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Showing Posts For Badmon.4503:
Thats because no other class has access to a second life bar. Shut up and quit complaining
I can voice my opinion all i want you don’t have to reply.
Im curious what class do you play Mr stop complaining I know its not necro. Its not a “second life bar” as health doesn’t degrade on its own.
I play warrior, and ive seen good reapers camp reaper shroud in 3v1s which is alot better than having blocks and evades
A reaper camping in shroud in a 3v1? Those 3 must have not been very good.
How is that better when your not taking any damage with a block or evade. Shroud is also our main offensive tool as well and by taking all that damage now I have no Life force left. Dead Necro.
But as a warrior you don’t really have to worry about these things.
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Thats because no other class has access to a second life bar. Shut up and quit complaining
I can voice my opinion all i want you don’t have to reply.
Im curious what class do you play Mr stop complaining I know its not necro. Its not a “second life bar” as health doesn’t degrade on its own.
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Why is it that every class in this game except the necromancer has a block in some form. If theming or role is the reason why I don’t understand why thieves have a block.
I understand the power creep nerfs but if your gonna nerf our already poor sustain then please give us something in return. Half the classes have invulnerability or crazy access to defensive boons.
Just 1 block at the very least….
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So now that we’ve all had some time for the most recent balance iteration to sink in, I’m kinda curious about how the community feels balance is currently, and what classes are still over-performing/under-performing, and how this may effect the next season.
Personally I feel like balance is the best its been in a while, however IMO Warrior is slightly too good atm, primarily because of up-time on stability and invulnerability. Alternatively Elementalist using a damage oriented build (AKA anything other than Auramancer) still seem to be under-performing by a wide margin despite recent changes to their Dagger weapon-sets. Additionally Necros could use some VERY VERY slight buffs to their surviveability, they just seem a little too squishy especially in reaper shroud.
Previous over-performers, Druid and its cousin of complexity Dragon Hunter, seem to really be in a good spot atm. Specifically Druid, which I personally feel they balanced out perfectly. DH could use some slight adjustments to their above average defensive options but otherwise are balanced.
If warriors were just brought down a little bit, I would have great optimism about future seasons.
Very slight buffs to survivability… I can tell you probably play a high tier profession that doesn’t have to worry about such things.
From a Necromancer standpoint. The patches are all the same lackluster and don’t address any of the classes problems. Its sad really.
Druid perfectly balanced… Lmfao
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So how soon can we see the necromancer’s deletion from the game? Any updates would be great.
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They really do care
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(edited by Badmon.4503)
They’d probably Nerf Terror and leave everything else the same. Just as they did with Dhuumfire. Everything was nerfed to compensate for it and in the end they nerfed it and didn’t undo the changes they did to everything else.
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Dhuumfire is a passive no skill trait i see. Hmmm so whats Diamond Skin then?
So Necromancer gets straight nerf as usual. Necro should just be removed from the game….. since they obviously don’t know how to balance it.
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