proposal and offer suggestions. The goal of this is that the players can help ANet and offer solutions to current issues with the game rather than decrying them. Let’s all show what good citizens we can be in this online community.
Andenhelm – Guardian and Might-Stacking Extraordinaire