Showing Posts For Arx.4237:
Thanks a lot for deso and sfr for the great battles of yesterday evening, you played really well and we enjoyed it a lot. (EB)
Is it a secret to ask how do you keep your pugs so organized and motivated, and I assume in TS, too – VZ? Does a common language help a lot?
No its that they share a mutual lack of ambition which enables them to rally and chest beat over the most hollow of “victories”.
When Deso was on top only thing they shared is WP to base.
It s indeed a great advantage, but we got a common culture too. we know how we lose great battles, we know how we won great battles, military history is well documented and VS strategist often meet together to discuss an share new tactics. For the players, we have a lot of drama, but when it comes to fight, we shut the hell up and just listen to the lead.
Empyre. what i say is that the community of our server is less combat efficient than a server full with wvw guilds, but can endure a long pressure in battle, who defeats our ennemies. We endure the lag, others don’t. We ll have different points of view, but i saw my server strenghened by the fights, and i miss this time, even if that means we get down.
For our coverage, see the upping spiral of migration i was talking sooner.
I ve seen some of you requiring a “fair fight”. I don’t understand that. Make a GvG if you want a fair fight, it s not that hard to organize. But we are talking here about wvw, in the T1 europe. The purpose is to bash the ennemy by any way allowed by the game and the common sense.
I’d understand your point if death was final in this game. But it isn’t. You get defeated, go to a waypoint, repair for 1.6s and everyone’s ready to go again.
You’ve no idea how frustrating it is to get stomped by ten people when you know full well they would run away if you had nine allies alongside you. Conversely you’ve probably little idea what a great feeling it is when you chase off a larger group. The very best fights in WvW are the ones where you’ve got a 50/50 chance, or worse, but you still stand your ground. Taking undefended towers has nothing on that.
indeed, i fully understand your point because it’s part of one of my strategy: when a fight could be win by huge loses, i deny the combat and run away. So the ennemy get frustrated, and loses his mind after a few encounters. So, when i want to wipe them, i choose a spot, i build siege, and i let them know i m here. The ennemy is so willing to fight and mad at us that he jump into the trap and get wipe.
That’s not fair. I agree, but it s effective. And as from the other side of the battle, you see the ennemy just suicide himself on you, and getting rewards from a long term preparation, so the army consider it as a fair success of the brain over brutality. That said, i think i m the only commander to do that on VS, so i don’t think we ever met in battle, and what you saw was real cowardice
(to respond over the coverage, i was talking about the time we get down in blue tiers. Coverage didn’t matter, agaisnt focus and wvw guilds with pugs reinforcements, we get down. And i really enjoyed this part of the game, so we have to wake up to get up again. Such a shame that there was leavers. We got the same annoying things than everyone else (queue, lag, bug) but we stay).
(edited by Arx.4237)
@lelith: i agree with you point of view. Size of your army really matters, but i think that there is possibility in the gameplay of guild wars for guilds group to overcome an army in a combat with 2 against 3. I was not talking for the actual game, but for the past months of battles, wich i enjoyed a lot. I find the actual wvw between our server very boring too, even in EB, where i play most of times. If i remember well guild wars refers to tyrie history, in the game, not the actual gameplay (it s obvious anet play on the misunderstanding, and the lack on in game structured gvg is a pity). I ve noticed something who can increase your point: i noticed than when we got really bashed from a map, we just leave for a time, and go multimap, more than attack constantly from the spawn and being wiped. That could provoke an appearance of large amount of ennemies while bashing borderlands.
@empyre My point was not to define the strategy of my server. Our actual coverage is artificial: as we are winning, there is less chance of dying in WvW, so more people come to Wvw, etc, the spiral goes up constantly.
@Air. I understand your point of view, and as i see, many share the same. Devon just told on the official forum that server match up will be modified for the end of the month to correct this stuck game we are playing. I understand also the need of fun, and in my strategy guide i made it the primary order of a commander: make your army happy, and your army will grow. But some of us consider the game on really seriously perspective, as they invest loads of time in it, not as players, but as diplomats, to organize the game. So we have a casual community we love, and a hardcore command section who coordinates. It’s not an optimized system, but as long as you respect pugs as much as a WL, it works fine.
@Robf My point wasn’t to explain why we are on top. I tried to explain wich nature in french culture may increase the incredible luck we got from out of chaos of migration and energy spent to organize, to obtain a server like VS, wich is constantly struggling with himself, but cooperates to wipe the ennemy first. If my arguments were the only ones valid, every french server would be in top list.
Finally, i would like to talk about the zerg. It’s a really strange term for me because it implies a negative statement. We don’t talk about zergs, we talk about an army. The bigger the army is, the better it is for the server, because we can have a better outcome of fire power, so the commander has a larger panel of tactical options while leading. A huge army requires more skill to lead than a well trained, well equiped warfare guild group, used to tactics and movements on the battlefield. But it is my personnal and non objective perspective on it. The main facts is that we have got many pugs willing to be usefull, willing to listen to the leader, so we can have a basic army to long term assault, and multiples guild groups who can react very fast to defend or attack our flaws or ennemy’s flaws. I ve seen some of you requiring a “fair fight”. I don’t understand that. Make a GvG if you want a fair fight, it s not that hard to organize. But we are talking here about wvw, in the T1 europe. The purpose is to bash the ennemy by any way allowed by the game and the common sense. It’s a virtual war. It’s not about fair fights. It’s about attacking ennemy flaws wihle defending ours. Why attacking when you can only win by huge loses? When you are localy outnumbered and in lower position than your ennemy? To show who got the bigger genital equipment? Some of us prefer to stand down, wait so you move, then strike in the back and make a perfect victory. It’s WvW (personal opinion).
I hope i could help you understand us, and thank you if you spent some time for reading me.
I have read theese series of posts for a few weeks now. There is some points i would like to add an enlightment. I’ve played on many servers, in many guilds. French community is a special one. A very special one.
We got troll at any hour, both in vocal while fighting, as in game chat.
We got deorganized people wasting precious resources in insignificant actions, and not willing to coordinate themselves.
We got WvW guilds who doesn’t wish to coordinates themselves while playing on the same map.
We got a very little number of scouts and dolyak protecters.
We got in a week more drama than most of servers in a month.
We are so french based that it’s nearly impossible for a foreign guild to fit in Vizunah, the language obstacle is too strong, most of us don’t even understand English.
We got a very small number of old commanders able to fight using their brains and not their guts.
But we are here. That’s a question by itself. I’m not here to teach, i’m not here to debate. But why VS is the Best server of Europe is a question i asked to myself. With all our flaws, how did we manage. Some friends of mine, very advanced in tactics and strategies, gave me some answers.
Without any will of saying wich spirit is the best, the french culture is based on some simple elements:
*resilience: the faculty to overcome a defeat. A member of the french army taught me that. For many foreigners, we are a country of cowards fleeing battles, due to WW2 and vietnam. But watching our civilian/military history, you can see it was an exception. When you hurt france, we are hurt really bad. I mean, a lost of a tower is a shame for every commander, but in france, a commander get trolled for 24 hours about a defeat. Some of the VS beginners commanders seen their reputations being executed in game chat by players and never came back leading. So, when we are hurt, we get really sad. (really). But then we get angry and we strike quick and hard. And the whole fighting combat of our zerg reborn.
*socialization: as a latin server, we developped a commitment to public relationships. In both ways. We can get really self centred, egocentric, hypocrite, and insulting, and that’s why french community based guilds don’t fit well on international servers. But among french, we are very friendly to each other, as long as they don’t insult us, wich instantly cause the pop of an ancient demon and start a drama. This way of community may seems really annoying, but that’s the french spirit in socialization. we don’t stay cold to each others. There is always a public conversation running fast in the game chat.
*moral code: We got a long history of religion in our country for milleniums, and each one believes left a mark on our spirit. recently, protestantism, christendom, orthodoxy and newly social islamism. Every single of theese believes develop a community based on abnegation, help, solidarity, and the willing to be usefull (failed to find a very accurate translation for this last). It’s carved in us from birth, along with our demoniac ego.
Of course, you can find this values in every linving people on earth, i just point out the main ingredients.
On that base, who can enlight how pugs react, we got commanders. Based also on the same marks, we got four ourselves, and i think again we are not alone, but it s almost sacralized for us, a greed for knowledge. I rarely seen that in international servers. We got dozens of players spending their times making maths on the game, and sharing informations about their discoveries and theories, trying something new and oftenly suicidal. Commanders share their long time theory crafted tactics, teach pugs how to act, and why they give orders, and how the orders can help the server on a strategical level. So the next time, the reaction brain lag of the pugs (around 10 secs at first) can be reduced by more than 150%. With training, Pugs can anticipate commanders orders, and prevent him to burn his brain by willing to micro lead his zerg.