I feel GW2 made the same mistake many MMO’s make where they’ve given melee too many ways to engage ranged foes while at the same time not giving ranged players enough ways to maintain a ranged advantage.
Worse still is they seem to have handicapped ranged damage and their bursting capabilities in favor of allowing melee to have higher damage and more reliable burst.
Considering the endgame for this game is almost entirely PvP/WvW focused, any balance decisions based off PvE is laughable.