Showing Posts For Balfour.9046:
IMO, they need to make one zone about four times in size, each server has a sub area leading to a central area, thus four times the size. If you die, teammates have 30 seconds to rezz you or you immediately respawn at your starting zone, one waypoint. Each zone is littered with high level kitten mobs that you have to build faction by doing factions points back in pve to get by them, roads in each servers zone is constantly patrolled by elites. Castles have 4 keeps surrounding them, keeps have 4 towers surrounding them, number of guards depends on towers and keeps still held by your server.
Did you ever think they may be cheating and dont want you to see?
I would like to see GW change the upgrading system to allow the guild that claims the keep to change the upgrade in progress, at least one time per upgrade. There may be saboteurs on a server or just players that dont understand the proper sequence of upgrades to ensure proper defense of the keep and allowing the guild that claims the keep to change the upgrade in progress to a more appropriate upgrade would improve keep defense.
Agreed, I would recommend after a kill you cannot stealth again for 15-20 seconds or make the thief take more damage while in stealth when hit.
You should be able to cast spells over the ledge without having to stand on the ledge. The distance from the walls should exceed the distance that ground troops can shoot as well, granted this is a game, but anyone knows that you can get more distance on shots from higher ground and no one stands on the ledge to shoot a bow except in this game.
So you think it’s wrong for them to stand in their spawn? since, you know…. that spot is part of their spawn……
standing at that spot is no different than waypointing back to their spawn and coming back….
brains……. use them.
Obviously someone that uses the exploit, otherwise you would realize that was not the purpose of the game to allow someone to rub against a wall and stay invulnerable
This is truly an overly exploited item in wvw, allowed to stand next to a supply but invulnerable
Agree, although wvw is the best since daoc, I am disappointed in the ease of clearing a map in a short time. One massive map with three entry points with castles and keeps leading to central reward would be much better IMO. More aggressive mobs in the woods and building factions with one mob which in turn makes another dislike you, so you can run through one area while running in constant fear in another. Guilds that claim a keep should be able to flip the upgrade and restore the supply. Look at the daoc concept, keeps have four towers, castles have four keeps, for each tower the number of guards at the keep and castle increases. Towers are easier to take than keeps and keeps are easier than castles. If you are on a wall you should be able to shoot farther than someone on the ground and you shouldn’t have to jump on the ledge to shoot. Wvw is a great start, now prepare an expansion and take it to the next level, this is what it is all about.
Outstanding, will anyone listen to you though?
Not true, they focus on the one person, take that person out then proceed with the inept guards,
If three people can take out a fully upgraded supply camp why waste your money past double supply and yak guards, makes no sense
OK, how lame is that, siege disappears in keeps so you have no defense when attacked, who ever heard of siege disappearing inside a keep, outside I understand but inside, just plain silly,
WvW has to be the best idea since the frontier in daoc, but unless you have a large contingent of foreign guilds all your work during the day is for not, due to night capping while you sleep. Would really like to see GW come up with a solution. Maybe allying a NA server with a European server.