Showing Posts For Assassin Sharks.6104:

1600 gems for custom arena

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’m kind of sad to see this thread. In my opinion the price for hosting a server is fair because multiple people can split the cost. That being said they need to add a moderator functionality to the server system, so more that just the person who bought the starter-kit can kick/ban people, change maps, ect.

Example:
Owner:
Assassin Sharks

Mods:
Oni Link
milo

4v5 has to stop!

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’ve seen some of the worst ideas ever for punishing players for causing a 4v5. NO system of punishment should be implemented before the queues are split to a Solo queue and a Team queue. If a punishment system is needed after that point let us have a civil discussion on decent options that take into account DCs, DCs who reconnect, patches, whether you even need punishments after the split. Do you need punishments for Team match leavers? Will you need punishments for Solo match leavers? But again all of these questions come down to the need for a Team queue and a Solo queue that are separate from each other for any of the presented solutions to make a difference. Until that point this thread is pretty much useless.

Opinions on upcoming rtl change

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’ve just about had it with Anets dipkitten ideas… Why is it you nerf the non-meta semi-viable builds???

Non-meta? The majority of tPvP teams left are 1 Guardian + 3-4 Elementalists running the s/d or d/d build. When 80%, or 60%, of a team is running same thing time and time again, match after match, I do believe that is what they describe as the “meta”. There are literally matches where two teams run the same exact setup and 80% of the players are playing Elementalist!

There is a reason they run that many Elementalist. There is a reason all you “leet” players cry foul. You know the Elementalist needs a tone down but you don’t want to give up your easy street.

Ride the lighting needs a cool down increase for how effective it is in any situation. I will say 40 seconds is rough, but 20 seconds is far too low. If the Elementalist gets Ride the Lighting at 20 seconds then Warriors should have rush on a 8-10 second cool down. Even then, Rush is no where near as good/usable as Ride the Lighting.

Please Note: I did say the d/d needed a nerf which is the meta. s/d were/are rare to see. Staff isn’t really run at all and yet this nerf hits s/d-staff the hardest? Why? why didn’t they nerf d/d just straight out rather then these bullkitten round about nerfs that make the only viable build a d/d?

Opinions on upcoming rtl change

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’ve just about had it with Anets dipkitten ideas… Why is it you nerf the non-meta semi-viable builds??? Why the kitten are you doing the exact opposite of what needs to be done. You need to nerf d/d a small amount? Yes, yet you nerf every other viable build and force people to run d/d if these ele nerfs go into effect as written I will quit. I’ll uninstall the game and go find something else play and spend my money where the developers get a kittening clue. I don’t know who the HELL you fired from your pvp team from GW1 but whoever it was you need to go offer him double what he was making to comeback.

(edited by Assassin Sharks.6104)

It's time to balance PvP apart from PvE/WvW

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Great post Ostricheggs. Unfortunately as long as the Devs continue down this path of folly by refusing to admit that at minimum pvp skills need to be split from pve/wvw things will never improve. The other huge issue is the Devs abandoned dozen of good game types that they had in GW1. Devs when and if you read this than please stop the madness that has already cost you 75% of PVP player base.