Showing Posts For Avitus.2371:

"Recipient can't be blank"

in Forum and Website Bugs

Posted by: Avitus.2371

Avitus.2371

Bumping this again.

I ran a test. Someone I know sent me a message, and I was able to send a message back.

Yet with anyone else, I am getting this error.

What does this mean?

"Recipient can't be blank"

in Forum and Website Bugs

Posted by: Avitus.2371

Avitus.2371

Agreed. I am facing the same problem and it is an irritation I wish to rectify.

Changing Guild Tags

in Suggestions

Posted by: Avitus.2371

Avitus.2371

A short thing, and a simple thing.

Would any guild leaders out there be interested in having Guild Tag management be a thing?

Currently, once you have registered your guild name and tag, it cannot be changed. This can potentially be a problem if you share a tag with another guild. There are several out there presently which use the [RP] designation, for example.

Guild Management Issue: Missing Guild Leaders

in Suggestions

Posted by: Avitus.2371

Avitus.2371

I am the officer of a guild on the Tarnished Coast, one that was originally put together to provide IC representation of an NPC organization.

The guild’s original founder and leader has disappeared for at least two months now. All efforts to try and get in touch with him out of game and in game have resulted in failure. Myself, and the guild’s single remaining senior officer, wish to continue operating the guild in his stead, but we are limited by our officer positions.

I had sent in an email to Anet support asking for a solution to our problem, but the response was the following,

Quote:

Hello,

Thank you for taking the time to contact the Guild Wars Support Team. Currently we do not have the ability to promote another guild member to leader for your guild. The only person who can promote will be the current guild master. We’re sorry for any inconvenience caused by this. We simply do not have the tools necessary to provide the service. If this is something you would like to see offered in the future, I would recommend posting and thoughts or ideas you have on our suggestion forums for change.

The best way for your feedback or suggestions to reach someone in development is for you to post your ideas within our Official Forums in the Suggestions sub-forum located here: https://forum-en.gw2archive.eu/forum/game/suggestions .

Please be sure to read the forum post on how the suggestions sub-forum works: https://forum-en.gw2archive.eu/forum/game/suggestions/How-This-Sub-Forum-Works, and note that using the forums for suggestions is temporary until a better solution for collecting your suggestions can be implemented.

While members of the Development Team are not always able to respond, having suggestions available in a public area helps them gauge the amount of interest for various ideas, and also allows other players to discuss and offer feedback of their own.

Regards,


Endquote

Is this something the community would be interested in? I know there are a few guilds out there who have had to suffer with this problem.

Mounts [Merged]

in Suggestions

Posted by: Avitus.2371

Avitus.2371

Only on the condition that my Asura can ride his best Charr friend around like a horse.

That’s the only mount I’ll ever need.

The Dice Roller Slash Command

in Suggestions

Posted by: Avitus.2371

Avitus.2371

What it is:

A dice slash command is a slash command which gives you immediate access to a random number generator, whose parameters are set by the user initiating the roll.

When utilized it would roll a die of your selection in the public chat channel, generating a random number.

What it is for:

Traditionally, random number generators have found their use in gambling, statistical sampling, cryptography, and computer simulations.

Tabletop RPG gamers recognize them as the bane to any action carried out by our PC. We live in fear of our dice gods, and do our utmost to appease them before we toss them on the table.

The suggestion for this command is primarily being made for the sake roleplayers, like myself, to make use of it within the game for inter-character drama which occurs either by happenstance (random encounters) or prearranged scenes and events which may involve combat or some form of non-combat interaction which requires a neutral judge to determine the outcome.

What it looks like:

My suggestion for the Dice Slash Command would be the following:

/xDy

Where:

x = the # of dice
y = the # of sides per die

Example:

/1d6
Roll a 6 sided die, display the result in the currently selected chat channel.

Modifiers:
Modifiers are numerical adjustments to the total result of /xDy, and would be applied to the dice roll as a suffix.

If you wanted to roll a die, or dice, with a positive or negative modifier, the following could be done:
/xDy+/-z

+/- = The optional positive or negative numerical modifier to the total result of xDy
z = the modifying numeral of the numerical modifier to the total rolled result

Example:

/1d6+2
Roll a 6 sided die, adding 2 to the total result.

Or for a negative modifier

/1d6-2
Roll a 6 sided die, subtracting 2 from the total result.

Why am I suggesting this?

In the real world, I have been a Game Master for a variety of different Tabletop RPGs, with my experience somewhere going on three or four years now. I have also personally designed a Tabletop RPG proper, which was met with interest and amusement by those who played it. As such, I am comfortably familiar with the usefulness of a random number generator, and its use as a neutral mediator to roleplaying activities.

The roleplaying community in Guild Wars 2 is a very strong one, with groups of players going out of their way to even found guilds named after the orders, organizations, and companies that exist as part of the game world. Their activities and interactions often bring them into dramatic conflict with each other, for which currently the only way to resolve this drama is through careful understanding and often meticulous pre-planning between all the actors involved.

But beyond these planned events, there are also plenty of chance encounters that at times result in combat between the characters involved. I’ve witnessed bar brawls, rough housing, back alley beatings, gladiatorial contests, shoot-out standoffs, and many other such examples of inter-character brutality. All entertaining to watch, but I have witnessed these often conclude in two manners; either they conclude with the conflicting parties making quick and fair judgements concerning the victors, or they quickly devolve into a multi-hour long godmodding marathon.

Each time I witnessed the latter, I often found myself thinking a few dice rolls may have shortened the encounter. That may just be the twitching GM in me though.

I would not seek to replace how planned events or random encounters are carried out with a random number generation system. My intent is but to provide something to supplement the roleplaying experience on Guild Wars 2.

Whether you share my views or do not, please do not hesitate to leave questions and comments. I will be more than happy to talk to you about it.

(edited by Avitus.2371)