Showing Posts For Banaghran.7510:
It probably boosts just to a “base” 80, as we are pointlessly expected to play hot maps to get the elite spec.
The trial 80s dont have elite specs and also a single equipment set to choose from which is a bit odd, i would expect atleast a choice of power and condi, instead of just being assigned one of those…
All MMOs suffer from inflation as they all have an infinite money supply, and games like GW2 with a gem store that effectively converts real money into in game gold makes it worse.
Money sinks required to take gold out of the economy only work if they are non discressionary, ie cant be avoided, and the only one that I can think of is repair costs,and maybe waypoint costs.
All others are avoidable.
Would be good to know what the real inflation rate is .
Punishing players for actually playing the game instead of making them waste resources on their own terms is soooo 2006…
If 2g a day per account (roughly the amount people spend on nourishments an hour) threatens to break the economy then we have bigger problems…
You’re the reason games are kitten nowadays. Now get off my lawn.
He is also the reason MMO games now have populations bigger by one ot two (sometimes three) orders of magnitude.
Should have stayed like that. Why buy a game that you don’t want to play?
I don’t understand the question. Those games nowadays are aimed at people like him. In fact, they wouldn’t even exist otherwise. The resource requirements are so high that small populations of the old days would never be able to fund their production.
But if you don’t like it, i’m pretty sure that Ultima Online and Everquest still exist. Not sure if they have adjusted to the new times (they might have), so if you’re really desperate, some of the original MUDs (including the one EQ was based on) are still running as well.
Dont forget Ryzom, where the first mob you meet in the newbie area disarm-locks you, and agressive wolves teleport across the map (insufficient server hardware probably) doing 2h damage with 1h attack speed, to the point that there are community trains just so that people can ever reach waypoints.
I suppose all the players are pro there, all like 200 of them, some people here would probaly feel at home there, their forums are much more vocal against “casuals” :P
A praise to Anet for the HoT's story mode.
in Guild Wars 2: Heart of Thorns
Posted by: Banaghran.7510
Gratz, for me the story is about the unremovable green thing top right and npcs annoying me by callig me commander or egg bearer for absolutely no reason, so i am glad you enjoyed it.
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Banaghran.7510
I’m not sure how your analogy even makes sense at all.
Because it is not trying to say what you think it does, it merely expresses the amusement one (with or without being the clerk) would feel if customers in a hotel would try to convince other customers that the grievances of the latter group are not that important and that they should be happy with the service.
Try going to orr or silverwastes for a similar amount of time, people can get a headache from stress or general annoyance :P
Book shops must love you when you go in and say ’I’m just going to buy the final book in this series, I demand you tell me the whole story up to that point for free as I have no intention of paying for the other books.’
To be fair, authors are mostly competent enough to offer some kind of quick exposition, say character remembers past events…
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Banaghran.7510
Imagine this discussion at the reception of a hotel, where one guest is trying to convince the other that the absence of soap and warm water was not so bad, because there still was electricity, the desk clerk smiling in the corner…
It’s a terrible analogy because soap and warm water are basics, where is legendary weapons are luxuries. More like if they said there was a massage room, and I wouldn’t have made use of it anyway, and they no longer offered it, even though it was still in the ad, That’s more what we’re dealing with here.
Comparing legendary weapons to soap and water isn’t really the same thing as comparing it to an exercise room, or a tennis court. I don’t go to a hotel to play tennis, but I do expect to shower.
Feel free to replace the mentioned issues with more fitting ones, does it make the depicted situation less preposterous to you? If yes, why?
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Banaghran.7510
Imagine this discussion at the reception of a hotel, where one guest is trying to convince the other that the absence of soap and warm water was not so bad, because there still was electricity, the desk clerk smiling in the corner…
This game also has a global TP, not a server based TP. As far as I know, there isn’t another game TP that’s within an order of magnitude of scale of this one.
While it’s structured a little differently, I’d really be surprised if EVE Online’s market wasn’t significantly larger that GW2’s. Their’s is also global, as all EVE players share the same universe (barring China).
Reinventing the wheel is the pitfall of this industry, every developer thinks he is the first and only to tackle a specific problem or have a specific feature.
For example in EVE, they treated offloading skill effect computations and the subsequent caching of the final number (5% from skill1 + 15% from skill 8 …) as a somewhat technological revolution a while back
1. I can buy unlimited items off the Tp without any server limitations- FALSE
2. I can pick up unlimited items into my inventory from the TP without any server limitations – FALSE
3. I can set arbitrary buy order prices at unlimited speed without server limitations. – FALSE
It might be better if you are a bit more specific, these would be true even if there was a limit of 2 billion items for buy and 100 items for sell, ofcourse making you a donkey in the process :P
Dont keep you hopes up, qol issues seem to have very low priority
https://forum-en.gw2archive.eu/forum/archive/audio/I-can-outrun-a-centaur/217736
“Take that!” upon receiving a crit…
While i understand the frustrated wvw and pvp crowd, not everyone is really interested in playing pvp with trash mobs that have quite hefty hps and damage, as the environment has not been tuned just to be difficult, but outwardly punishing, frogs, smokescales, always something to jump one at the cost of 3/4 of hp…
On the other hand, tongue in cheek, we could say that it is within the theme of the game, we are supposed to feel rewarded by heaps junk and powerful and special by dying to some trash mob non-critting us for 10k+.