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Identities of Linked Worlds

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Stop linking completely !

Does JQ have EU guilds?

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Deso usually has a very strong after hrs presence fri-sunday …depending on the opposition it will stay high rest of the week too

plotting asura

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Bookahs can ask, bookahs will not be told …bookahs will learn eventually though

Policy on the LFG Tool

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Balkarrie Legacy.9175

You will sell everything through the tp so you can not get the full price of your item ..another thing that GW1 did better , you advertised an item, put a price on it, you haggled or not with a buyer, you traded . You got the full price, they got the item.

[Suggestions] Gemstore Items

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Scrap the gemstore completely, just there to rip us off anyway. Introduce stuff in game as rare drops , quest items like the black moa chick in gw1

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Would you be open to Biracial NPCs?

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Just why ?????? Not needed or correct , would be nothing but a pile of pc claptrap shoved into a game

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

The GW1 system works for that game, but even then it’s an utter nightmare to balance, to the point the term “smiter’s boon’d” was coined to refer to when a skill is completely nerfed to the point of it being intentionally unusuable due to it’s previous OPness.

I wouldn’t like that same nightmare in GW2.

Bit late for that, theres 6 classes that are way op already

[Suggestions] Quality of Life Changes

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Just remove the soulbound/account bound tabs on everything , only thing you couldn`t trade in gw1 were items you`d customised to get better performance out of them, why not just do that. Example of most pointless soulbound item so far…loaf of bread in chef crafting i mean just whats the flipping point in that ?

Warrior or Thief ?

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

One ignores all the damage / condis you give it, the other has permanent evasions and constant stealth , both way op

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

gw2s system is better

Because…?

because it’s the one that’s ingame now .. That’s not being glib either. it costs money to do what’s being suggested here … who’s paying for that? This isn’t a charity. If Anet went to it’s senior execs and suggested they simply ‘revamp’ the whole skillset system, just because it’s not like GW1, they would be laughed at.

you sort of a new player? They already revamped the skill system than what it was at launch.

You are correct in that they wouldn’t do such a thing due to the cost, hell they won’t do a smaller task such as skill split for pve/pvp, but don’t forget that player loss due to lack of variety is also a is also a loss in revenue as it requires money to keep the servers up 24/7.

No, I’m not sort of a new player and they didn’t revamp weapon skillsets, that was traits. Player loss due to a lack of variety is a thing, but a developer won’t throw out established systems that they have worked years on balancing just on a whim just to try to get new players at the expense of the ones that play it.

They are one of the same – in gw1 attributes increased skill dam/duration etc – in gw2 they focused more on passives rather than actual skills. To consider skills without considering traits/attributes would be rather ludacris. That being said they still overhauled the trait system into the specializations system – which was a drastic change.

yes we’ve already thrown out any actual changes due to money, even if it were to decline to a point where it was deemed necessary to make that change it would already be too late and thus they would allow the decline to continue until it wasn’t feasible to keep the servers online.

Don’t get me wrong I’m against such changes even though I had a lot of fun in gw1. Even if they were to add weapon skills so that each weapon could be used by every profession, which would thrill a good portion of the player base, I would be against it – granted I’m just a single player. The reason being is that they can barely balance the current skills/traits, which are locked, without making one profession more powerful than the others. Adding more skills would just be a nightmare…..

You don`t think some professions are more powerful than others already ? Meet the beloved classes of the anet devs, mes, warr, thief, ranger, guardian, rev

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

no i think people are looking at it with rose tinted glasses, in gw1 you only had more options in theory (if you didnt care about your build being viable for instance)

That’s not true. I was always able to make builds that worked well that were not the popular builds. I don’t know which colour glasses you are looking through but don’t be blinded by the people who shouted that the best build in their opinion was the only build viable for a class.

Too many people mistake the word viable for popular or the best.

Sure there were some killer builds out there like the MM build for heroes and such but there was a lot more viable out there than people wanted to give credit for.

gw2s system is better

Because…?

He means easier…..doesn`t require thinking or trial and error thus better …

World Linking 8/26/2016

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

“oh my T1 server is dead because it can’t win a matchup”

Pu-lease…

Deso is currently fighting the equivalent of 5 servers, we just don`t have those numbers, when you`ve got 25 on a map , you get an outnumbered buff and you get mobbed by two 40+ blobs constantly, it starts to put people off playing because it simply is NO fun.

Thats why it seems so quiet to him.

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

One of the best things about the original was tinkering with builds , compiling things from your primary and secondary skills to create something to test, either it worked, or it didn`t but at least you`d tried it.

I`m growing increasingly def up with the lowest common denominator, lets make it simple for the kiddies to play build system in this game. Equip this weapon, you can only do this with it …..crap ! Press the same skills repeatedly cause thats all you can do with this, crap !

This is a Sin/Nec build i was working on , just look at all those dagger skills you who`ve only played GW2 . Every class was like this, and once you put one together that worked, you saved the template, all it`d need to reinstate a build, including all the skill stats, was cut n paste the template code in.

Builds for every scenario, every class , different weapons, primaries and secondaries , real gaming .

This just in! Guild Wars 2 is a different game than Guild Wars!

This just in ….stuff can be changed

World Linking 8/26/2016

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Hello everyone,

I know a lot of EU players are asking why Far Shiverpeaks is linked with Whiteside Ridge and Fissure of Woe so I figured I would clear up why this link was made.

Our goal with World Linking is good matches. This doesn’t necessarily mean that worlds in tier 4 are intended to be competitive with worlds in tier 1, but ideally every world in tier 4 should be competitive with the other worlds in tier 4 and likewise every world in tier 1 should be competitive with the other worlds in tier 1. It would be nice if worlds in tier 4 were competitive with tier 1, but it’s not realistic since the distribution of players across worlds is not consistent. The issue is compounded in EU, due to the fact that we are avoiding linking worlds with different languages. For example, there is only one Spanish world, so they’ll never be linked and thus might never be competitive in tier 1 worlds. Similarly making each set of German worlds have equivalent populations has proved equally impossible because if we were to link them they would have a much higher population than other worlds, making match-ups against them not competitive.

Far Shiverpeaks was linked with two worlds because we needed a third world that would have similar population to the French worlds, specifically Jade Sea and Vizunah Square so that the matchup could be competitive. Far Shiverpeaks, Whiteside, Ridge, and Fissure of Woe linked together gave us the best population to create competitive match-ups for that tier.

It is also important to keep in mind that this is the very first week of match-ups and it will take time before glicko adjusts worlds into their correct tiers.

Good Matches ..HAHAHAHAHAHAHAHAHA , yep fighting the equivalent of 5 servers by yourself is a ’ good match ’ absolute genius…..

[Suggestions] Quality of Life Changes

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Put all those flipping keys, crowbars , acids, machetes into the bank with all the other stuff like crests , geodes etc etc or give them their own storage tab in with the materials . Same with bloodstone dust, dragonite ore, empyreal , reduce the bloody drop rate on that crap too

Mass manufacture option for advanced siege in the mystic dustbin

Mass place all items of a certain level / type / colour in the mystic dustbin option

Stack all boxes / chests / satchels from rewards tracks in inventory instead of them cluttering everything up and make them automatically go into your inventory instead of having to manually collect them.

Stack all similar armour items in inventory for the same reason .

Remove the autodraw on weapons or allow us to disable it , i want to decide for myself if i chose to slow down while running by taking weapons out because i or one of my minions if i`m on my Nec gets tagged by a player/mob, or because i`ve used a completely non weapon based skill.

Reduce the cost of gems , and how about opening up the previous content from scarlet instead of demanding we pay for it , don`t you think you`ve ripped us off enough since GW1 ?

(edited by Balkarrie Legacy.9175)

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Select which skills you want to use with any weapon, construct your own build from all the so called skills available ……let me know when you can

I would like that but I don’t think it will happen. It’s not as easy as it may sound in the end.

Possibly, probably not…should have been done from the outset just like guild halls and a pile of other stuff. Nothing like taking a brilliant game and completely binning some of the best aspects of it for the sake of dumbing down for the console generation eh

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Even the skills in Guild Wars 1 were more complex and more conditional over all. They related to each other. Do we have skills in this game that mimic other skills, or steal people’s skills and add them to your bar?

Skills in Guild Wars 1 tended to be more conditional and more dependent on other skills more often. One skill I remember required both a condition and a hex to be active on a player before it would proc properly.

No, there were a handful of peculiar skills but look it up…the vast majority of skills were straightforward and the really tricky ones you could ignore anyway. I mean who seriously used skill stealing?

Sure the Mesmer was a bit more tricky but in the end it is in GW2 as well just for different reasons.

And GW2 has plenty of conditional stuff that only happens on condition of something else, like doing more damage to targets that suffer from condition x or whatever.

Just a nice comparison for ya.

http://wiki.guildwars.com/wiki/List_of_necromancer_skills
https://wiki.guildwars2.com/wiki/List_of_necromancer_skills

I mean really. That’s GW1 after 3 expansions and GW2 after 1 expansion.

Not much weird going on in the GW1 list except a lot of skills in 1 list. GW2 has them grouped but there are still tons of skills and you do have to make choices in a different way.

You see a lot of conditional stuff in the GW1 Necro? And what about the GW2 Necro?

The GW2 skills can have up to 3 or 4 things going on at the same time. And some of the conditional stuff is actually put into the skill trees so it’s still there.

I can understand that people are not as smart as I like to assume but then they are also not getting the most out of their builds in GW2 just as GW1.

I think that the reason that GW2 is more accessible has to do with other things. Things like level sync and not having to team up to do content together for most of the game and getting lots of npcs in story missions.

No, the GW2 combat system is much more complex than you give it credit but they’ve made the game so that in general people don’t really notice if they have a bad build because you generally zerg things or just take longer to kill regular mobs.

HoT may have been too much for many because there you notice the differences more because aside from the meta there’s not a lot going on there usually, so you’re left to yourself or very small groups more often. People are faced with their builds then more than in the regular leveling zones I bet.

Select which skills you want to use with any weapon, construct your own build from all the so called skills available ……let me know when you can

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

As much as I loved the skill system of Guild Wars 1, I would rather not see it ported over to Guild Wars 2.

Guild Wars 1 was a set-piece style of tactical combat, with no vertical movement, movement while casting, or inherent dodge mechanics. Guild Wars 2, on the other hand, is much more fluid.

Then again, I’m one of those who never left the outposts without a self heal, resurrection skill, and defensive skill on my bar. Avoided many a party wipe in UW and FoW, let me tell you. Guild Wars 2 just gave me 3+ skills to work with!

And you`d still have those 3 plus skills, just more of them to select from duh

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

The discussion in groups about which builds you`d run, if you didn`t have A) could you run which was similar but with 1 or 2 different skills, then so and so could run his other build that`d work with them , it was a real collaboration, esp going into places like Sorrows Furnace the first time, the Deep, Urgoz, FOW

Isn’t this the case with raids and high level fractals though? This is hardcore content- designed to challenge players looking for one.

This sort of build/party requirements slow down gameplay in other areas of the game. A-net clearly stated that they wanted people to be able to quickly enter dungeons rather than having to wait for ages for a particular class or build to join.

My point is this: it sounds like in general you want content that requires careful management of your build and your party members to do the same. This would be considered harder content in GW2. With HoT, A-net put a strong emphasis on hardcore content. It sounds like new raids/wings will be a common thing.

Having harder content that doesn’t affect the core content is the best compromise. It allows everybody to play in the areas that suit them best. Increasing the difficulty and time investment required to play the game is not beneficial for the community overall.

Freeing up the skills and weapons would mean you could take anything you wanted into a dungeon, you`d have access to them all so there wouldn’t be any waiting for a particular class ,lets face it you`ve now got engies running round with hammers and necs with bloody greatswords and axes….could have at least made it a scythe but nah, give a non CQC class a greatsword without the speed boosts to use it, makes sense. …It`s NOT about content ( though that could do some work ) its about bringing back some originality and god forbid a bit of experimentation with skills …such scary stuff eh. Because right now there isn`t any skill wise, its mob up and max damage everything in one go , no finesse, no style, no forethought, no originality . It`s tedious , oh what pres determined set of skills shall i equip with this as i fancy a weapon change …..thats it

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

^And don’t forget UW! (my absolute favorite).

UW wasn`t that much of a favourite with me i must admit

Commander Tag Color saved

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Balkarrie Legacy.9175

Except go into WVW running those and you`ll get laughed at cause you try joining a closed raid or chasing a scout round a map you`ll like a right clown :-D

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Gw1 is a much(way much) more skilled game than gw2.

On gw2 players just need to know they do alot of damage, it is spammable, and if it is aoe the better.
It is a very unskilled game for unskilled players… it should not be even on esports..

Gw2 is ment to be very noob friendly.. look at ranger example from gw1 where:
players needed to know wich bow they would use in the situation.

“There are five types of bows, and each has different advantages and disadvantages. The longbow has a medium attack speed, long range, and medium accuracy. The flatbow has a fast attack speed, long range, but poor accuracy. The horn bow has a slow attack speed, medium range, medium accuracy, and 10% armor penetration. The recurve bow has a medium attack speed, medium range and good accuracy. The short bow has a quick attack speed, short range, and good accuracy. "

Source : https://wiki.guildwars.com/wiki/Bow

Rangers/mesmer interrupting, shutdowns, real team work, was required team spikes instead of 1 players can burst them all(gw2 version).

The discussion in groups about which builds you`d run, if you didn`t have A) could you run which was similar but with 1 or 2 different skills, then so and so could run his other build that`d work with them , it was a real collaboration, esp going into places like Sorrows Furnace the first time, the Deep, Urgoz, FOW

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

I enjoyed making builds, but I don’t think it was great for the game over all, even though I personally enjoyed it.

Really? I thought getting skills was one of the biggest appeals of the first Guild Wars. Every new ability made me excited to try it out. Casting Shield of Regeneration felt like the ultimate way of saying “you will survive this fight, my friend”. Should I make that enemy caster kill itself, burn their energy or shut them down altogether? Where do you get that kind of kicks?

The first time you used panic and pain inverter on a mob :-F

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

One big thing I loved about the original GW was the trial and error aspect of build-making.

Way back in the game’s early days, I fondly remember working on various builds to solo hydras outside of Augury Rock. What I love about the process was that satisfaction you get when it finally works! (and by works I mean not dying lol).

http://i95.photobucket.com/albums/l144/Day_Trooper/DT_MegaHydraFarmin.jpg

In fact, that’s another thing that’s a bit disappointing about GW2: you can basically get through most content with ‘any old build’ whereas in GW not having the right build (soloing at least) meant death.

Yes I know a lot of folks prefer it this way, and there’s little chance things will change now, but just thought I’d throw my 2 cents in.

Not getting it right usually meant getting absolutely shredded in a few seconds :-D Getting it right meant you got to laugh at your screen and high five yourself !

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Balancing nightmare is how I think it was worded.

For as many skills as there were in gw1, the average ones were crowded out of skill bars by op/overtuned ones and then there were the skills that were weak/poor.

Removing weapon restrictions from skills will just end up with over half of them never being used. That’s not to say those skills are bad, just those skills would be crowded off the new op skill bars.

There needs to be some average skills ingame or everyone is going to stack aoe cc/heavy dmg/boon skillbars and make the game less about skill and more about spamming no-brain-hit-everything-get-everything all over the screen.

That`s the point, you COULDN`T run an op build because there were more than enough average ones , you actually contradict yourself on that btw , saying there were too many , but then that they`re needed …oh and don`t remove weapon restrictions because half of them won`t get used..uhm…so what…… give players the choice to use them or not.

You think there`s not enough op boonsharing builds right now ? My life how many more do you want with the revs, guards, druids, mes`s engies ? All of whom are massively op because they’re beloved of anets devs

I think you should slow down and read the responses.

Removing the weapon restriction allows players to weed out the average skills in favor of better ones, effectively removing the average/bad skills from play thus reducing the number of skills in game. In gw1 they could have removed 50% of the skills and it would have had very little impact.

I’m not for removing weapon restrictions. But I would like to see a system and/or traits that affect weapon skills more interestingly beyond -20% recharge.

Actually it doesn`t mean that , for the secondary builds to be properly effective in GW1 you often had to reassign skill points from your primary lines, reducing their effectiveness , additionally you`d never be able to max out the secondary lines .

Secondly the chances are you didn`t have every single skill for every single secondary class you had on a character .

Thirdly those op builds quite often relied on certain pve skills that didn`t work in the pvp areas like JQ , so the builds didn`t work either.

Pic is a ranger build, one of my heavy crit / interrupt builds for JQ , far as i`m aware no one else ran it , but it trashed casters and wars in jq regularly , maxed out trait line at 16 for marks, skill slot gets to 18 , bowgrip gets it to 19 ..still not hit 20 yet though and thats a PURE Primary only build.

Talk about weeding out poorer skills for better ones, they`ve cut the skills available by how much, and you don`t think that the better ones out of whats left don`t get used ahead of everything else? They`ve NOT improved the skill situation at all, just removed any chance of any kitten originality and variation in it , lowest common denominator thinking rules , make it for the dumbest kid possible to avoid him having to think for himself , like everything for the sheep millennials who need to be led by the nose to an original ( by someone else ) thought .

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(edited by Balkarrie Legacy.9175)

Rollback details

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Just quit account / soulbinding everything in the game, this sort of issue won`t be an issue then will it .

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

@ Balkarrie Legacy.9175

WTF is this build

A/W all the way!!!

(I extra created this picture cause I could not find a GW builder)

I was creating it for a reason, can`t remember what now , the 2 nec skills complimented the sin attack bar and created an unblockable heavy crit health steal energy reclaim , technobabble and pain inverter for a nice stun and damage reversal tagged on , zealous blades with a 20% ench and +5 energy inscrip. it was an energy intensive build, but the reclaims from various bits meant it worked really well from what i remember , and warrs meh….i used to batter wars in jq with my sin, without the old falling spider combo

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Balancing nightmare is how I think it was worded.

For as many skills as there were in gw1, the average ones were crowded out of skill bars by op/overtuned ones and then there were the skills that were weak/poor.

Removing weapon restrictions from skills will just end up with over half of them never being used. That’s not to say those skills are bad, just those skills would be crowded off the new op skill bars.

There needs to be some average skills ingame or everyone is going to stack aoe cc/heavy dmg/boon skillbars and make the game less about skill and more about spamming no-brain-hit-everything-get-everything all over the screen.

That`s the point, you COULDN`T run an op build because there were more than enough average ones , you actually contradict yourself on that btw , saying there were too many , but then that they`re needed …oh and don`t remove weapon restrictions because half of them won`t get used..uhm…so what…… give players the choice to use them or not.

You think there`s not enough op boonsharing builds right now ? My life how many more do you want with the revs, guards, druids, mes`s engies ? All of whom are massively op because they’re beloved of anets devs

Bring Back the GW1 Skillsets

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

One of the best things about the original was tinkering with builds , compiling things from your primary and secondary skills to create something to test, either it worked, or it didn`t but at least you`d tried it.

I`m growing increasingly def up with the lowest common denominator, lets make it simple for the kiddies to play build system in this game. Equip this weapon, you can only do this with it …..crap ! Press the same skills repeatedly cause thats all you can do with this, crap !

This is a Sin/Nec build i was working on , just look at all those dagger skills you who`ve only played GW2 . Every class was like this, and once you put one together that worked, you saved the template, all it`d need to reinstate a build, including all the skill stats, was cut n paste the template code in.

Builds for every scenario, every class , different weapons, primaries and secondaries , real gaming .

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We will have to roll back

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Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Far too much stuff in this game is account bound or soul bound , and all of it needlessly . What possible need is there to account bind airship oil , or dragonite ingots ? NONE.
Revert back to the GW1 format, you either used it , in which case it was account bound but you could at least salvage it , or you could sell it. Then all this rollback nonsense wouldn`t have been needed would it.