Showing Posts For Avalyah.5987:
Those are some interesting suggestions, but well, it makes me wonder, what is the difference between various methods of clicking? It makes me click much faster than a regular player, and this is, I guess, why it is considered cheating. All those methods you mentioned I can achieve with my device and while technically it will not be me clicking, the result would be the same.
Furthermore, I do not know what the detecting techniques are. It is obvious that they can’t say if it is me clicking or someone/something else, if I am not using any software, but I guess there is a possibility to check the frequency of clicks, how fast are they and so on and so forth. If so, even if I tried doing it with 2 mice or using my numpad, it could alert those systems and get me banned.
That’s a bummer.
Well, thank you for your answer, it looks like I will have a lot of clicking to do
Hello,
After doing the math on my Thirst Slayer achievement, I realised it is going to hurt my fingers. So I thought of another way…
I know that software autoclickers are not allowed (at least I think so), but what about a device that I built with my lego which utilises a simple crankset to manually click the left mouse button? It does about 14 clicks/s at the moment (could easily go higher, but that is not the point).
Can I get banned for something like this? Will the game automatically detect that I am clicking very fast for longer periods of time and ban me like it happens with bots?
Here is a quick movie of the device:
http://www.youtube.com/watch?v=VdJhLcZozAA&feature=youtu.be
Thanks in advance for your answer :)
EDIT: It is not software, but I am not sure if it doesn’t fall within “You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.”
EDIT2: Or is there perhaps a certain clicking speed that I can’t exceed?
(edited by Avalyah.5987)
What you did here is really impressive. Let’s not make this topic die, so the developers may see it!
Well, there are 3 dragons in the game. Shatterer, Tequatl and the Claw. While the last one is certainly well done and epic, all of them could use some tweaks.
1. The Claw
As I’ve mentioned before, the fight is engaging and really grand. However, after doing it more than a dozen times, it starts to get boring. Why not stirr things up a little?
I.e: some of the times, instead of being shot from the sky, he could “dodge” the projectiles and destroy the guns that are firing on him. This could start another event that would include repairing the guns under attack from his minions. To keep it “logical” it could be said that the Claw was hit and he needs to recover, thus he will stand on one of those nearby mountains just getting himself together while sending his armies to stop the cannons from being repaired. A time limit of like 5-6 minutes wouldn’t hurt and after that time, if the guns were not repaired, he would just run away. If, however, the guns were repaired, they would shoot him from the mountain and then the regular “protect the golems to stun him” event would kick in.
Due to the increase of difficulty the rewards could be better, like much better chance for a rare or some unique items/tokens.
2. The Shatterer
Well the fight is kind of boring, and it is a shame, since he is the most frightening and biggest of those 3 dragons, and the whole event concentrates on slicing his nails and using mortars. Why not make it an epic 30+ minutes battle with several dynamic events.
I.e: after some of his health is gone, he could fly away, “brand” a nearby outpost (turning the inhabitants into his minions) and just stand somewhere near it, so the players would have to defeat the branded creatures to get to him. If you don’t manage to do that, event fails and he just flies away or sth. If you do, the dragon, enraged by the death of his minions, would come down from the sky and attack the players again, the usual style. The thing that could make the fight a little bit more challenging would be adding him the ability to stomp, so he can KB all the players slicing his “feet”.
Sometimes he could also destroy the cannons and mortars and fly away, forcing the players to find a way to bring him down from the sky again. Some sort of super ritual or an asuran device that needs to be powered up or something wouldn’t hurt.
I think that now you gety my meaning. These fights could use adding a few possible endings, twists and such.
My dream however is so that some of these events affect the whole map. The dragon can fly, why wouldnt he destroy a few outposts, send his armies to slaughter the survivors. Make them a giant world event that would include dozens of smaller events all around the same goal – to stop the dragon before he wipes everyone out of his lands. Then, even after it is gone, there would be next events including rebuilding the outposts, freeing slaves and killing marauders. I am sure that a lot of people would enjoy that.
I hope some dev will read this at some point, maybe it will give them some ideas
All comments appreciated, maybe with combined player forces we could design a great event chain that would then be implemented, huh?
Edit: Oh, I see that a similar discussion occured int his thread: https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-mode so I would appreciate either moving my post there or posts that are there here. Thx.
(edited by Avalyah.5987)
) and let it play on my account would it mean I am botting?