Showing Posts For Artoan.4395:
If thief has 2nd highest dps, why the hell are we getting put below reapers and revs???? I don’t understand this in 40 farm and raids like wtf
(edited by Artoan.4395)
I don’t like how it would change the thief on thief math – it would turn counter-stealing from a sufficient if unremarkable response to being jumped on into a pretty nasty response – instead of trading dazes, the thief that steals second has a distinct advantage from breaking the first thief’s daze while their own application sticks.
I actually wish landing the steal wasn’t such a huge payload. The meta thief build has, what, 7 traits that trigger on landing a steal? I wish that power was more spread out, so it could be used tactically, instead of being this huge payload that you really have to land right or suffer a pretty big setback.
its our signature ability as a class, I don’t think you understand the state of this class right now because Anet will not change the utility of steal nor will they rework it. It’s bad enough we have to rely on it with all the passive blocks added to the game, Thief vs Thief is already unbalanced enough – its all about who gets first stealth attack/steal; you can literally chunk half their health from backstab and mug alone, its also undeniably difficult to predict when is the right time to dodge when you are revealed.
You are able to use it while stunned, but your skills however are still blocked
I just don’t understand why they would pay attention to this class and think it needed adjustments because "wow thief is so op, they oneshot me when i was below 25% health not knowing I had no aegis up hurr durr. Just because an exceptional thief in ESL such as Magic toker seems like a god is because he knows how to use his class effectively, thats why he is called “pro”. The saying goes in any game, You can nerf the class but not the player. And 90% of the time most of us thieves are not professional, some are casual, most do try but that doesn’t mean you need to nerf the class it was fine the way it was tbh.
(edited by Artoan.4395)
Wow, this class/profession has been my favorite ever since I started playing this game, and I almost feel sorry for myself for choosing it. Firstly, Thief is an assassin type class and these kinds of classes are meant to be top tier, or at least not bottom, in Pvp. So far in the Pve aspect of this class it is in a very low demand rate when it comes to dungeons, fractals, and raids. Simply because it offers almost nothing in terms of utility except stealth (but you really can’t skip that many mobs in this game tbh) and really doesn’t have enough damage to compensate for the lack of utility. The only type of weapon sets we have that are viable in pve in terms of damage is staff and D/D and both of those have been nerfed (I really don’t know for what reason). Now, this profession has what, 7 types of unique weapon sets? So, if we have 7 types of weapon sets, explain to me why only 2 of them in each both PvP/WvW and pve are decent. For the past few patches Anet has been just hammering the unpopular weapon sets instead of balancing at least some of them overall. Frankly, Anet hasn’t really focused on the real problem that people are complaining about, and that is condi trapper thieves that can permastealth as well as just stacking conditions with little to no effort. So, what good is a class if it can’t pvp or pve, is it just supposed to sit there to be laughed at and forgotten? It seems like it with the recent “balance” updates that Anet have put on this profession. I feel like as soon as 1 person on the forums complains about this class because they can’t figure out how to counter it, Anet will never turn a blind eye and just nerfs several aspects of this wonderful profession and its potential without thinking of the aftermath.