Showing Posts For Arachel.8132:

Penalty for leaving PVP matches

in PvP

Posted by: Arachel.8132

Arachel.8132

Ah my apologies, I should have clarified but I had solo queue in mind specifically for this post. This problem doesn’t happen too often in team but happens frequently in solo. Thanks for giving me the opportunity to bring that up.

Longbow gives me the sad :'(

in Ranger

Posted by: Arachel.8132

Arachel.8132

I particularly don’t like the longbow, but I main a ranger so I think I can make some valid statements here.
Ranger is in an odd spot because the ANET definition of a ranger directly conflicts with game mechanics. Ironically, ANET defines rangers as being masters with a bow in a game where ranged combat is penalized. It is not a unique idea of GW2, but ranged damage tend to be lower than melee damage because of both ease of use and the relative safety ranged combat brings. Furthermore, your damage is further reduced by a low damage coefficient that was supposed to be justified by the pet’s damage output. Put those two factors together and many complain that rangers ranged attack is terrible. Unfortunately, the direction that many rangers go is that they think the longbow should hit like a warrior greatsword. There are a few points that are never mentioned or even realized by many ranger that I want to bring up, so you can take those into consideration.
-First off, it is shocking that many rangers simply ignore the pet mechanic. Many rangers completely ignore pet damage when taking their ranged damage into consideration. Some even don’t even take the proper pets to suit the occasion. Take canines for CC, drakes for cleave/blast finisher, cats/bird for dps. Birds and cats do great damage, especially when you take crit damage increase and might stacking in the precision tree.
-Because pets tend to be mainly melee, they can reduce the penalty of ranged attack because they equalize your penalized ranged damage with their normal melee damage. In this instance I do think the split damage is a great thing to have, and this advantage is never realized by most rangers.
-You shouldn’t take rangers as being the longbow primary stereotype, because the longbow honestly doesn’t have much place in many situations. Experiment with the other weapons. I recommend that you become proficient with the sword. It’s a completely different playstyle, but once you get good at it you’ll see that it does (including pet damage) respectable damage.
-I feel that a good ranger is one that is able to control their pets well. Learn the advantage each pet provides and learn their ai’s, it will significantly make you a better ranger.

The reason why I bring up these points is that I disagree that with your suggestions on these grounds. It seems that you’re focusing only on the pretty numbers on the screen without looking at the whole picture. Experiment. If in pvp longbow isn’t working out, try a different one.

Penalty for leaving PVP matches

in PvP

Posted by: Arachel.8132

Arachel.8132

Hi there, I want to address a fairly common issue that happens when playing in pvp. I’ve briefly checked the forums and haven’t seen any on the subject, but apologize in advance if a similar thread has already been made.

Occasionally while playing a pvp match, a team of 5 will be pitted against a team of 4. It could be a game bug I’m not aware about, but I’m inclined to believe that it’s because of the players logging out or by other methods stopping the game from making them participate. In other times, individuals will just leave a match. Regardless, this creates a large problem for all the players that participate, as the team missing players will face a significant disadvantage. From my experience, both the loss of a player and the demoralizing effect that has on the team has always lead the other team winning by a landslide. Many times the team of 5 will just try to finish the match quickly out of courtesy. It is upsetting that a game could be flopped just by an irresponsible individual.

So I suggest a penalty to be added to those who decides to prematurely leave a match in order to deter this kind of action. Of course I understand when players disconnect and I empathize with them, so the trick is to create a significant enough penalty to stop people from leaving when a match doesn’t go their way, yet light enough to not hinder those who do disconnect.

And so, I recommend that after a premature exit that there be a cooldown of 25 minutes before that player can join another pvp match. I believe this will convince the players to stick with the entire match in order to play the next game faster while not significantly hampering with people who disconnect. I think 25 minutes is light enough so that players can go pve or wvw for a short while before being allowed to pvp again. To address those that log off for a period, I also suggest that those 25 minutes only count down while that player is logged in.

I do want input from fellow players over this suggestion. Do you think a penalty is warranted? Do you think the penalty is fair? Too long? Too short? Or do you think a different type of penalty would be better? It is my hope that with your input that this suggestion can be both refined and publicized to the point where ANET can both acknowledge the issue as well as implement a refined solution that the playerbase has come up with.

Thanks in advance,
Ara

Ranger Axe 5 Not Activating

in Bugs: Game, Forum, Website

Posted by: Arachel.8132

Arachel.8132

I just found the answer, and I feel stupid for it.
Axe 5 was not completely unlocked. It was missing a small strip of skill exp? that I could not see. Thank you very much or your help and patience.

Ranger Axe 5 Not Activating

in Bugs: Game, Forum, Website

Posted by: Arachel.8132

Arachel.8132

I’d be glad to (and I appreciate your feedback):
1. Yes I am. I have the Quiver of Swift Flight equipped.
2. I just bought the cheapest one to see if I like the skillset. (Lvl 0, Mighty Axe, unupgraded)
3. Mighty Sword, lvl 0, unupgraded.
4. I have it on my lower weapon set
5. Longbow
6. Yes, unfortunately didn’t fix =<

Ranger Axe 5 Not Activating

in Bugs: Game, Forum, Website

Posted by: Arachel.8132

Arachel.8132

Thanks for the quick response.
I have tried weapon swapping/unequip-equipping both before and after restarting the client. Unfortunately it did not resolve the issue.

Ranger Axe 5 Not Activating

in Bugs: Game, Forum, Website

Posted by: Arachel.8132

Arachel.8132

Hello everyone, I’m currently having an issue where the 5th axe skill, Whirling Defense, does nothing. Pressing the hotkey/clicking on the skill does nothing; skill doesn’t activate nor does it go into cooldown. Also, if you mouse over the skill, it doesn’t have the white outline the other skills do. It’s very much like an empty skill slot with just the image (Can’t link the skill either). The tooltip does show up, but that’s all.

I saw a poster having the same problem about 4 months ago, but it seemed to have been ignored. Hoping that bringing it back up will give it the attention that it needs.

If others could also confirm/refute having this issue, that would help too.

Thanks!