Showing Posts For Arnei.4501:

PvE venom thief?

in Thief

Posted by: Arnei.4501

Arnei.4501

It might be somewhat good, but the problem is if they leave in the 1 second cd on the leeching venom making the build basically useless because only 1 venom has the time to proc from the stack of 3

My weapon of choice for HoT

in Thief

Posted by: Arnei.4501

Arnei.4501

I mean the idea of a focus is awesome for a thief, but there is actually no theme for your abilities that it brings. They are just a collection of pretty powerful stuff that would allow you to outclass many other classes just out of pure utility.

Maybe if you’d think about a theme first and foremost, like f.ex. Shadowcaster you could actually theme those skills lot more efficiently.

Skill 5: Shadow Drop
Create an area that detonates after 3 seconds giving stealth to yourself while blinding and damaging enemies

Skill 4: Shadow Dance
Duration 2 seconds, evade the next attack. If you evade an attack this way you appear behind the target and give 1 stack of confusion

Skill 3:
Pistol: Shadowy Marksman, create a shadow to take aim at your enemy, the next time you attack that enemy the Marksman shoots the target dealing damage and giving 5 stacks of vulnerability

Sword: Shadow Prankster, create a shadow behind your target. If the target attacks you he is blinded and your attacks become unblockable against this target for 1 second

Dagger: Circle Play, create a shadow behind your target while disguising yourself a shadow. If the shadow is hit by the target before you (In cases of aoe, the shadow is counted as the one getting hit first) You shadowstep next to the target, deal damage and daze them. You may reactivate this skill to switch places with your dobbleganger.

Now the skills actually play by role. The two last skills are more of utility skills where Shadow Drop can be dropped before an attack to get an easy escape through its stealth and Shadow Dance is more for brawling where you can spam it a few times to avoid some hits from targets.

All of the weapon skills follow the same mold of “Warning → Stuff” where the enemy is given a chance to avoid getting hit by them. When time correctly though they might be very hard to avoid and provide really cool plays.

And the shadows are btw untargetable things, they are just there as these markers saying: “Hey, you are right now being targeted by a thief, do something about it”

A wave based dungeon

in Suggestions

Posted by: Arnei.4501

Arnei.4501

For starters I am well aware of Fractals and the way they already provide atleast some degree of high end PvE aspect of the game, but I feel like once you’ve done them as much as you can and start hitting that point where you either need to get more resistance to allow that one mistake before dying or take it to the extreme with the level 50+ runs where even resistance won’t save you from certain death, you will fade into a state where you just do them once a day for the daily reward of relics.

I myself was a fan of the challenge missions in GW1 where you were to clean an area of enemies or last as long as possible and if you did well enough you’d be rewarded with the glory of getting your name in the scoreboard. I would love to see such dungeons added to GW2 aswell and we already have a perfect setting.

My suggestion would be to add an area to the exploded Chaos reactor where you would be protecting a crew that is attempting to clean/salvage as much as possible before you are over ran by the creatures thrown at you by the broken existance around you. This would allow a huge difference in the waves you would face, spreading as far from raging skritts trying to get some shinies to hulking iron golems from whatever strange realm they came from. These waves would increase in size/power and because of this eventually any party as good as they might be would be defeated.

I believe such a dungeon would be rewarding in its own worth and the material rewards would not even have to be that huge. Is it going there with a group of friends wanting to see how far you can get while having fun or is it gathering the best of the best from your guild to aim for the stars and the score board. Hit that up with a progressive chest that gives increased loot every 5 waves and add a boss every 10 waves and atleast I would be sold.

Welcoming all critique and suggestions
Thank you for reading
Arnei