Showing Posts For Arvinovic.2475:
Some more ideas:
Guild updates;
> Guild World Experience: Guilds get world vs. world experience they can use to unlock extra upgrade abilities for their keeps or towers. Like extra cannons etc.
> A new tab in the Guild window that shows the guild World vs. World status like which tower it has currently claimed.
> Guildies should get an alert when they’re claimed tower, camp or keep is being attacked when they are in the “specific” map
World vs. World updates;
> In a tower or keep more options for several upgrades like a choice out of multiple fixed posiitions for cannons and Merlons.
> Option to buy one or more extra guards for your tower, keep or camp. For example: a Guild to set some extra NPC guards to extra protect a tower or Keep.
Hi maybe some of my ideas were already posted by someone but I didn’t feel the need of using my time to read 836 pages full of topics
Loot updates;
> Make gold reward higher and token rewards smaller for dungeons so people take longer to collect their gear. This way youre not through the available content this fast.
> Make Dragon events harder and longer so it isn’t farmed every 3 hours so again people take longer to collect loot, another advantage of this is the prices rising again in the market.
World vs. World updates;
> Give guilds ability to upgrade camps, towers and keeps with influence and materials. So materials get a continual usage flow and prices on market stabilize and guilds get more influence.
Guild updates;
> Give guildbank ability to get a crafting material banktab
> Remove ability for people to be in more Guilds at the same time and replace the feature with geusting feature.
> Give guilds more rank editing options
Dungeon/Challenge updates;
> Add a challenge mode feature with waves of enemies that become harder and a ladder to track scores.
UI updates;
> Give people the ability to enable a function so town clothes are automatically switched in cities.
> Give people the ability to save and load skill builds.
> Add Large group (Raid) Dungeons
> Add Dungeons with new armor styles
Story updates;
> Make story replayable
> Give story real cinematics
Person versus Environment updates;
> Add more “epic” events to existing maps so the dragons are made more fearsome and become real antagonists. (invasion like events)
> Add a few maps where people can claim territories, upgrade them and defend them against foes. A WvW like setting against NPC’s (maybe make guilds more important here, like guild wars factions)
They should think of something that balances the number of players online on WvW maps. Like the less ppl online the more boosts. If you are fighting agains a server which is loaded with ppl and you have a server with few ppl it is impossible to fight back.