Showing Posts For Architecture.7524:
A lot of my friends are leaving the game because of the unbalanced burn damage and mesmers..
Is it just me noticing these things?
- Chilled to death: every 3rd stacks of chill freezes an enemy (icebox 5)
- Ghostride: entering death shroud grants 4 seconds of super speed
- Death whispers: shout skills becomes 1200 range AoE skill.
Moreover, going back to the necro design concept of transferring conditions to foe which Robert Gee has pointed out, necromancer can even intentionally interrupt or cancel (using dodge or even stow weapon function) their own consume condition skill in order to gain the 10 vulnerability stacks only to transfer it to foe.
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Big reward goes in hand in hand with big risk.
Make the consume condition skill apply 10 vulnerable stacks at start of the heal skill.
Since it has a very obvious skill motion and is a very easy skill to interrupt, if the Consume Conditon gets interrupted, Necromancer will have additional 10 stacks of vulnerability and have consume condition on cool down for 5 seconds.
If Consume condition skills is successful, necromancer will have additional heal from clearing the vulnerability stack.
Becomes ‘Whisper’ in reaper shroud?
Instead of being AoE as shouts..
Whispers will be 1200 range single target skills
To make it fair Shout And whisper skills will share the cool downs.
What do you guys think?
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First of all, necro needs to withstand CC.
IF poison cloud can CONVERT any enemy’s combo field into friendly poisonous field, the problem of how CPC is underused will be instantly fixed.
Can we please add a fourth skill to plague transform which applies all the conditions that you are suffering from to the nearby enemies? It makes perfect sense that plague carries diseases around and it applies to the enemies.
Ps. And a fifth skill that turns all the enemie field’s into your allies poison field?
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I dont think it would be disorienting to invite a new player from outside of the match. It is more discouraging to keep playing 4v5! As long as the game does not effect the match much or increase the rewards for the person who was willing to join the already ongoing game, I don’t see why people will be unhappy about this implementation.
maybe i am stretching a bit here but I think the point he is making is that, people who enters pvp from the perspective of pve finds the condition so much more stronger than the actuality, since they had not felt the need to deal with conditions as much as they had to in pvp.
I do agree with style that there is a big gap between pve and pvp and it is definitely something that has not been mentioned a lot before.
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Condition damage will continue to be over the top until weapon auto attacks are no longer able to apply conditions.
Including:
Ele scepter
Warrior sword
Necro scepterBasically, anything where 66% or more of the chain applies a condition. ranger shortbow is fine because it is situation (behind/sides) and mesmer staff is fine because it’s so slow and the conditions have a short duration.
If a warrior didn’t apply bleeds on almost every hit with sword, you wouldn’t be melting from 25 stacks of bleeding as often. If necro scepter atk chain only applied a condition on 1/3 attacks but with higher stacks OR longer duration, it would be much better. other than that, the application of conditions is not really that bad.
tldr: remove conditions or greatly reduce/rework conditions on auto attacks
Hmm, i think we are entering in the realm of nerfing which is not what this posts is about..
But i do agree with you spicyhash with the fact that condition builds may be concentrated and limited to certain weapon set. Condi necromancers are forced to take a scepter and a staff. Condi warriors are limited to their swords and bows.
And conditions were crammed into these limited weapon sets.
But then again, we will have to be very cautious in overturning the weapon sets. Its may sound exciting but at the same time, done too hastily, it could ruin the game.
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Cynz does have few points.. The readability of the some of the condition spell do have terrible animations. Personally i am a fan of how the developer tried to improve this with sound, especially with necros. Many of their skills have eerie sounds when they cast it. One time i think it scared my dog. And me! Haha
But visually, they do have some room to improve. For example, necro staff skills. Thank goodness we can dodgeroll it. But seriously, all the marks look exactly the same no? And oh man, dont get me started with warrior bow skills. Engineer bomb skills. And i cnat think of anymore but you get the picture.
And it got me thinking, is this intentional? Or just a poor design?
What do you guys think?
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I think your post is very intuitive that it recognizes problem outside the class build and try to balance pvp indirectly by giving diverse class builds their true chance to shine.
We as a player should embrace the build diversity. Not go around and pick one build and beat them to the point where it is unable to stand again. Thats what happened to elementalists and now i see its slowly working against necros. And once its over with necros, who know what class is next.
The point is we should not try to solve problems one way. Nurfing that is.
Balance through game mode hmm. Although i am still puzzled how this will counter the condi meta at the time. I think it will counter other build harder than the condi build. Such as bunk classes. But i maybe imagining something else.
It would help more if game mode examples were given to us.
What game mode do you envision to solve current outcry from the community?
Condition may be neglected in pve, but it is not in pvp. 7 out of 8 classes except guardian (they just have a lot of burning. Hmm) have condition build, and i would say they are as important and potent as dps builds.
If so why is there this huge condition gap between pve and pvp? Why cant we bring this system into the pve and in return maybe tone down dps a little or increase the reward?
And the fact that there are a lot of different type of conditions give each class its character. It should be celebrated that there are many conditions in the game.
Imagine gw2 with just bleed condition. Not only it will stack up instantly from 0 to 25 because everyone will be stacking the bleed onto each other, the game will be Boring
I would really like to see the class monk who uses kicks and punch. Abd maybe some claws for the female monks and maybe a bamboo stick. And a tail.
All monks should be bald. Period.
Combo finisher will prioritize whatever field that was put on the ground first. For example, if you put smoke field first and then fire field on top of it. Any blast finisher you use on top of them will trigger stealth, not might buff.
Theres a really good video explaining all of this.
I suggest you to go and watch teldo daily. Blast finisher episode on yourube
I am interested to hear other peoples idea to couter condi meta without nurfing the condi damage, considering it will affect most all of the classes big time.
What do you guys think?
I’ve been reading a lot of condition related forums and i’ve noticed that a bunch of people were frustrated by the fact that condition is something you cannot respond (or prepare) to as easily as raw damage.
When stacks of condition are applied you have no way to find out how much the bleed or burning will eat away your hp bar.
In the heat of dueling, and i think most of us will agree, we are forced to bet our condi-remove or heal (in higher lvl pvp, it does becomes your second nature to estimate the condition damage but its still very hard) against the x stacks of x condition damage depending on their type..
This uncertainty, (very detrimental in especially pvp setting) does throw people off their feet and leave them feel manipulated and powerless.
And I do agree with people that condition is something that is very easily abused to people who are just entering into the system
And here are my two suggestion.
1. Bringing up the awareness of how condition mechanism gains its power overtime at the early stage of entering gw2. This will help people to be prepared to react to it in more competitive setting later on.
As a person who exclusively play pvp and some of dungeons, i may be wrong, but i have to say that, in early level of pve, people do not get to experience as much conditions as they do later on.
And of course yes it has to do with learning curve. However, with the pvp available at any level, people are thrown into this vicious system of battle with full of cc, conditions etc. and no wonder they feel abused. And its not only the enemy, their teammates are yelling at them, calling them noobs n.. Anyway, ive been there so i know how it feels.
Introducing conditions at earlier stage of pve and educating them how to counter it will definitely lessen the outcry from the community.
2. Remove the uncertainty.
Simply show in the hp gage, how much hp you will lose if you don’t counter the condition either by removing them or use heal earlier in the course of the battle. Inform them beforehand they find themselves with 20hp with 5 stacks of torment. In this way, players no longer have to guess before using heal or condi remove. or find themselves with no hp and a necro running after you (although they are pretty easy to run away from)
Simply informing the player how much health the conditions will eat away will lessen the power of conditions, thus satisfying the community without necessarily nurfing the conditions.
Chill effect on skill bars are great. Why can’t we carry this idea further with poison(green tint on heal skill), bleed, burning, confusion(purple tint on the skill bar) and torment?
Sorry if there are few grammar mistakes. I am on my iphone and i have no mental power to go back to proofread and correct my writing.
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Thanks it works now. So what was causing the problem??
i do understand that you guys, thieves, are frustrated because its like you got your candy taken away from you.
but it’s still a viable class. All the experienced thieves i know, say that. maybe you should talk to one of them.
It does not work. Jon.
i did that after second try. let me try again.
me too…. jon, you sure the bug is fixed?..
nonetheless guild wars 2 is the best game. nonetheless. I’m a big fan okay.
Hi, Devs, I know you are seeing this discussion, but decided to ignore! :> just saying “Hi”
I had a talk with Dev a few minutes ago. The reason that we are not allowed in is because of our MMR. They had to block us temporarily until the ranking system is stable. our MMR is messing up the rankings. I guess we are just too bad kitten for tpvp.
I know for a fact that it isn’t MMR. ANET needs to respond.
That was an April fool’s joke. Dev never wanna talk to us. ever. I wonder if they are gonna compensate us. I could’ve gotten a lot of glory if i was able to tourney with my friends
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I had a talk with Dev a few minutes ago. The reason that we are not allowed in is because of our MMR. They had to block us temporarily until the ranking system is stable. our MMR is messing up the rankings. I guess we are just too bad kitten for tpvp.
Still not being able to enter tpvp.
Developers, we are greatful for your effort to make this game woderful. but I am really tired of spvp and my friends depends on me to join their tpvp group!. I sent you two tickets already and i got no response. At least tell us what the problem is and then we will be relieved.
same problem here.! Dev please fix this! I’ve been unable to enter since this thursday.
Has anyone had a problem entering into a tourny?
For some reason, I am able to create a roster but the system will not match my roster with any other players.
If i make a full roster, it wont let our roster enter.
halp.
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