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Let's talk about Seige Disabler.

in WvW

Posted by: Arozh.6284

Arozh.6284

Anything that hurts the PvD people is good in my book, and the disabler is perfect for that.

Ya, except, ya know, they’ll just come back with catapults and PvWall which is longer and more boring.

Boring = bad, 100% of the time.

You do know you can disable those also? And build counter siege, it’s clearly a learn 2 play issue.

Yes you can disable them but they have a counter against seige disabler. Rams on the other hand don’t. Throw it behind the gate and it’s done. Projectile blockers do not work if thrown behind the gate = huge results and no risk whatsoever.

What happened to no repeat matches?

in WvW

Posted by: Arozh.6284

Arozh.6284

Same in EU.. 3/4 of four weeks Deso vs SFR (2 of those Deso/SFR/Kodash). And now the week after the tournament is over, guess what ? Deso vs SFR!!!!

Let's talk about Seige Disabler.

in WvW

Posted by: Arozh.6284

Arozh.6284

I think its going pretty well. There is room for improvement, but I wouldn’t call it a disaster.

There are counters to the siege disabler. For starters, it counts as a projectile. Therefore it can be reflected or absorbed. Plus this also teaches siege throwers not to put all rams down at the same time, but rather stagger them out.

Even if they disable the first ram, you can now throw the second one and use that, and so on and so forth.

There are ways around the siege disabler, you just have to figure them out.

Hey! Look who haven’t read the full post and yet answers Seige disabler effect range is 450. 450 is larger than every single gate in the game (expect south hills one.) And when it comes to towers no matter how split your rams are they will both get disabled. Same goes for keeps and SM.

I heard there are a few kittens out there who love to chain-conquer empty towers in WvW instead of fighting for one.
Can you believe that?

It is the enemy fault that they left this tower empty and undeffended. Therefor they shall be punished by loosing it.

For example, I have disabled and tried to defend a T1 keep with disablers and a Superior arrow cart on the door. They just attack the door, stack, heal, hit the door with weapons and it falls, even with the disabler.

Your point is completely irrelevant to this thread. T1 doors are very weak and can be facerubbed in a minute or two. But when it comes to a Reinforced door Facerubbing takes atleast 50 people and it’s still slow as kitten. Besides, Anet should not in any point motivate players to facerub gates due to rams being absolutely useless.

“In addition to the above, change placement of siege (rams not really included), change type of siege catas can be just as effective and can be placed further away). Also note siege disablers are considered projectiles…which means any skill that blocks projectiles can be used to counter the throw of these. Personally, I love them. "

This topic is about rams. Nothing else is really affected that much by disablers other than rams. With catas you can rotate bubbles and your fine. With trebs if u build it in a distance long enough and u protect it it’s also fine. But when it comes to rams ? Extremely easy and no risk included to disable them.

Let's talk about Seige Disabler.

in WvW

Posted by: Arozh.6284

Arozh.6284

So recently Anet released a new trick in WvW called seige disabler. They anounced that this was supposed to do the following things:
- Slow down an assault on a tower so deffenders can react faster
- Eliminate Ram Stacking
Now let’s see what it actually does:
- Removes the variation of ramming gates nearly fully (especially when attacking towers with higher supply capacity (aka upgreaded ones)
- Removes the chance to quickly snipe badly deffended objects and punishing enemy for poor seiging.

Why it didn’t do what it was supposed to do:
“Slow down an assault on a tower so deffenders can react faster” – The ability to spam a tool to disable the enemy from attacking your objectives is a thing that should not exist. And that’s even worse when you can do it simply by throwing it at your gate from inside and still disable what is outside. The projectile can’t be blocked when it’s thrown behind the gate (at it) becouse it reaches the gate and applies it’s effect before it can reach any projectile blocking skills/etc (expect feedback I belive). So that makes the original intention of Anet of throwing the trick being risky as it is such a useful tool completely useless.

“Eliminate Ram Stacking” – That was a very good idea but it also failed. The Effect range of the ability is absolutely insane and on most of the gates in the came as of now (expect SM and maybe some keep doors) It covers the ENTIRE field where you can put a ram. So even if you put one as much right as possible and one on as much left as possible, both will get disabled. So basically it doesn’t only eliminate/reduce ram stacking but ram usage generally.

Overall the current state of the trick is: Absolutely broken.

Possible solutions:
1. Make it so seige that recently got hit by the trick cannot get hit by it again for say 2-3 minutes.
2. Reduce the area of effect of the trick by atleast 30%.
3. Add a projectile block/reflect to flame rams (as this is the area where the trick is most broken.) I think this one is the least reasonable thing to do but it is still a possible solution.

Thank you for reading!

game keeps crashing help

in Account & Technical Support

Posted by: Arozh.6284

Arozh.6284

POSSIBLE FIX—-WORKED FOR ME

Here’s how I fixed this.

I started the game using command prompt “-prefreset” this resets all client preferences according to this wiki page:
http://wiki.guildwars2.com/wiki/Command_line_arguments

Then, when on my character select screen, I used the control+shift+h command to hide my U.I.

I pressed enter, and was able to reach the world. Re-enabled the u.i, and was not crashed

Hope this helps!

Thank you so kittening much dude! This actually did work! I love you (no homo)

game keeps crashing help

in Account & Technical Support

Posted by: Arozh.6284

Arozh.6284

I also get this crash, I had a bug where the achievement “hint completion” would be stuck on 98% or something like that. I needed just 1 more hint to complete it but the last one was bugged (the one with the laurels). Could it be that they tried to fix that and instead caused a bigger problem?

I had the exactly same thing.. I think we might of figured what caused this

Actually scratch that I’m not exactly sure if mine was the laurel achievement but my hints were also bugged before the patch

game keeps crashing help

in Account & Technical Support

Posted by: Arozh.6284

Arozh.6284

I also get this crash, I had a bug where the achievement “hint completion” would be stuck on 98% or something like that. I needed just 1 more hint to complete it but the last one was bugged (the one with the laurels). Could it be that they tried to fix that and instead caused a bigger problem?

I had the exactly same thing.. I think we might of figured what caused this

game keeps crashing help

in Account & Technical Support

Posted by: Arozh.6284

Arozh.6284

If your using any command lines like -clientport 80 or -nosound etc it will cause the crash i had it myself but someone on reddit adviced to start the game without those lines and it helped.

We are seeing a crash with the -nosound command line argument, so anyone wishing to mute the game should remove it and use the Master Volume slider or your operating system mixer for now. However, this tierDenominator > 0 crash does not appear related.

I don’t have any commands on and I still get the same error.. Tried everything I could think of including reinstalling the game..

game keeps crashing help

in Account & Technical Support

Posted by: Arozh.6284

Arozh.6284

Same error.. Windows 7 Ultimate 64 bit

Is there going to be maintenance ?

in Guild Wars 2 Discussion

Posted by: Arozh.6284

Arozh.6284

And if yes, how long will it take ? Thank you very much