(edited by Aomine.6843)
Showing Posts For Aomine.6843:
Oh so we’re kind of stuck being mediocre until the patch (and maybe even after)?
Don’t expect any miracles from Anet cuz it really is not the case.
According to GW1, it usually takes the developers several years before they come to their sense that they do it wrong and must have a major redesign.
If you want a good melee class, go play a warrior, guardian or thief.
If you want a good range class, go play a warrior, thief, or mesmer.
If you want a good support class, go play a guardian, mesmer, or engineer.
If you want a stupid AI following you to the end of the world and afk long enough without dying, go for ranger then.
Honestly I have not much hope at all considering since launch, there’s no real update addressing the real issues any classes face.
This time, it will be no difference too, there won’t be any miracle out there to save ranger. Other than the nerf in ranger’s range and healing, your friends’ points might as well be true to some degree.
It usually takes Anet several years before they come to their mind and figure out they just do it wrong and must have a major redesign. (That is according to GW1’s situation, but honestly, ranger is a very strong class in PVP in GW1 thanks to all the short CD, low cost interruption that we no longer have in GW2)
That is why I’m rolling other compatible classes right now because hoping miracles from Anet is just silly.
I’m new to the game but I’m noticing my ranged is kind of weak compared to other classes ranged (even melee based classes.) Rangers/Hunters/Archers are my favorite classes in MMOs so I want to stick with it even if I have to play differently.
I was thinking Greatsword main wep and maybe axe/torch secondary weapons?
Is it even doable?
GS damage is worse than shortbow.
Axe is not a melee weapon for ranger :P
But if you want to have access to the only swiftness (other than long CD elite) ranger has and still fighting in range, you’re stuck with axe+warhorn set.
We probably won’t be buffed to thieves level, but you also mentioned warriors. Anet has mentioned that warriors are where they want them to be, and we are nowhere close to warriors even if we go 100% glass cannon. If we spec glass cannon, with full berserkers, we (us and our pets combined) should be able to match the damage of a warrior who does the same.
Warrior’s ranged main burst comes from their unique class feature, just like we have our pets. You forget that if a warrior builds completely into rifle to pull out these numbers…first, it’s easy to avoid their “burst” in 1v1, and last, they have zero survavility…anyone can kill them.
Clearly you never play warrior before and you have no idea what you’re talking about.
I have a fully geared ranger and a fully geared warrior.
My warrior has way more survivability than ranger in WvW circumstances, even when my ranger is building as vit oriented set while my warrior is just full glass cannon set.
My warrior has more hp, more armor, free invulnerable utility(no need to trait or be any specific build), 3 secs of invulnerable block, almost always access to swiftness and movement skills from my sword(meaning I have much higher chance of escaping in combat, I can even escape from a stealthy thief in combine with 2 other enemies when I was ambushed and completely off-gaurd), way more reliable condition removal and breakstun abilities, and scores more kills by just using rifles.
As for my ranger, he’s very slow, barely escaping zergs, pet has to stay avoid combat to stay alive so I can swap pet only for quickness, stuck with warhorn (and LB if I want to siege the walls, and by choosing this set of weapons ranger lost half of its survivability), and kill way slower than my warrior’s rifle.
PS: In 1 on 1 situation, my warrior does not use f1, I just simply use endure pain and frenzy and a trait that gives me quickness when the foe’s hp hits 25%, and my opponent just fall to the ground waiting for me to either shoot him to death or flag him while I still have quickness on. I know there’re many bad players in WvW, but simply just using rifle + these 2 utilities will bring me victory most of the time in 1 on 1 situation.
PS2: In a crowded zerg situation, there’s no way you know who the warrior aims, when the warrior aims, and when you have to dodge it.
It’s 1500 range that cannot miss if you do not foresee it.
When it lands, it hits from 10k~20k on all targets in the line.
(edited by Aomine.6843)
What will you do?
I myself made a new thief and got 100% world completion with it along fully geared in exotics, incase ranger doesn’t receive any major changes and stays useless in any serious PvP so that I have a class ready to play and no longer have to worry about rerolling.
I’m tired of waiting for any magical fixes so this is pretty much the last chance I give them for my own ranger.
How about you?
No big deal, training to 80 in GW2 is a fast process.
Currently I’m gearing up other 2 classes atm. (warrior and mesmer)
I do not expect Anet to do anything much since they’re always slow in balancing process anyway. They only care about nerfing the imba ones, not buffing the underpowered ones.
If a class sucks, it’ll be sucky for a very long time. (Like in GW1 it took 4~5 years before Anet realized mesmer and Rit WERE really weak classes in PVE)
(edited by Aomine.6843)
Thiefs, Guardians and warriors hardly will make more DPS than rangers in lupicus, the only comparable one is warriors. The rest are ranged classes, so what are you talking about anyways?
Ranger won’t have huge damage boost, if you don’t like the design then reroll to another class…easy fix.
There you’re still focus on ONE boss when I’m talking about wvw…(sigh)
Btw you really should go play other classes because clearly you have not tried or tested any of those classes at all… Saying warrior, theif having low dps in range… (And guardian’s staff does good aoe dm). And if you still use Lupicus this ONE boss to determine how strong a class is, you must be comparing it wrong.
Btw, I still don’t know how you claim you do more range dps than the other 3 classes above if they all are good players and know how to fight Lupicus lols, you’re just imagining some numbers again?
Well, unlike you who’re still living in your imaginary fantasy, yes, I’m rerolling many of the other classes right now to try on their strengths.
“I’ll revive you”
Yeah… only after I swap you out and you’ll be reving in some mysterious alternative space and waiting for 60 secs before you can come out again…
You fail to recognize no one said ranger doesn’t need fixes. It can have plenty of fixes without the need of boosting ranger damage to a ridiculous level…like giving our pets inmunity when we use dodge.
Sure, some classes have more block and stuff, but being at that much range it already nerfs their damage output for the most part.
LOL, you’re restating some of my points.
Warrior’s rifle, low damage to begin with?
Eng’s grenades low damage to begin with?
Thief’s guns, low damage to begin with?
Mesmer’s GS and phantoms, low damage to begin with?
Ele’s mess AOE range attacks, low damage to begin with?
I’m not really sure which classes you’re talking about that have lower range dps than rangers when we’re not using our pets. (which is useless in wvw)
(edited by Aomine.6843)
I don’t know what kind of dungeons make your pets die so fast, because i run cats most of the time and they don’t die that often. Even in Lupicus if you run two bears they can survive and “hold” the boss plenty of times…and yes they get sometimes one or two shotted…but the same happens with players.
The same goes for WvW, people says “Oh, pets are useless in WvW”, but you forget that all classes are pretty much stuck to being ranged for the most part, kittening their damage and utility as well.
Ranger needs fixes, but damage balance will most likely come in the form of nerfing other classes burst and not buffing ranger damage as people wants.
What you fail to recognize is good players can be good and use evasive move, movement skills, block, and roll to escape death while your pets do not have any of these available. If you want you point to have any validity, give pets invulnerability when the owner use an evasive move or roll.
If a players got killed by Lupicus, they’re either using wrong build or they’re just bad.
But the only way for pets not to die from Lupicus is to put it in evade combat mode.
Pet also gives Lupicus an extra target to spawn warms, so using melee pet is just stupid.
Not to mention, where’s your dps when you’re pet is either dead or not attacking?
Other class stuck with range, but they do not have to suffer 45% dps loss for not using their class mechanic. If they Anet truly wants balance, they MUST add a permanent stew pet that gives a 30% damage increase of the owner. This is about choices and play in styles according to situation, not about destroying class mechanic.
If you say “if Anet does that, no-one would ever use their pets”, then this simply explains that this class mechanic itself is a complete, utter failure to begin with.
If you creating a mechanic that when giving an alternative options for you to choose, no-one would ever use that mechanic, this simply says that mechanic itself has some serious issues and need to be remake.
(edited by Aomine.6843)
it adds 200 healing to your pets stats while in combat
Do people really ever rely on pet’s healing at all?
Are they even reliable?
Also, does the healing power affects the number your pet heals you when you’re downed?
Im gonna go against the crowed..I love my ranger
It was the first one I made…got it up to around 50…tried somthing else, or should I say everything else. The other toons are now everything in between when it comes to lvl.
Had another go at my Asura Ranger yesterday…I had a BLAST !
It feels so strange reading how everyone just hates this class, and im having more fun than ever
Im using a Longbow ( hated it before ) but now I like it alot more than the Shortbow.
I feel I have more control with it. I dont like the Shortbow at all nowdaysI like playing my tiny ranger
Who cares if they dont do MAX dps, ive got loads to do and Ive saved lots of ppl in PVE. And like someone said, im also usually the last one standing with my pet, cleaning up and ressing ppl around me
I look at myself more as a support than High DPS.
Ignorance is really a bliss.
You cannot deny our claims without comparing to what other classes have access to.
You cannot deny our claims before you get to lv80 with MULTIPLE CLASSES, each trying different dungeons, WVW, PVP, and so on.
Otherwise your claim has no validity since you have nothing to compare to and you’re just imagining yourself being good.
Also, having clear shot skills comparison between classes will help you get more credibility and find out why people are complaining.
All I can tell you is ranger is a decent class in PVE solo map, and that’s the only thing he’s good at, so many new players like you would have the same feeling if you only tried the PVE solo map part.
It confirms that the developers recognize the ranger has issues, and are working on them. You want patchnotes? Wait 5 days and see them for yourself.
Actually it only confirms that they’ll fix some of the utilities at best… Nothing more.
Not a single word mentioning about pets being useless in dgn, pvp and wvw, and not a single word mentioning about some weapons being underpowered…
According to the Anet I see for last 2 months, there would not be any miracle out there to save ranger. The more you expect, the more you will be disappointed. According to developtor’s post, they do not seem to recognize the real problem ranger faces….
(edited by Aomine.6843)
So many salty tears.
Bears have far superior tank stats to Moa’s. If your pet dies from AOE use a spider, they’re long range and have good skills.
People only discuss weak points, what about spirit of nature with it’s mass rez? Turned a battle last night in WvWvW. What aboyt 6 seconds of invun? What about the longest range in the game. Piercing arrows.
Again people say we have no escape lol, 7 seconds frost trap, knock backs, propel ourselves backwards, aoe root, 6 second invun, lightning reflexes, ranged traps, muddy ground, stabilty, pets absorb root, stealth on knockdown….
Why even think a 10% speed buff is meant for PvP escape? when you know other classes have ranged and closers and speed buffs.
Sorry but some of you have no clue as to what is even available, I will leave you to you woes.
You want some real comparison?
Lighting reflects dodges? Big deal, 45 sec CD (36 if traited)
So I waste one slot for a 45 CD dodge… Wonderful
Rampage as One gives stability? Big deal, 120 secs CD and only lasts 20 secs.
It has to be activated beforehand to prevent the control effect and it takes cast time.
A warrior can easily do the same with balance stance with just 40CD and lasts 10 secs.
Not to mention it activates instantly and also breakstun.
You think bears and spiders survivability is a big deal in dgn?
Are we playing the same game?
Do they contribute anything in WvW other than dying in 2 secs?
When they die, you think your damage is a big deal now?
For the prevent KD, invisible, and invulnerable, you all have to trait them.
According to your description, you’re stuck with power 30(oh boy, other than signets this trait is just HORRIBLE) and survival 20.
Not to mention warrior’s endure pain gives you 5 secs invulnerable WITHOUT any trait, and it only has 90CD, and ALSO BREAKSTUN.
I experience so many times that I activate the signet, and then I have to waste 2 secs of its duration waiting for me to stand up…
Not to mention ranger has some of the least access to breakstun ability, each with very long CD, and the adding effect for the breakstun skills are bad too. (AOE pull condition only works if your pet is surviving AND within a very close range)
You call that very survivable when you only have 2 very long CD breakstuns and ONE stability and very limited access to swiftness?
Yeah we got several attacks that gives dodge attempt, it’s really useful sometimes.
But other classes got access to blocks, MORE dodge attempts(namely thief), active invisibility, teleportation, MORE movement skills, etc.
Yeah we can use our dodge attempts to try to survive in battle, but when it comes to escaping, we’re a very slow class with very limited movement skills.
So far the only things ranger are “better at” than other classes are reving someone when switch pet for easy quickness, healing spring, some traps or two, and that’s it.
Well, probably a decent class for solo PVE map too, but for the other end-game contents such as dgn, PVP, WvW, it’s just a sub-par class that can be passed on easily.
(edited by Aomine.6843)
Fixing the ranger class is only one of a bajillion things that needed to happen before release…
At least, you know, because the game was hyped as a highly competitive Esport…Anyways, when or how well they fix the class… with what they’ve shown us of how much effort they are putting into PvP…
I wouldn’t dare to hope.
Frankly, rangers are in MUCH BETTER condition during BWE3
For some weird reasons, they broke the class during stress tests just before launch.
Rangers do more damage in BWE than the currently overnerfed GS and LB.
Ranger had much better traits in nature-line in BWE.
Ranger had much better condition removal and break-stun capability in BWE.
And Finally they nerfed the SB at last to make people quit playing ranger for good.
All that is left are the obvious lies and empty promises.
GG Anet, keep up the good work