Showing Posts For Baeowulf.3285:
Hello everyone!
For some time, I’ve been working on creating a tabletop conversion of Guild Wars 2, and I’ve just gotten the system into its first working playable stage. It’s not balanced yet, and I don’t have any playtesting, but as of now it is playable from levels 1 through five. I’ve put together a combat system as well as an out of combat skill and character interaction system (very simple as of yet, but it works!). I’m very excited to unveil the document on the official forums – I had an earlier version up on reddit – and without further ado, here’s a link to the doc! Any feedback would be greatly appreciated, and I hope you enjoy!
https://docs.google.com/document/d/18xycfGCEvMxpnAYOdoY9fOsl_XIPqkENnWc6xhvaXgg/edit?usp=sharing
I’m actually working on a dedicated tabletop conversion of guild wars 2 into a unique rules set – I have a subreddit for the project at the following link. Come check it out if you’re interested! http://www.reddit.com/r/gw2tabletop/
It depends what your base power is. Since damage is calculated by (weapon strength * power * skill coefficient)/(defense + toughness), a 5% increase in damage can be roughly equated to a 5% increase in power. If you build power, it means that the Sigil of Force is going to be more powerful than Bloodlust; you would only get returns (if any) from the bloodlust over the Sigil of Force after you’ve accumulated a lot of stacks, which isn’t particularly viable. If you have a low power, let’s say that you have your base 916 at level 80 and your items give you an additional 200 so you have 1116 power, then a 5% increase would give you an effective +55 power, which equates to 5 stacks from bloodlust (which is very easy to do if you have 2 weapons each with bloodlust on them, so you accumulate stacks twice as fast; three enemies would outpace the Sigil of Force). If you’re going a tanky guardian and not putting much into the power trait line, I would go bloodlust. If you are buffing power a lot, drop bloodlust like a hot potato with a spider on it.
I remember having found a thread on Asuran Physiology that addressed these topics exceptionally well, I’ll see if I can find it again and post a link. Of the things that I do recall are that Asura view larger head size/ear size as attractive, as well as dental care and claw care (based on the view that as they are originally subterranean mammals, they possess tough skin and sharp claws for burrowing; in order for a lover to feel the touches of their partner, sharper claws are better and therefore more attractive).
I run female Asura guardian and I have to say the culturals are awesome, glyphic gear looks fantastic, and the animations are all around wonderful. You don’t lose any of the effects, and from a personal standpoint I actually think that the glowiness of Asura cultural armor actually ADDS to the ambiance of the blue flashes and fire created by guardian skills. I also have to say that the T3 Asura cultural heavy armor is IMHO one of the best heavy armors in Guild Wars 2.