Showing Posts For Arrakiv.8703:
Huh. That’s strange. Thanks for the info – do you recall the cloud being up there?
As much as a little piece of my soul is dying for having difficulty on Infantile Mode on W2Z2 to complete Baby’s Second Super Adventure, that’s a thing that’s happening.
I’ve gone through the zone a few times, including when I completed the Bachelor’s in Baubles. However, I’m missing cloud #6, and I can’t seem to get it.
I’ve attached an image showing what I’m pretty sure is the missing cloud. It’s early on, after you first encounter the piranha pools, with the first weight puzzle. Between the checkpoints in this area, there are 4 clouds. One leads into the are with the scale, and two lead up to the next checkpoint. One… is completely detached from everything else. It’s also floating super high up in the air, and I can’t see any way to actually get to it to trigger it.
I’m pretty sure that’s the missing one.
I’m guessing that it was accidentally moved into that position. You can’t jump onto the weight to get to it. You can’t use the checkpoint to launch into the air to reach it. Solving the puzzle doesn’t do anything to get you there, etc…
Anyone else run into this? Am I a terribly silly person who is missing something hilariously obvious? It’s the only thing blocking me from completing the achievement.
I was in queue on my necromancer, just having lost a debate with myself and feeling demoralized after seeing the change to Steal. I resigned to swap from thief before really entering the season. Then I saw this thread.
Just switched back. Let’s do this.
I haven’t run it since the patch, but…
Think about how much power a juggermancer generally has. Think about the new SR grandmaster trait where you get +50% crit chance while in Death Shroud. Now consider how long a fully soldier-geared necromancer can stay in Death Shroud due to their high vitality and toughness (and imagine tossing in some spectral utilities…). Then figure in the 30% critical damage you’d get for going 30 points deep into SR…
That requires a different trait set up than the basic Juggermancer, but it seems like it could be pretty neat.