Showing Posts For Angel.3972:
I did actually really like that system in gw1. And if your team didn’t back you up in reporting the leecher, you were still fine. The dishonor didn’t kick in immediately, you had to make an unbacked report a few times in a short amount of time to actually get the dishonor.
Also, it was definitely not the same as a temporary ban. It was just a debuff that made you unable to enter any pvp matches for a certain amount of time. No big deal, unless you were running in RA reporting people all over the place right before you’re due to start a monthly gvg tournament.
Yep, you need to buy the gift for all three steps, as well as all the materials for all the steps. It’s a huge amount of time spent in fractals and a lot of resources, so hopefully you either really enjoy fractals or REALLY like glowing things.
Good luck!
tmakinen.1048 I love what you’ve done. You’ve put your finger on exactly what the problem is: not the difficulty, but the variance. Thank you for your time and expertise in giving a great proposed solution a mathematical backing.
I hope the devs are still watching, because I certainly am. (Still sitting on everything-but-my-precursor. Thrown ~350 rare and exotic staffs in the forge, but out of principal I don’t want to support market manipulators and gold sellers. Really painful boycott.)
Hey! Just adding my +1, would love to be able to toggle off the titles attached on the name plates. I love where it was before, on the character when you select it only.
Until then, I’m turning off my title! One less line of cluttered text taking up the beautiful game screen. I’m kind of surprised honestly. After all the effort put into making the gw2 UI as minimal as possible so you spend more time looking at the game and not at the UI, I didn’t expect this to happen.
Hey, who remembers going for a black moa chick in guild wars 1? That was fun. That was an awesome scavenger hunt quest that took you through all aspects of the game and some really cool content.
The gift of mastery was like that. I’ll admit I was kind of impatient about the badges of honor because I didn’t like spending a lot of time in WvW at the time, but I still appreciate the fact that the gift of mastery did include many aspects of the game. That was a personalized tour of what the game has to offer. I REALLY like that. I feel like that experience is what the devs had in mind when they were constructing the recipes for legendaries.
The precursor thing, though… or the fact that you can just buy legendaries off the trading post without ever having to leave Lion’s Arch… That’s not what I expected from Guild Wars 2. The marketing hype and my experiences in the Beta led me to believe I was getting into a game that was built around immersive experience and good times as you delve further and further into the game, not merciless RNG and grinding. That’s not the game I want to play, and I’m not playing it.
Instead, I’m going to sit tight on everything-but-my-precursor until it’s fixed. It’s obviously an oversight that it ended up this way, it just doesn’t fit what this game is supposed to be. In the meantime, I’ll have myself some fun without a legendary.
I remember originally hearing that legendaries were something that was expected to take roughly a year of casual play to achieve. So be it… but… isn’t the quest for a legendary already enough of a gold sink without a precursor? I liked someone else’s suggestion of having tokens given when you gamble eligible weapons into the mystic forge, so that at least there would be some kind of upper limit on just how badly someone can struggle before they get their precursor. (At the time of posting, The Legend is 625 gold).
Both SoS and Kaineng now closed. Anywhere NA open?
Edit: Balthazar just uncontested on Yak’s Bend
(edited by Angel.3972)