Showing Posts For Apoleo.9632:

Stealth and Healing/Finishing downed players

in Suggestions

Posted by: Apoleo.9632

Apoleo.9632

As much as attacking is a combat altering activity so is healing/finishing a downed teammate/opponent and therefore should break stealth as well. A clever thief that stealths before attempting to rally a teammate will most likely raise his teammate before we can finsih him without us even being able to interrupt the stealthed thief with a stun, knowckback, daze, etc….

Mezmer Targeting

in Mesmer

Posted by: Apoleo.9632

Apoleo.9632

I used the “interrupting Prestige trick” myself but I knew it was a cheap trick. Glad they fixed that yesterday. However it makes it more difficult to counter this weak abuse of the marking system which kittens Mesmers. The whole point of a mesmer (and the fun found in playing the class) comes from our ability to confuse other players:

“Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.” The description found on the Gw2 site.

Yet with a big mark on our heads no matter how many clones we create everyone knows exactly who to hit. I find it would be appropreate if markers weren’t only removed when we go invisible (which I’ve never actually tested and anyhow not every mesmer will have a claoking skill) but also when we create a clone. It should be up to our opponents to observe and decide which clone to hit. Otherwise there’s clearly nothing “confusing or distracting” about our profession.