Showing Posts For Anoia.7342:
at first i thought this was a thread about “NerfWarriorsPls” the anet employee and the guard they duo queues with- in either case I would agree that unblockable kitten is unacceptable i noped the heck out getting hit with that
i disagree about guard tho cos im playing guard pls let me block its all i have ;-; also make justice passive apply 2 stacks of burning and make resolve passively apply resistance to me also thnx
)))
(kidding ofc, all i actually want is buffs to non-DH skills and not DH nerfs thnx)
longbow is longer range, faster hammer with higher damage. buff hammer damage or make it faster or both. taking away the cast time on the 3rd hit would be an easy buff. do SOMETHING to hammer anet jfc
Sup guys, thought i might chuck in my experience from amber to legendary. Amber to diamond happened quickly. At 18 pips into diamond i went on a losing streak, tried very hard and managed to stay in tier 2 (7 pips). My trouble came from the opposing teams primarily having the ele, engie and necro composition. So i made an Aoe condi build to apply huge pressure in team fights. This build does not win 1v1 fights but it is awesome at plus 1 and downed state battles. I would not advise this build unless you are naturally good at disengaging. I then would win the majority of these match ups and pushed to legendary. here is the build, http://gw2skills.net/editor/?vVAQJARTnkIClDhVDBGdC8DhlEi6aZDgEQu6b+rPb/6vBE-TZhFABGcEAU4CAwfZAO2fAgHBAA . To be clear, i run meditrapper and change to this build only against the bunkier team setups. gl guys, kick some butt
I ran a similar build, though with no meditations. Flew through ranked until about 4th tier of diamond, didn’t have time to keep playing through last bit, alas.
https://youtu.be/ye59vIwRREg
https://youtu.be/Q3dHfguaJ70
ooop casually links vids
I tried mid talents on Dragonhunter as well for a bit, but the cooldown and daze with traps is too tough to leave behind.
Yikes, can’t spare a few bucks to hire some contractors or something to help finish some models/effects? Not like there aren’t a kittenload of artists in the Seattle area looking for work. Maybe they’re all busy making workshop items for Steam? Do y’all not do contractors? HMM.
Would much rather have new wep skins than LW but I am pvper/fractal so w/e. Hopefully LW will bring cool skins.
Made a silly recap video for fun, and, because it was partially inspired by another progression video I saw on here, figured I should share 
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They coming back? And is there any other way I can see my win rate for just season 2?
Curious of anyone knows the sort of cut off percentage is for the top 1k. I’m at 94% and not ranked. Must be a lot of people arenaing these days!
For that matter, is there a specific explanation anywhere for how the ranking actually works? Obvs not just win/loss ratio, but also not totally tied to amount of games played since there are some people with a max of 20-30 games plays on there too.
stop doing it
it doesn’t make the boss more difficult
it just makes them more boring
make them sortable/compact the items inside!
Thanks
Agree.
I once heard Arenanet thinks not having a lfg system makes people socialize more or something?
You know what actually keeps people from socializing? Not being able to get in a group at all, standing around typing ‘lfg’ into chat for 10 minutes and then logging off because there’s not an efficient system for them to do what they want to do in the game.
Anyone else for a stat to lower the chance to be crit?
Since there is a stat that increases crit damage, there should be a stat that either reduces the chance to be crit, or reduces crit damage done to you. This could be something added to toughness or vitality. Toughness, probably.
I came to this conclusion when, as a guardian in lvl 80 exotics with +250 toughness and vitality from traits, and superior runes of the dolyak, I got 3 shot by a thief in wvw, 100%-0 in about 1 second.
Now, if I had been a cloth class in 0 defense stats, I might have been ok with dying in a second. That was the risk I would be taking for high damage… probably. But if I’m trying to build somewhat defensively, even a little, is it silly to think I shouldn’t die that quickly? Give us someway to defend against 2000 dmg overkill that’s basically impossible to react to with cc or w/e.
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There are already ‘easier’ paths in each dungeon, right? Either by design or coincidence.
How about we keep the easy paths easy and fast, and make the harder paths give more dungeon tokens? Wouldn’t that be a really simple solution? Make the gold reward less or whatever, I guess if you want to make harder content as rewarding as less difficult content… but there should be a way to gain more tokens than just 20 a time or so, and that can be done by rewarding more with harder dungeon paths.
As for CoF the “fix” to the kiting room or whatever is basically really terrible, I don’t know how else to describe it. Having a kind of lame fight- one where you just kite everything, and making it TWICE as long.. is not good gameplay. Just making it 30 seconds longer would have been fine.
The statement though that you don’t want to make dungeons grindy…but then it takes 10 runs just for one piece of armor? I guess maybe this isn’t obvious but they money is just a nice bonus from the armor, that’s really what people are grinding for.
If you want to fix dungeons, keep the money nerf but either up the amount of tokens you get from each run or lower the prices of the pieces.