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Dragon Kamas upside down!

in Bugs: Game, Forum, Website

Posted by: Auron.5709

Auron.5709

As Sariel has said, the Dragon Kamas are wielded normally with the hilt down and not up.

With GW2 dagger animations though, the blade down solutions actually works better as every dagger in the game has the blade going behind the character and not forward. This has resulted that the animation with daggers is a bit different.

There are problems with animations though that I noticed. Problem is the off hand dagger blade which should point behind the character and not forward. Both thief and ranger have the off hand skills moving so that the dagger hits with the dull side of the blade currently. With necromancer this is not really an issue as the weapon is a caster weapon. It can be seen though that the animation might still be better if the dagger was flipped with the off hand version.

Not sure if Anet can change the off hand weapon orientation compared to the main hand version as this is not done at all in the game so far. It would be nice though to have the change if it is possible.

Bough of Melandru (Infused) bug

in Bugs: Game, Forum, Website

Posted by: Auron.5709

Auron.5709

I noticed this bug/problem too when I infused it in a rush and didn’t pay enough attention to the crafted version. Not sure if we can get the old version back with the materials or something but the mystic forge craft version should be dissabled before others do this too.

Here is a reddit post link that has a picture of the infused version.
https://www.reddit.com/r/Guildwars2/comments/3suk8k/bough_of_melandru_infusion_bug/

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Auron.5709

Auron.5709

Location: Finland
ISP: TeliaSonera
Time and date of incident:
Starts around 16:00 GMT (time zone +2 GMT) and continues until night time around 21:00-00:00 GMT.
Game World: Desolation

Brief description:
Has recently started to occur after the latest patch (each day now). Lag starts to form on my end around the mentioned time. Skill use, chat, moving items in bank etc. happen in a 1sec-1min delay (delay length is random and prevents me from playing the game). Skills and movement happen though correctly when other people are waching me so the problem is getting the information back to my computer.
I also encountered an error code: 42:0:9001:4409 on wednesday during this time frame that may be related to this problem.
Game works fine each day without lag before 16:00-17:00 gmt, when the lag starts.

[Ranger] Spike trap doesn't pulse 3 times

in Bugs: Game, Forum, Website

Posted by: Auron.5709

Auron.5709

Spike trap does not pulse 3 times, it hits only 1 time when it is activated by an enemy. The trait named Trapper’s Expertise" changes the tooltip to an incorrect one.

Superior Rune of Vampirism Bugged

in Bugs: Game, Forum, Website

Posted by: Auron.5709

Auron.5709

I also want to bumb this thread again. The rune set seems to be bugged still in some ways or the description is not entirely correct.

Concerning the leech effect bugs, I personally have also seen them. The leech effect does not seem to appear after using a heal skill if you have died and someone has resurrected you in a dungeon for example. I created my armor set with these runes when the wintersday patch arrived with the ascended crafting.

What i have noticed, though, is in the 6th rune bonus behaviour. The mist form is not triggered due to falling from above 10% health to below 10% health from an attack. The bonus seems to be triggered from an attack that damages the player when they are under 10% health already and are not killed by the attack. This means that at high level areas such as fractals or dungeons this bonus cannot be seen very often. For example, a build that has about 18-25k hp needs to be below 1.8-2.5k hp and then take damage lower than the remaining hp amount to actually trigger the effect. Additionally, the mist form does not trigger from condition damage at all which makes it even more rare to be seen.

I do not know if this intended or not but the description and the behaviour of the rune effect are a bit off when compared to each other.

(edited by Auron.5709)