Showing Posts For Atlas Jackson.9480:
Black Lion salvage kits should be exempt from karma item salvage prohibition.
Posted by: Atlas Jackson.9480
I got a copy of the Charr Ceasefire Agreement from a karma vendor after helping to promote peace between the two races. Five levels later, I couldn’t do anything but tear it to shreds; I was out of room in my inventory.
Emotional investment is hard.
Only thing I can think of its the alternate name for a rooster.
But they don’t steal. Maybe “Crow” or “Magpie” as ethnic slurs? Do you see what you’ve done ANet? I’ve been forced to read the wikipedia list of ethnic slurs! Please use a more sophisticated word filter.
Actually, “Slick Magpie” would be an awesome name for a thief. Is that taken?
A vulgarity that can refer to a bird or a thief?
This is like some kind of crazy riddle. I won’t be able to stop thinking about it until I figure it out.
You have to understand that this game is essentially F2P outside of the initial purchase. A way for ANET to profit from GW2 is to have people run out of gold which will prompt people to purchase gems and then convert it to gold. I honestly think this was intended in the game design. The prices for waypoint travel scales with level so it costs more the higher level you are.
If you’re correct, that would mean the entire game was balanced under the assumption that a new player would put down ten dollars to get a level-appropriate amount of gold. I’d like to believe that’s not the case, but the evidence is compelling.
On the other hand, what you’re suggesting would be absolutely absurd at higher-level play. $10USD gets you 800 gems, gets you ~2.08 gold (just checked by going from gold to gems. I assume it’s a similar rate going the other way). I think that comes out to about one-tenth of a good level 80 set of armor, or 20 long teleports at high level. Maybe a dozen full armor repairs?
I’d also be more inclined to judge this by F2P standards if I hadn’t already spent $60 USD just to get in the door. I understand that our friends in the UK and Australia have paid significantly more.
@Lilliana
The reason it annoys people is that the waypoints do not have any inherent cost. They do not cost anyone anything. ANet set the price at a level decided on by the in-house economist I’ve heard they have.
The same thing happens in real life with text messages. They’re piggy-backed on an existing signal that your phone receives anyway. They cost the phone company nothing to send, and yet they sometimes charge over ten cents per message.
And so we have gold sinks. ANet designed a system that takes a small chunk out of my savings. Thanks to Gems, that cost can be expressed in terms of actual, real money. The last time I checked, $1 USD is worth about 25 silver. So a 10 silver teleport costs about $0.40. Just to try to stabilize the economy.
I had three storyline quests that, in order, took place out past the Charr hometown, in the Sylvari hometown, and north of Lion’s Arch. To avoid paying the heaviest travel fees, I had to travel to Lion’s Arch three times, even though none of the quests took place there. I’ve also taken to warping just outside a town, walking into town, then free-warping to the Asura gate to save about 5%.
So for those three quests, I had to sit through 15 travel-loading screens to take the cheapest route. I saved about 2 silver at level 55. I guess they nailed immersion. I really do get the feeling I’m planning an intercontinental roadtrip every time I need to go somewhere.
Before anyone says anything—yes, I am being completely neurotic.
Edit: Having been a complete miser, not buying anything I don’t need and selling off the results of crafting, I’ve got a little over 2 gold in my coffers at level 55. So 2-3 silver for a long-distance teleport is about 1% of my total lifetime savings. It kinda adds up, especially since in a couple of levels I’ll have to buy the highest level skill tome, which costs 2 gold, if I remember right. And then there’s armor repair, which costs 3-6 silver depending on how long I go between visits.
Armor crafting materials get more expensive too. A mid-level intricate insignia costs 7-10 silver on the TP, and that seems to be a very modest profit margin.
(edited by Atlas Jackson.9480)
I think they changed recipes to “Soulbound on Aquire” during one of the recent builds. I recently accidentally bought two of the same insignia recipe. I had hoped to gift the spare to a guildmate, and then discovered it was soulbound. Goodbye 300 karma; I had to sell it back to the armorsmith for a handful of copper.
If we aren’t meant to trade recipes (and my god, now I sound like my grandmother), then is there any way to check which recipes we already have? Why is it even possible to buy more than one of a recipe?
This is a common complaint; I ran into this yesterday. Turns out, if you rezone, log out, change characters, leave the overflow, or enter any kind of loading screen… the counter resets as if you’d died. And it won’t tell you that it’s reset. It just hangs at the old total.
There are far, far too many money sinks in this game. I had been hoping the cost of porting would stay linear with regards to distance. Maybe encourage low-level players to avoid the waypoints and explore the map. Now I find myself running with the map screen open while I watch TV. It’s terrible.
I kept getting knocked around in WvW trying to rez allies, only to start healing someone’s pet. See also: grabbing banners when you’re trying to rez, talking to NPCs when you’re trying to rez, and mining when you’re trying to rez.
I’m pretty sure “No meaningful party interaction” was a bullet point on the design document. I’ve tried playing PvE with my guildmates, and we might as well be on different servers.
Had a strange bug crop up the other day, and I haven’t seen anyone else talking about it.
During “Convincing the Faithful”, the player is required to escort some civilians by clearing the surrounding waters of enemies. I hadn’t noticed the sharks that were the current objective until after I’d left the water.
One of the sharks had left the water, and lazily levitated his way over to me. Jaws had nothing on this guy. Thankfully, he still went down as normal, and the quest continued unhindered.