Showing Posts For Atridas.8079:

Is this build (PvE) viable?

in Necromancer

Posted by: Atridas.8079

Atridas.8079

Hello.

Yes I do know tomorrow the patch will change EVERYTHING, but…

I just made some numbers and I tried to make my ever first build, so I’d like to ask for some feedback before buying anything.

http://gw2skills.net/editor/?fRIQRBIbdG2IJNV32SjNNc4ooWok7IguODgrNyOYEoB-ThROwAqUmBY/Bi6Hcr+zJlGyUCCA-e

Utilities are, as always, dependant on encounter, and I’d like to run fractals or some dungeons with this. Maybe some WvW in large groups if I feel like, but not a priority.

Shadow Behemoth bugged

in Bugs: Game, Forum, Website

Posted by: Atridas.8079

Atridas.8079

Here at baruch we are experiencing the same problem.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Atridas.8079

Atridas.8079

And here is how I see it.

First, some background. I am a programmer, and I program mobile games. It is a WORLD away from doing MMOs, and I only have a gasp of what may be going on.

For what I’ve read, the game needs to run a mini-routine for each stack of condition (aka bleed), so at some point devs saw that if there where too many bleeds on the game, the servers whould collapse.

Now, someone came with the solution. The condition cap. 25 stacks per object. If you multiply “25 * number of stackable conditions * number of entities that can get conditions” you get the maximum number of conditions in the game. I guess they runned some stress tests and they got that they can maintain that 25 stacks of conditions on everyone.

But there are side effects. This whole thread is about the nasty side effects. Also, I guess the game has been balanced arround that condition cap, so changing it whould be HARD.

What whould I do?

First of all, acknowledge that not all stackable conditions are equal. For example, Vulnerability and Bleeding are the only ones that stack up to cap easilly, so I wouldn’t change anything on the other conditions.

My proposal whould be to change de bleed cap depending on mob “status” (I whouldn’t change the vulnerability cap because it affects everyone’s damage and whould unbalance everything. And, more important, I don’t thing there is a build that relies on stacking vulnerabilities). We all know about veterans, champions, etc… champions already have more than 25 stacks of defiant (I thing), so I may be possible to alter the cap of bleeds on those.

I’d change the cap of bleeds to 15-20 to normal mobs (Have you seen any of them survive to 10? Not for a reasonable time). Veterans whould stay to 25 stacks, maybe increase to 30-35. Players whould stay at 25, to not change sPvP and WvW. Champions are the first that need to be ajusted. My formula thinks of arround 15 stacks per player (not every player has a condition build, so if there are 3 players that can mantain arround 25 stacks and 2 that no, that gives an average of 15), and I thing champions are balanced arround 5 players, so I’d give them 75-100 max bleed stack. Also, give them a good buff of live. I’d also increase the cap for dungeon mobs, as they are resistant enought to easilly reach the 25 bleeds. I’d give them 50, less than champions because they’d die fast anywhay.

World bosses whould be a greater problem. They say Tequatl is balanced to 80-100 players? I’d give him a 1500 bleed cap. And a LOT more health. Maybe you’d need some “diminishing returns” system (the more bleeds there are, the less damage each bleed does, but always more bleeds means more damage). But that is a balance issue, not a technical issue.

TL;DR

You must have a bleed cap for technical reasons? Stick with it, just increase the bleed cap for champs (to 100) and World Bosses (to 1500).

The battle of ascalon city

in Dynamic Events

Posted by: Atridas.8079

Atridas.8079

There is a concern I had for some time. Why the meta event “The battle of ascalon city” has not a chest on finish?

Each of the starting areas has a meta event with a reward. Queensdale has the Behemoth, Caledon has the wurm, Metrica the Fire Elemental and Wayfarer Foothils has the Frozen Maw, but Plains of Ashford, where we humble Chars start our game, has no “big meta-event where dozens of players unite to fight a mighty foe”. I gess The Battle of ascalon city may be this event but I’ve never seen much people playing it as the do the other events, and that is because this one has no reward.

So, does anyone know if there is a good reason why there is no event with a chest on finish on Plains of Ashford?