A proper poll would have been one that was email invite only to WvW players past and present over a certain rank.
You and I agree on some things:
- Players that support the game should have fun
- That we need new maps
- We want as many people as possible
- We want to retain as many people as possible
- That people will quit if forced into a map they don’t like
Now where we don’t agree:
- People that have never encountered a map should have a vote – your concept of past people weighing in on a map that they didn’t try I disagree with
- That a map should favor zerg over all other, I want maps that encourage play for all sizes of groups
- X-Y-Z access fights, you are interested in flat, I am interested in multi-dimension fights
- That people will stay if given options on maps and mix dbs are ok since they offer choice
- That prioritizing people that left over people that have been here all along is the better target audience
- That one servers opinion is more valid then anothers
- That there is only one right answer, compromise is ok
- That pop was gained due to ABL, to me it gained after other changes but then dropped after ABL, but that was what I saw without having access to numbers that ANet has
We both want players in the game-mode, but disagree on what caused a decrease versus other factors.
Why would you think I disagree with those? I said a map should start focused on the player experience straight out of spawn, 3 seconds hit an objective, why do you want to fight over that objective? ( have to have a good reason to want to fight over objectives, both personal and for the team) How does that objective increase game play of each class in the game? How does each classes skills work to their benefit in that zone? What strategic value does that objective have to other objectives? Can the objective be attacked from multiple directions in numerous ways to increase strategic options? Is there enough space to fight in the area for all types of combat? 3 seconds.. next objective.. rinse and repeat. That is not focusing a map for just a zerg, that is focusing a map on PvP combat for every class in the game regardless of amount of people in the battle. It focuses on the player experience. The skin should be the afterthought and keeping players engaged in nonstop PvP action the entire time they are on the map regardless of class or group size should be the focus.
I offered a compromise, I asked them to take it back to Beta and allow players to test it and give feedback, make corrections then release the map live again once the players vote that it is ready to be live. It is not compromising to try and put a map into the game that people have shown that some classes skills cannot use all their skills in important areas due to the topography and keep design. Players not being able to use their skills on a map in a PvP zone is really unacceptable for a live map. The issues with the vertical and space provided in zones also created issues with classes being able to be utilized equally and that should never be an issue in a PvP zone.
One servers opinion is not any more important than another, I wasn’t even aware any server was all of the same opinion, or that people even had the ability to speak/ vote for an entire server. People vary greatly even on the same server. What is important is that every update increase the game population, increase player happiness and increase game longevity. If it isn’t doing that, something is wrong.
Population was gained due to ABL, did you not see the activity graphs someone posted here? It was pretty obvious looking at those numbers.. There is a player who keeps posting those on here every so often. I regretfully do not recall their player name right now to go search for it, but anyone who does can post a link. In addition, there were numerous threads here thanking Anet for their return as well as entire guilds stating they returned for that reason.
They are not prioritizing people that left over people that stay, they are prioritizing all players equally. All paid for the game just the same, all deserve to be heard the same. I don’t think they should prioritize anyone over another with the exception of requiring a specific WvW rank to vote on WvW only due to players who do not know about WvW should not really be making the decisions for a game mode they do not know enough about. Treating all players equally who actually have played the game mode sufficiently enough to understand it’s pros and cons is the best way to ensure the game modes longevity. The Beta invites to WvW players went out in Email, so can the polls.
There was also a lot of screens posted od this forum with empty ABLs during prime time So i quess you just ignore them beacause they do not fit to your vision
After first week of ABL, on my server, they are as empty as DBLs were. I literally never saw q for all maps, so if you would bring back DBL and 2 ALB then 1 ALB and 1 DBL would be empty and hollow. So nothing will change.
Exepct one thing – people who dont like flat and boring ABL would have chance to play on thier favorite map Everybody wins
And for all those who say that DBL is too complicated and hard to navigate – nothing in DBL was as annyoing as way out from World Citadel in ALB.