FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Arx.5147
in Account & Technical Support
Posted by: Arx.5147
How to put it with “/clientport 80”?
“C:\Games\Gw2\Gw2.exe” -testVerticalFov /clientport 80
Is this format correct?
Every dungeon reward weapon should have a unique icon.
But Arah and SE weapons use normal icon. Make me hard to find them in many weapons, because I usually carry 3 sets of weapons and armor.
Some another suggestion:
Arah armors need have a default color dye setting.
I’m med class, and when I preview it, I think this armor looks bad.
But after I have full set of arah armor, and try to use dye on them, it looks not bad.
Please fix the pull Lupicus to waypoint exploit.
I already kick many people who insist using the exploit in my party, makes them get nothing after halfway fight, and that’s not their fault.
AC short bow glow effect bugged.
I have AC dagger, pistol, 1-H sword and short bow.
Only short bow never glow in night when attacking.
The tokens reward system now is good. Players don’t speed run 1 path repeated.
But because we haven’t enough time to do all dungeons and all paths. They only run the easiest paths everyday, it’s an improve but not good enough.
Because lots of players even didn’t try every paths, and it takes a lot of time if all members didn’t done it before. So, people afraid to do a new dungeon or path, if there is already some path can speed farm.
I think it should give some reward to first done of each paths.
Maybe, 200%-300% tokens reward for the first time done a exp paths.
Or let every first killed boss reward 10-20 tokens reward, this is harder to balance but better way.
Also, I think there should be a reward for story mode, or people won’t do it if other member already have exp mode.
Maybe 60 tokens reward for the first time done a story mode.
Arah is just an example.
And for this example, Path1 is harder, and Path4 is longer.
They all reward Arah tokens, why you don’t choose other paths but the 2 easy paths?
Rewards should be the system which encourage players to do what they want.
(edited by Arx.5147)
@Rising Dusk.2408
Arah armor set is not better look than other dungeon armor set. (For me, don’t like Arah armor skin but weapons is cool)
Well that is subjective let me guess you like CoF armor which everyone got easily because of the exploits?
I never use exploits to do dungeons. Even I did vote kick these guys request to use exploits.
You may misleading, I’m talking about tokens reward with difficulty and time cost.
Not difficulty alone.
I do Arah because I love challenge difficulty thing.
I do CoF because I have done Arah times before, and I also love tokens to get more gears.
Is that strange?
@Rising Dusk.2408
AC is designed for not giving lv80 exotic before patch.
HotW and CoF is high lvl dungeons but even easier than low lvl dungeons.
I don’t think this matters a lot.
Arah armor set is not better look than other dungeon armor set. (For me, don’t like Arah armor skin but weapons is cool)
Some players think it’s a prestige because it’s harder than other dungeons.
This is no matter it cost far more time than other dungeons.
I’m not saying Arah should be a short dungeon, but hard or long dungeon should give more tokens. Arah is just an example.
(edited by Arx.5147)
I’m not talking about get advantage over others.
But take the same time to get same value gear with different difficulty, this is fair.
One of the most difficulty dungeon, Arah.
I have done all 4 paths of Arah include path1 and path4.
And run path2/3 many many times.
5 good and experience players need 45 min to run the shortest path of Arah.
And I can’t tell it needs how many time to run the longest path.
But I can tell, 5 good but not experience players, may need 6 hours to done the longest path, or even failed after many hours trying.
The easiest dungeon, like AC, HotW, CoF path1/2.
It only need 15 min to run the shortest path, and 20 min to run the longest path.
If your group is doing very bad, then it took 30 min.
Some players like easy dungeon, some players love challenge(like me).
But all of us want to cost less time to get tokens.
So, I have some days didn’t run Arah, and keep running AC CoF HotW.
I don’t want to do this easy and repeat things now, no fun at all.
All these dungeon reward 60 tokens, this is not fair.
These hard or long paths should give more tokens
BTW because everyone run easy dungeons every day, gold is losing it’s value.
Sorry for my bad English.
(edited by Arx.5147)
As a thief
short bow -Disabling Shot
short bow -Infiltrator’s Arrow
Slot skill – Shadowstep
If I use these skill when have some lag. (not too much lag, most skill is playable.)
I will teleport to target position, then can’t move in about 1 second.
If I continue moving after using these skill, my character will be pull back.
This even happens 2-4 times after one skill used.
Most none position change skill is playable for me.
These moving skill let me feel 2~5 times lag than normal.
Sometimes, a Disabling Shot even make me forward slower than not using it.
I think this thing can be improved.
If using Cluster Bomb to long range target, we must waiting the bomb landing, then use another Cluster Bomb.
Because this is mainly damage burst skill of short bow.
That means, the closer you fight the more damage it can put out.
But this is a range weapon, and it’s a 1200 range skill.
Also, thief is a class that control initiative to fight.
A thief should have a choice to use all initiative to burst huge damage, like dagger sword pistol do.
But a short bow can’t burst all initiative to do damage, because you must wait the bomb landing.
I’m not in US, so have some lag.
For me, short bow even can’t do good when close range.
Because I must wait sever tell my client, last “Cluster Bomb” has done, then I can use another “Cluster Bomb”.
That’s a terrible experience, if I press skill rapidly, only make things worse, it will explode at air.
I’m not too lag, so can play other weapons well, but short bow is a pain for me.
The “Detonate Cluster” is very very cool, but don’t fit a none CD damage skill.
My suggestion is:
Remake “Cluster Bomb”, remove it’s sub skill function.
Make detonate effect must appear, and it will automatically detonate in the air above target position. (Or let it won’t detonate is okay.)
Add cast time or make it flying slower to balance.
CoF exp path 1, the last boss.
Player can go to the cliff(about 10 meters high) behind boss and kill boss. The boss will stuck there and it won’t spawn any crystal.
Arah exp, the Giganticus Lupicus.
Player can fight him normally in phase 1, then run and pull him back to the waypoint. In phase 2, boss won’t run back even when out of combat and reset.
HotW path 1, the second boss.
If player don’t kill mobs and fight boss immediately.(Waiting the boss become red, then start fighting mobs). Then there will be 3 silvers spawn again and again, make that battle extremely hard. These 3 silvers will spawn even after reset the boss.
About the “Diminished Returns”.
I join a halfway group, cost 5 min to kill last boss, it will be diminished returns? If so, I think this is bugged or unfair.
Have a 1 hour rest, then did HotW path 3.
I got 45 again while my friends got 60
I played with 4 friends, go HotW exp path 1. Spent about 1 hour.
This is my first time done exp mode, and get 60 token.
We did 10 minutes rest, then go HotW exp path 2. Spent about 1 hour and done it.
My friends got 60 token, but I only got 45.
What cause this?
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