Showing Posts For Bardes.1870:

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

About Ranger

Ranger’s Problem: Ranger is designed and is supposed to fight together with his pet companion. Thus, rangers “suffer” damage punishment which cause that rangers can just do less damages than other professions. However, pets can be killed easily. As a result, in many situations (such as dungeon runs and boss fights), rangers are often considered “useless”. They lack team support skills and even lack basic damage outputs.

To resolve the situation, please
- Improve pets’ survivabilities
or
- When no pet is available to fight, please provide ranger a tempory buff (called “rage of the hunter” or something) which provide extra damage bouns so rangers can have compete damages.


About Stealth and Penetrate

1.) please only make canines have Stealth penetrate skill.
2.) Allow traps to remove Stealth and provide much longer extra Revealed to the touch-trap-sneaker. (It doesn’t make any sense when you lull a thief to touch your traps and see the thief jump into stealth immediately to cure all conditions and backstab you with full hp again).
3.) provide special effect to the professions who can stealth. For example, rangers regain Opening Strikes when they stay in stealth long enough (3 seconds, not require a grandmaster trait); mesmers can create a clone when they leave stealth; or engineers can recharge their skills faster when they are in stealth.


About Pets and summons

I think pets and summons all need some spcial abilities which are not only for better surviabilities but also for more significant differences. The following pets and summons I mention will just be examples; and it doesn’t mean those I don’t mention need no improvement.

Rangers pets
- canines gain stealth penetrate
- bears gain knockdown skill
- spiders immune to poision
- birds can evade very often when they are hovering.

Rangers’ spirit
- moveable
- Sun spirit immunes to burning

Nec’s summons
- All immune to fear

Engineers’ turrets
- Become object and immune to conditions.

Guardians’ spirit weapons
- All have attack skill (at least one) and support skill (at least one)
- These summoned weapons are based on guardian’s mind. They aren’t like rangers’ spirits whose origins are from nature. Therefore, I think, maybe we can do something different to these spirit weapons.
For example,
1.) Only provide 1000 hp to these weapons
2.) But make them immune to all attacks and conditions
3.) They can be damaged only if the summoner, guardian, is damaged. (exp: when guardian suffers a 1250 damage attack, a summoned weapon suffers 125 damages.) So the tougher guardian is, the longer these summoned weapons can exist (before expire).
4.) They can share the damages if more weapons are summoned. (exp: guardian suffers 2000 damages — 1 weapon suffers 200, or 2 weapons suffer 100.)


About steal

Make some steal slots (F2~F4) for thieves. ’Cause currently it is annoying that thieves must USE previous steal before they can use the steal skill again. If there are these slots (F2 ~ F4) then thieves can use F1 whenever they can and decide when to use the steals.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

About Warrior,

Make F2 and F3 — Allow players to decide how many bars of Adrenaline they’re going to use.

About Ranger,

1.) Shouts all have too long CD (compare with Warrior and Guardian)
2.) GIve all shouts effect to influence player (like what warrior and guardian can do)
3.) Better damage radius for traps.

Pet
1.) Combine F3 into F1 — Let F1 simply reflex pet’s situation (if pet is attack, F1 shows “stop attack”; if pet isn’t attacking anything, F1 shows the “attack” mark.)
2.) Make F3 another useable (desided by player) skill.
3.) Pet inherent passive (better survivability)-- for example, spiders hae poision resistance.
4.) More pet skills — (differentiation, for example, what’s the difference between hawk and falcon?)
5.) Pet slot skill — Allow players to decide which skill should be their pets’ F2 or F3.

Spirits:
1.) Spirits can move without trait. (Maybe traits can make them move faster)
2.) Better survivability (more hp or higher armor)

About Engineer

Rifle and pistol
1.) Increase Range — Rifle to 1200 and pistol to 1000. The weapons currently are just sigil providers and are nearly nothing better than kits.
2.) Combine Rifle 3 and 4 — These 2 skills are jokes. Look at Ranger’s longbow 4. It doesn’t have the “self-knock-down” effect and is obviously much more effective.

Turrets
1.) They need better survabiility.
2.) Change the Detonate to slot skills (so players can use their belt skills even if turrets are set) — For example, Healing Turret → Cleansing Burst → Detonate Healing Turret.
3.) Traits to make turrets floating (be able to move slowly).

About Guardian

Spirit Weapons
1.) Provide 2nd effect — For example, bow attacks; shield does Bash; Sword provides Retaliation; and hammer gives Stability
2.) Need better survivability.

About Thief

1.) Better traps. (Caltrops can neraly outperform all the traps, and it doesn’t even belong to trap skills)
2.) Death Blossom (d/d 3) also needs some improvements. There is long pause while using this skill; and the dodge check is terribly aweful — you got knocked down or interrupted in air (where player expects the thief is dodging) very often.
3.) Unload (p/p 3) costs many but does not so many damages.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

More thoughts….

Balance within a profession.

1.) Find the balance between weapons, main hand vs main hand, offhand vs offhand.
Please ask yourself “why players don’t like this weapon” “why this skill is blamed so much”. before you’re doing balance.

For example, warrior can have longsword or shield to be his offhand weapon. While you look at the skills, I doubt that there is any who’s going to choose shield. More damage can be done by sword; sworders can block projectiles more often and longer duration (in total, within 30 seconds which is the CD of Sheld block)

2.) Once you provide basic balance to weapons, then it will be easier for you to orgainse utility skills and traits.

Weapons upgrade from exotic to ascended

in Suggestions

Posted by: Bardes.1870

Bardes.1870

The weapons here are not general craftable gears or drop loots, but those forge weapons such as Whisperblade and Infinite Light.

These weapons cost much more than craftable weapons and maybe even more than ascended weapons. They deserve some upgrades (or some upgrade ways) to match the materials they required.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

About cast ground targeting

  • For example, if I want to cast a 1200 range 360 radius AoE on a target which may stay at 1550 range, it sometimes is inconvenient to place the targeting circle to the margin.

IF, the ground targeting can be simply improved to be able to automatically judge the farthest range and cast spells on the location — even if the targetet is out of the spell range — many things will become more convenient.

Since you’re doing balance issue …..

May I ask if we can have “chargeable” skills? There are so many skills/spells which have incredibly long animation times such as Dragon’s Tooth and Protector’s Strike. Their paper numbers may look powerful; however they are not that useful in PvE and are <beep!> in WvW and PvP. The key is simple: those skills are too slow. Why don’t you make some chargeable skills so players can tap them for instant usefulness or charge them for more powerful effectiveness.

Balance — about warrior

  • When can we warriors decide how many bars of adrenaline to spend? Why not make F1 (spend 1 bar), F2 (spend 2 bars) and F3 (spend 3 bars)?
  • Hundred Blades …. I seriously think it should be brust skill but not just a greatsword skill 2.
  • Cleansing Ire (trait). People like longbow more recently becuase it always works on longbow brust. It won’t work on other brust skills when players miss or are interrupted.
  • Imbalance between traits (This is actually a cross-profession issue. There are many similar situation within each profession)

ex1: Deep Cuts (50% bleeding duration) vs Hemophilia (20% bleeding duration)
While warriors’ sword provide basic 8s bleeding and nec’s dagger provide basic 4s bleeding, don’t you feel that these 2 adept traits (Deep Cuts and Hemophilia) are compeltely imbalanced? (especially nec are considered that they are good at applying conditions)

ex2: Slashing Power (increase 10% dmg for both greatsword and spear) vs Blademaster (increase 10% critical rate for sword skills). While Slashing Power can fully affect 12 skills (including brust), Blademaster can only affect 4 or 6 skills (offhand difference). Do you really think they are as valuable as each other (both are master traits)?

About Ele

  • There is no trait for Focus and most focus skills are <beep!> (there are more suggestions and complaints in ele forum.
  • About traits. Please don’t force players to invest 30 Arcana for basic survivability. Could you please mix them up? Change Arcana line to make it more focus on Attunement and attuning; and move some origin Arcana trait effects to elemental lines.

Really, please provide more multi-usefulness traits such as Two-Handed Mastery (Guardian) and Right-Hand Strength (Guardian), less arguments will exist.

Focus. Make some noise!!!

in Elementalist

Posted by: Bardes.1870

Bardes.1870

In my opinion …..

Fire 4 — need much higher direct damage (think about the Pot of Burning Oil in Fotm); bigger area or burn out foes’ buffs are both good too.

Fire 5 …… please remake it. Simply creating a firey aura makes it a haha-power. It can be more aggressive, for example, create a lava spot which provides stability and fire aura per pulse and also damages foes within melee range.

Ice 4 — please remake it. Low damage with 3s chilled and 25s CD? C’mon ….. If Focus is defined to be a defensive weapon, then this skill can be, for example, widely freeze ground. Anyone stands on the icy area suffers chilled per pulse and is unable to move — if he trys to move, he may slip (randomly).

Ice 5 — Look at Meteor Shower (staff fire 5) which has 30s CD and amazingly big area. Please make focus 5 become Comet Rain or something. It doesn’t need to do damages as good as Meteor shower-- just allow ele focus users to continuously interrupt foes’ skills in a wide area.

Air 4 — It is ok. But personally I perfer it can follow caster.

Air 5 — the CD is too long and knock-down is nothing. Personally, I perfer, for example, create some small tornados which go random path. People touched by the tornado will be knocked up and knocked back. Tornado does no damage but people may suffer fall damages.

Earth 4 and 5 are both fine.

Griefing WvW JPs

in WvW

Posted by: Bardes.1870

Bardes.1870

It is absolutely intended that you can fight people in the JP. The fact that so many people are piling into the map to get the achievement is good for any and all of you who are capable of laying the smack down on them, and, if they manage to fight back is hopefully going to encourage some of them to stick around and play WvW. If you don’t want to get killed by other players, don’t play WvW. Plain and simple. The achievement isn’t required for getting the meta-achievement on purpose.

Excuise me, does this offically mean “PvEer who isn’t good at PvP should not go to WvW to get the JP achievement.”

Allowing pvp in a JP where there are dark room and mass traps is not just risky, but frustrating people.

if you really want to encourage people to join WvW, make different JP for each keep. This way will encourage people to help their server to defense their own keep or try to occupy other keeps.

I seriouly think the “risk” is bs and unnecessary — there are better ways to encourage people to join wvw.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Bardes.1870

Bardes.1870

[snip]

Well, all you said require 150 trait points, 0s CD weapon switching, infinite initiative points and also 4+ weapon skill sets.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Bardes.1870

Bardes.1870

More PvE feedback ….

About Steal

  • It is interesting. However, it is much less effectiveness and has much less ultization rate than other classes’ special mechanic.
  • Firstly, its cooldown is too long.
  • Secondly, it’s not convenient — in my opinion, thieves should be able to keep what they stole. Using stole should not conflict with Steal itself. For example, give thieves F2~F4, when thieves steal, what be stolen will put into F2~F4. Thieves can decide when and where to use those stoles.

About Venom

  • Most of them are useless due to the number of attacks. ‘Cause the effect durations are too short and each attack just refresh but not stack with previous effect. If there are many foes, the effect of venom are jokes; and in 1v1 battle, the effects will just be wasted due to thieves’ fast attack speed — unless you stop doing damages.
  • Venoms need some changes. For example, strongly decrease the duration of Venom, but with unlimited number of attacks during the duration. Or, for example, all venom have only 1 attack chance, but the duration of effect should be increased significantly.

About Dual Pistols.

  • Vital Shot probabely is the worst ranged skill 1 in all classes — slow attack speed, low damages and short condition duration.
  • Body Shot costs too much, especially the vulnerability (in both the duration and effectiveness) is not significantlly useful. Providing it cripple can make it look better.
  • Headshot …. what can I say about this skill. It probabely is designed to interrupt foes charging. However, it costs too much and thief doesn’t really have the chance to use it (incorrect timing). As a result, it is rarely used. Using it in pve means you have too many initiatives so you can just waste it.
  • Black Powder. The description says “Fire a black powder shot ….” So, why can’t thieves decide the location? Its currently function (PBAoE) is seriouly less useful and less convenient than Smoke Screen; Smoke Screen can even block projectiles. Worse is ….. this ineffective skill costs 6 initiatives !!

Abouth Stealth

  • Please fix channeled powers. Those powers should not be able to trace a stealthing target (also, channeled powers should be stopped automatically if the targeted target is moving to attacker’s back).

(edited by Bardes.1870)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Bardes.1870

Bardes.1870

About D/D in PvE

  • The pause after Lotus Strike is too long
  • Double Strike, Wild Strike and Lotus Strike are all single target skills. However, in 1v1 battle, dagger thief doesn’t really have better performance than sword thief. Those dagger skills might require bleeding.
  • Poison from Lotus Strike makes Spider Venom meaningless. Again, giving Lotus Strike bleeding seems more effective …. and maybe more reasonable.
  • The most inconvenience of Death Blossom is that after using this skill, all the enemies are behind thief. The hotkey to change facing direction doesn’t 100% work when your character just finishes the DB animation. It will be much more convenient for players if thief can directly face the targeted target after using DB.
  • Dancing Dagger. I personally don’t mind its damage nerf. But I feel really sick about its cost, especially when there is only one target. The description says that thief throws the dagger and it will return to thief — is it possible that making some checks, if the skill doesn’t hit max targets, thief can gain initiatives back. ex: hit 3 gain 1 back, or hit 1 gain 3 back.
  • Cloak and Dagger. It doesn’t make any sense that thief still need 6 points to use this skill during Revealed debuff. If the thief is “Revealed”, C&D should just be considered as a heavy damage single target skills and should cost less than 6.

Is it true?

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

All I wanna say are….

<beep!> <beep!> and <beep!> to Nexon and the pre-Nexon manager ….

Bring your stupid strategies back to Korea and don’t try to pollute GW2 again.

Chris Whiteside on the Lost Shores and Beyond

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Hi All,

Thanks for your feedback we really appreciate it. I would like to take the opportunity to answer your questions in an AMA on Reddit on Monday 26th (12pm PST- More details to follow) to talk about recent updates to the game and our philosophy for Guild Wars 2 moving forward.

Please keep in mind that there we are about to begin the Thanksgiving holiday in the US and are out of the office (and likely in game) until Monday. Happy Holidays everyone!

Chris

Good, I’ll simply wait and see.

However, please keep in mind that sometimes the more important things are how players feel, not what you think which are better for players.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Quoting you both as you both make the same argument, essentially, and miss the same issue.

The issue is not with -current- content. No Ascended gear is required to finish every dungeon and kill every boss currently walking Tyria.

The issue is with -future- content. It was stated, when Ascended gear was announced, that Agony (and thus Agony resist) was something that would be involved in content going forward. It was not stated, one way or the other, if it would be required to even attempt future content, and it therefore becomes a simple question: grind Ascended and Agony resist now, so you are ready for the new content no matter what, or wait and see if it will be required, and hope that, if it is, enough other people waited that you can get groups to grind it out.

It is true that as of this moment in time, the grind heavy gear is not required to see any of the content in the game. But we don’t know when or if it will be, and Anet has not said one way or the other. A lot of folks saying it is required are basically taking the cautious path, assuming it will be and preparing for the worst.

The issue with this is that ArenaNet could have easily made this content require Agony resistance from the beginning as well, by making it some Mystic Forge thing and introducing Agony at fractal level 1. They didn’t; heck, they even made it so low levels can participate. Exotics aren’t even a requirement for the early difficulty levels. If they didn’t do it now, why do you think they’re magically going to start doing it in the future? None of the content in GW2 has been restricted like that. There is zero indication of ArenaNet ever restricting content like that, and it’s simply not helpful to base your argument on an assumption that they’ll magically start doing it.

AHHAHA You really think they did that for the players? Its just there to draw out the content, an additional carrot on another stick. Oh you want to see what agony is like? Hit me up 10 levels.

The Agony mechanic wasn’t introduced at the start of the dungeon so that everybody can experience the content. While one of the goals of the Fractals of the Mists dungeon was to provide some difficult content for players looking for a challenge, we also wanted the dungeon to be available for everybody to experience. While getting far into the dungeon requires agony resistance from ascended gear, the content was designed to provide challenging content, and to allow players to choose what difficulty they wanted to play at.

As for ascended gear, to reiterate what Chris has said (https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside), it’s not intended as a treadmill, but rather as a tier of rewards that can help bridge the gap between Exotics (a few hours of effort to acquire a piece) and Legendaries (hundreds of hours of effort to acquire one). They’re currently only available in the Fractals of the Mist Dungeon, but we’re going to be adding new ways to acquire them, both inside of WvW as well as elsewhere in PvE.

  • Agony provides gate.
  • It is obvious that you do not need to push out ascended for resist of Agony. What you did in GW1 — allow players to apply buff on their equipment — was good enough for you to develop “harder” contents.
  • About the fractal level, I have no idea why you need to set limit to prevent low fractal level players to do higher fractal content while there are already a lvl 80 limit.
  • I cannot understand why you can’t provide sidekick-like system to make low fractal players have less rewards from high fractal contents.

You ideas might be right. But how you develop and what are provided to us are completely disaster.

About what Chris said

  • You’re all biased.
  • The ascended gears means — if one wants legendary gears, now the efforts he needs are actually “the time to acquire ascended gear pluses the time to acquire legendary gear”. I do not think what you provide can resolve any problem you mentioned.
  • As a result, your patch brings in the treadmill. It doesn’t matter how and what you thought. Players think and feel it’s treadmill.

Again, maybe you designers didn’t mean to do such thing; but the results, the patch, make people believe that you’re lying.

One Time Events: Keep Them!

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Posted by: Bardes.1870

Bardes.1870

Is it hard to make a event existing 24 hours and each player can only be allowed to loot reward once?

Maybe, since they only left 2 developers to test skills and traits ….

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

This is something that existed prior to ascended gear, and was something that we saw happen all the time in GW1, even without any sort of gear progression. Some players, typically people who play the game a lot, tend to only want to play with other players that play like them. They require some sort of proof to get into their party, whether it be displaying your Lightbringer Title, equipping or linking some type of gear, or using some other method of showing that you have already done and are experienced with the content. While ascended gear might be the new excuse, this behavior happens regardless.

While this is not really something that we want to encourage, players do have the choice to play the game in the way they want. We can’t force those players to be all-inclusive in who they invite to the parties they create, and to be honest, doing so would probably make people even more unhappy than they are now, and lead to a lot of undesirable behavior.

Well, the situations became worse because your plans and the new patch led to the results. I’m sorry, but what you did DO encourage more players to discriminate against those who are not “qualified”.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

About dungeon

  • In general, they are interesting.
  • The level check sux. It significantly makes people to behave “if you sux (not have enough level), I’m not goint to party with you”.
  • Agony, a gear check system, sux.
  • The rewards are not good enough. If I can only play 2 hours a day, I can earn a piece of exo dungeon equipment in 3 days; I may be able to gain a exo temple armour in 10 days by karma farming; but I probabely need a month to gain a tiny Prototype Fractal Capacitor.
  • I hate grind.

About Ascended gears

  • They are unnecessary.
  • We don’t see the wall (or gap) you mentioned is mitigated. The worse is that people now need extra resources for ascended gears.
  • What are the other sources of ascended gears?
  • I hate grind to top. DO NOT FORCE ME TO DO IT.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Bardes.1870

Bardes.1870

http://www.reddit.com/r/Guildwars2/comments/13ccl4/mystic_forged_a_quiver/

Just 1 day, someone already has a pink(red) backslot equipment.

Hopefully Anet has good schedule and does not underestimate the ability that how fast players can get upgraded-stat asc gears. ’Cause soon, those who had nothing to do will have 2 asc rings and asc back.

Well, I admit I’m wondering when you will break your promise again — to announce T2 ascended items.

Once again proving that the “Content Locusts” will devour any content placed in front of them faster than the developers could ever hope to predict.

So, Chris Whiteside was telling the truth. They have no plans to trot out new treadmill gear every three months, because they don’t know now fast the locusts can consume the content. Every couple of weeks should do it.

Ha ….

Maybe we can bet when they will decrease the needs of Fractal Relics or increase the drop amount of Fractal Relics …. when they can no longer carry the pressure from casual players.

(edited by Bardes.1870)

guildmate already has an Ascended Backpack

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Posted by: Bardes.1870

Bardes.1870

If they keep their promise, those legendaries will have the same cap with ascended items. So where is the “gap between gears” they mentioned?

They’re not talking about a gap in stats. They’re talking about a gap in a goal / progression.

Exotic armour and weapons were laughable easy to get (this coming from someone who plays 4 hours or less a week), so they needed to introduce another short-term goal in the meantime while people worked on the Legendary weapons, and for those who didn’t want Legendary (Named Exotics also had quite hefty requirements).

I’m not saying they should have raised stats or whatever, but that’s sort of what they mentioned in the Ascended gear blogpost:

“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.”

If they pull this off right, people should be able to work towards their Ascended gear without compromising their progress for Legendary gear.

I did not say stat gap, did I?

Thing is simple. No matter what you’re wearing, full set exo or full set asc, what you need for legendaries are fixed.

So what’s the meaning of asc gears? To let those who have spent too much time online and have already felt boring have something to do?

Yeah, 1 day to gain backslot asc gear, Anet’s wonderful plan would allow those boring guys to enjoy 20 more days ….

Perfect plan ever ….

guildmate already has an Ascended Backpack

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Because it’s a middle step between Exotics and Legendaries.

There is no legendary armour. There are no ascended weapons.

So how exactly is it a “middle step”…?

“We will slowly add the remaining ascended gear items and legendary items in future”

Ascended weapons and other Legendary items (which could mean armour, since they used the word ‘items’ and not ‘weapons’) will be coming later. They said they’re spreading the release of Ascended items out so people have a chance to get the previous items first.

If they keep their promise, those legendaries will have the same cap with ascended items. So where is the “gap between gears” they mentioned?

Assume you need 3000 acient woods for one legendary.
The “gap” from exo to legendary is 3000 acient woods.

Now there are ascended gears, so most people will follow exo→ asc → legendary

Assume you need 1000 acient woods for one ascended
So if someone really follows the exo→ asc → legendary to upgrade his equipment, he’ll actually need more acient woods (4000).


So do ascended gears resolve anything? For players, the answer is obvious. Players need more time to grind; and the “gap” Anet mentioned will never be disappear or decreased. For Anet, maybe, ’cause more will pay for gems to transfer gems to gold. Anet can earn more money. However, those incoming money will base on tottering reputation ….

Well, all above are just my personal opinion ….

Why weren't Warriors nerfed?

in Warrior

Posted by: Bardes.1870

Bardes.1870

The most well-known reason — this is Guild War(rior)s 2.

guildmate already has an Ascended Backpack

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

250 T6 mats
50 Ectos
24 skill points
1 Mists essense

This is easy to obtain? Considering you still need an infusion for it and it is a single item slot?

Quick calculations, before prices have even sky-rocketted, show that this would cost you 60 gold for one item using Powerful Bloods and Ectos each at 20 silvers, which both are higher than right now.

Add in the fact that drop rates have been obliterated and this will soon cost 100g+ and it will be 100g that is insanely difficult to gain, as if it wasn’t already.

If you have enough credit, gold is nothing for you.

Maybe this is the reason that Anet think asc gears are fine. Someone will eventually pay — when they are out of patient.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Bardes.1870

Bardes.1870

http://www.reddit.com/r/Guildwars2/comments/13ccl4/mystic_forged_a_quiver/

Just 1 day, someone already has a pink(red) backslot equipment.

Hopefully Anet has good schedule and does not underestimate the ability that how fast players can get upgraded-stat asc gears. ’Cause soon, those who had nothing to do will have 2 asc rings and asc back.

Well, I admit I’m wondering when you will break your promise again — to announce T2 ascended items.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

At least they havn’t started level increase yet lol. We just need to rememebr that it is an armour level:

White, Blue, Green, Yellow (Rare), Exotic, Infused and legendary.

Look on the bright side it appears that it will not change after this. How can it?

It won’t stop changing until they run out of colors.

Uh-oh.

http://wiki.guildwars2.com/wiki/Dye

Well, they have 21+181+116+19 dyes.

So don’t worry about running out of colours, it is impossible.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Why does Anet hate mesmers so much? Lol

Because those who were killed by hiding-behind-wall Mesmers’ illusions hated mesmers.

Phrases you'll never hear in GW2:

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

“Nerf Warrior”

What? You say you’ve heard this? Don’t worry, it will never be done ….

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

A treadmill implies it’ll keep going. If you read the blog post, they say that they intended to add one set. Ascended gear. One set = a step, not a treadmill.

They also stated that the harder to obtain “rarer” ascended items will have added +Agony residence. So apart from the original items (which have also been stated to be attainable outside of the dungeon in the future), there is no need to keep repeating the content to get better ascended items unless you want to.

Completely optional; once the full compliment of Ascended items have been added to the game, PvE and WvWvW, then unless you want extra +agony resistance, which is only useful in that one dungeon, you never have to set foot in dungeons.

It’s one extra set, that contains a slot that has the potential to add repeatable dungeon content for those that want to improve their +agony resistance and infusions, whilst not alienating those that don’t want anything more than a basic set of ascended gear but have no intention of running a dungeon, because if your not running the dungeon then the gated agony additions are entirely irrelevant.

They clearly stated that their goal is to create an extra level of progression between Exotics and Legendary items. Not keep creating better and better tiers. The ascended items contain a slot that is only useful in a repeatable scaling dungeon, giving repeatable content for those that enjoy that. The post said it will be obtainable in other ways, meaning you never have to set foot in that dungeon once extra avenues are introduced to get the gear.

It is purely horizontal and actually quiet clever. Introducing a set of gear with a slot that allows entirely optional extra content if people want it.

Having said all of that. I still cannot work out why it has a stat increase

Well, they said exo would be the cap …. do you really believe the whole plan is just a step?

If they can make a new tier for those who are boring and need something to grind, they will NEED to make another tier for those people again.

Yes, the first time I read it , it sounded convincing. But this is not the complete picture. Difficulty of the content is balanced against the current gear tiers. Adding another tier on top of the current ones, either means that existing and planned content will become easier then originally intended. Or they will make existing content more difficult to counter that.
I expect at least that planned max lvl content will become balanced towards the new planned tiers. This is gated content imo. It might be not the same steep slope as in other MMO’s , but the principe is the same.
Yes, no one forces you to go for this new gear tier. But then no one forces you to equip any tier to begin with. You can already chose to die all the time if you want.

Seriously, there are so many ways to make people to “have something to do”.

If Anet wanna create a new set of gears, it is possible that the cap remain the same. They can make some ascended gems. Players need to grind these gems to create special gear. For example, a condition/healing/+magic find ring requires primary condition asc gems, secondary healing asc gems and secondary mf asc gems. From this way, no cap will be broken. There are just more customizable geras.

Cap doesn’t need to be broken, but they are breaking it. For me, the blog post and what posted by Chris were just all excuse. It seems they are trying to persuade not only the raged users, but also themselves.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

A treadmill implies it’ll keep going. If you read the blog post, they say that they intended to add one set. Ascended gear. One set = a step, not a treadmill.

They also stated that the harder to obtain “rarer” ascended items will have added +Agony residence. So apart from the original items (which have also been stated to be attainable outside of the dungeon in the future), there is no need to keep repeating the content to get better ascended items unless you want to.

Completely optional; once the full compliment of Ascended items have been added to the game, PvE and WvWvW, then unless you want extra +agony resistance, which is only useful in that one dungeon, you never have to set foot in dungeons.

It’s one extra set, that contains a slot that has the potential to add repeatable dungeon content for those that want to improve their +agony resistance and infusions, whilst not alienating those that don’t want anything more than a basic set of ascended gear but have no intention of running a dungeon, because if your not running the dungeon then the gated agony additions are entirely irrelevant.

They clearly stated that their goal is to create an extra level of progression between Exotics and Legendary items. Not keep creating better and better tiers. The ascended items contain a slot that is only useful in a repeatable scaling dungeon, giving repeatable content for those that enjoy that. The post said it will be obtainable in other ways, meaning you never have to set foot in that dungeon once extra avenues are introduced to get the gear.

It is purely horizontal and actually quiet clever. Introducing a set of gear with a slot that allows entirely optional extra content if people want it.

Having said all of that. I still cannot work out why it has a stat increase

Well, they said exo would be the cap …. do you really believe the whole plan is just a step?

If they can make a new tier for those who are boring and need something to grind, they will NEED to make another tier for those people again.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

I wish someone would go through 140 pages of this and add up the number of unique responders not agreeing with the change compared to those agreeing. Too bad I have a full time job!

The vast majority of the ones agreeing are not posting, they just had a smile after reading the news and are playing.

I’m one of those people who welcomes to ascended gear. The reason is simple, it gives me a new goal to work toward.

I’ve reached the end’est (yes I made up a word) game you can possible be at.
-I’ve done sPvP to rank 28
-I’ve got 2 lvl 80 Characters
-I’ve got the commander tag
-I’ve got full exotics for both my characters
-I’ve got a legendary weapon

For me the only things to do now are: sPvP or WvW.

This ascended gear patch will give me a reason to do more PVE and also gives me a new goal to work towards

Once you get full set of asc gears …..

well, I can foresee the Tier 2 ascended gears are waiting for you ….

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

What would make me happy is if they gave ascended armour the same stats as exotics and just added an infusion slot-ta da!
you can mitigate agony, don’t create power creep and introduce new mechanics via infusion slots without alienating your players.
Win win.

Wrong wrong.
That would make ascendant armor inferior as it can´t be upgraded with sigils&runes.

Infusion is useless outside of the Fractal, thus all the alienation is uninformed and overhyped.

Who told you they can’t be upgraded with sigil and rune?

The effin´ pink ring.
The only real fact that kitten pic is good for, and those kittening vague devblogs

Again, where did you read that the Infusions won’t be able to affact general PvE or WvW?

Nothing you posted were mentioned by blog post or Chris.

Again, where did you read that it will?

“Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward.” — by Chris Whiteside – Studio Design Director

He mentioned PvE, WvW and PvP. However, only PvP which won’t be affacted was mentioned directly. If Infusion won’t affact PvE or WvW, he would have said them as well; but he said nothing. In other words, infusion CAN affact PvE and WvW.

(edited by Bardes.1870)

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Generally people do not like to be lied to. I don’t see why this is so shocking.

You don’t get my point… I don’t think they were lied to.

How is the pink ring making their exotic armor any weeker then before?

For me trademill and adding a purple ring once a month are just two different things. Are you shocked that I’m thinking this way?

From blog post
“Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.”

While 1 asc ring is already 8% better than exo ring, any logical prodiction can lead to a result — full set asc gears must be better than full set exo gears; and it will happen eventuallly.

More question, once those boring, asking for more things to farm players have full set asc gears, what can Anet do then?

Yeah, Tier 2 asc gears ….. then welcome to another wow-like treadmill world.

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

What would make me happy is if they gave ascended armour the same stats as exotics and just added an infusion slot-ta da!
you can mitigate agony, don’t create power creep and introduce new mechanics via infusion slots without alienating your players.
Win win.

Wrong wrong.
That would make ascendant armor inferior as it can´t be upgraded with sigils&runes.

Infusion is useless outside of the Fractal, thus all the alienation is uninformed and overhyped.

Who told you they can’t be upgraded with sigil and rune?

The effin´ pink ring.
The only real fact that kitten pic is good for, and those kittening vague devblogs

Again, where did you read that the Infusions won’t be able to affact general PvE or WvW?

Nothing you posted were mentioned by blog post or Chris.

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

What would make me happy is if they gave ascended armour the same stats as exotics and just added an infusion slot-ta da!
you can mitigate agony, don’t create power creep and introduce new mechanics via infusion slots without alienating your players.
Win win.

Wrong wrong.
That would make ascendant armor inferior as it can´t be upgraded with sigils&runes.

Infusion is useless outside of the Fractal, thus all the alienation is uninformed and overhyped.

Who told you they can’t be upgraded with sigil and rune?

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

“available through all sorts of content around the world” – by Studio Design Director

So where and how you got your exo gears, you’ll get asc gears from them then.

I don’t get it…

You might get them from drops, chest loots, dungeon tokens (new dungeons) or maybe crafting as well.

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Why does everyone seem to miss the “This new rarity type falls between Exotic and Legendary on the spectrum of rarity”?

Remember that legendaries (For the average player at least) take months to obtain…

The riskless way is — full set of legendaries. Then you no longer need to fear Anet to break their promise (such as the forcasted Tier 2 ascended gears ….) again and again.

….. unless there will be T2 legendaries ……

I think that some of you are just overreacting

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

One more thing… Does anyone know how is the ting acquired?

Maybe it is free in some vendor? Or 100% drop after killing certain boss?

It’s just to many it “CAN BE BAD” and to few it “IS BAD”.

“available through all sorts of content around the world” – by Studio Design Director

So where and how you got your exo gears, you’ll get asc gears from them then.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

I am worried about this:

all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons

they said they will add more exciting rewards to have a proper progression for players from exotic up to legendary.

In my opinion this means that there will be a progression toward legendary quality gear so at the end we will probably have a bunch of players, equipped with legendary items, stronger than others. Realistically those who can spend more time/money in the game will be rewarded better than those who can’t, and that’s exactly the opposite of what ANet told us before release.

Maybe ANet is aiming to a Pay to Win system.

Please, devs, ask directly to this simple question:
a character in full ascended gear, will have a greater stats bonus than an exotic geared one? (including runes, gems, slot upgrades and so on.)
Thank you.

They said there will be more legendary equipment. So what you need to gather will be full set legendary. Then no matter if there will be T2 acended or T3 acended, your legendary gears will automatically be upgraded to the top.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Bardes.1870

Bardes.1870

Welcome Hamsters, here are your treadmills.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Yes, but it isn’t even a -huge- stat gap. Not to mention they are going to release it in stages and not all at once.

The complaints about it were -mostly- based around the fact that people -thought- it would result in a gear treadmill. That isn’t the case, as they have pointed out.

Now if you’re going to make that big of a deal over a tiny stat difference then -wow-, just -wow-.

[img]https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png[/img]

Our issue, comes from the fact that they broke their promise. What is to stop them from doing it again when it suits them?

None.

Though Chris Whiteside, the Studio Design Director, posted “We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on”, but what I expect is “We will never add any new tier of gear again”.

If the old promise can be broken, “Our goal is not to create a gear treadmill” (also posted by Chris Whiteside) seems like a strong sarcasm.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

If you NEEDED ascended to even try, it’d be impossible because we don’t get a full set right away, and you get rings in the dungeon.

Sure. But let’s say RL forces a break from the game and you come back six months later to the next patch with the next dungeon, that does require the gear. Now to get back on the treadmill you’ve got to run the previous dungeon no one wants to run anymore because it won’t drop anything they want.

Welcome to gear treadmill hell, GW2 was meant to be free of this nonsense.

Stop using slippery slope arguments.
They’ve said they aren’t going to add more tiers.

The thing is, they said they will not add any more tiers before. Now they say that after this, there will be no more tiers. What is stopping them from, in 6 months time, from adding a new tier, saying there will be no more new tiers after this. Etc, etc.

This is a slippery slope.

The designers need tips such as “No thinking about Treadmill” or “No touch stat cup” on their screen and discussion board.

New content, no thanks

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

New contents are fine to me, but new Tier gears …. no, thank you.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Bardes.1870

Bardes.1870

vysaek.8290 – you must have missed where i also said “from what I read on the blog post this is what it looks like”

There is information out there, and the information doesn’t look promising. Hey at the end of the day its a FTP game that I enjoy playing with the family. One of the reasons we decided to play it was no gear progression. if that changes and gear progression becomes the norm, we will just find another game, or something else to do.

No one is “raging” stating an opposing opinion is just that, stating an opposing opinion. Sitting back and not saying anything, considering we enjoy playing, would accomplish nothing.

There is information, ok. But the WHOLE information or only a tiny bit?

And what does acomplish stating an oposition in something you dont fully dont know? they only added a preview of what it is going to come and you are all jugding it event without knowing the whole thing! Even without testing it! Its like a baby cry for eating something you dont like, and you event had a taste yet.

There are too many mmorpg doing this or similar systems. Many “haters” here have already tasted enough.

You cant use that “hate” to attack something you even dont know yet at the full. You may have your reasons to have that fear, but it does not give you the right. I prefer to wait and see, and then jugde.

You’ll see GW2 become more and more WoW-like and also realise how other mmorpgs were killed .

*shrug

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

vysaek.8290 – you must have missed where i also said “from what I read on the blog post this is what it looks like”

There is information out there, and the information doesn’t look promising. Hey at the end of the day its a FTP game that I enjoy playing with the family. One of the reasons we decided to play it was no gear progression. if that changes and gear progression becomes the norm, we will just find another game, or something else to do.

No one is “raging” stating an opposing opinion is just that, stating an opposing opinion. Sitting back and not saying anything, considering we enjoy playing, would accomplish nothing.

There is information, ok. But the WHOLE information or only a tiny bit?

And what does acomplish stating an oposition in something you dont fully dont know? they only added a preview of what it is going to come and you are all jugding it event without knowing the whole thing! Even without testing it! Its like a baby cry for eating something you dont like, and you event had a taste yet.

There are too many mmorpg doing this or similar systems. Many “haters” here have already tasted enough.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Bardes.1870

Bardes.1870

I don’t understand why so much rage.

If you see numbers, you’ll see that item progr. is null. I mean:

https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-ES.png
Ascended ring: Base of exotic stats + extra stats from jewel / Infussion slot that would NOT give you extra stats instead of AGONY RESISTANCE.
Exotic ring: Base of exotic stats/ Extra stats from jewel

What’s the difference between those 2 rings when ascended ring is UNIQUE equipment? +5 power + 5 precission? WOW, I’M INVINCIBLE!

Sorry, but am I’m the only one that sees:
+50, +50, +10%, +18, +18 + Open slot on ascended
+48, +48, +3% + filled slot on the uniquie

That are +136 stats and 10% against 96 stats + 3% making this item around 33% better. I wouldn’t call this a slight increase.

Oh yes, wait, 10 points (5+5) that would increase a… 0,5% the power of your char? So much progression!

And that open slot is for dungeon and useless out of it. Didn’t you read?!

10 more points and 3% better magic find for one ring.

You may be able to have 30 more points and 9 better magic find from 2 rings and back slot.

If you also consider that there are actually 5 jewelry slots, 6 equipment slots and weapon slots ….. you’ll not “just” have 10 more points but 100~ 200 more points. You don’t even need to discuss the “for dungeon only” slot. New gears will just be better than old ones.

As says a friend of mine: OH LÀ LÀ LE GARAGE! 3% magic find! I found lost lands of Atlantis!

Man, I just can say I laughed so much i began to cry. Nope, the item marks clearly “UNIQUE”. This can be readed as two ways:

1.- You can only carry 1 ascended item
2.- You can only carry 1 ascended item with that name.

Can you, please, stop being drama queens and don’t cry me a river?

From official blog
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/?utm_source=client

“Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.”

Provide your information source, or I’ll believe that Anet clearly said that there will be full set Ascended gears. The backslot and rings are just the beginning.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

I don’t understand why so much rage.

If you see numbers, you’ll see that item progr. is null. I mean:

https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-ES.png
Ascended ring: Base of exotic stats + extra stats from jewel / Infussion slot that would NOT give you extra stats instead of AGONY RESISTANCE.
Exotic ring: Base of exotic stats/ Extra stats from jewel

What’s the difference between those 2 rings when ascended ring is UNIQUE equipment? +5 power + 5 precission? WOW, I’M INVINCIBLE!

Sorry, but am I’m the only one that sees:
+50, +50, +10%, +18, +18 + Open slot on ascended
+48, +48, +3% + filled slot on the uniquie

That are +136 stats and 10% against 96 stats + 3% making this item around 33% better. I wouldn’t call this a slight increase.

Oh yes, wait, 10 points (5+5) that would increase a… 0,5% the power of your char? So much progression!

And that open slot is for dungeon and useless out of it. Didn’t you read?!

10 more points and 3% better magic find for one ring.

You may be able to have 30 more points and 9 better magic find from 2 rings and back slot.

If you also consider that there are actually 5 jewelry slots, 6 equipment slots and weapon slots ….. you’ll not “just” have 10 more points but 100~ 200 more points. You don’t even need to discuss the “for dungeon only” slot. New gears will just be better than old ones.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

1.) Acended ring kill jewelry crafting.
2.) It is not “just” one ring or one backslot. It’s a beginning of new Tier gears.
3.) Agony/Infusion mechanic means — if your equipment sux (you do not have enough acended gears), then you are not allowed to do those new dungeons.
4.) It forces you to grind if you want better gears for WvW or if you want to be qualified for the harder dungeons.
5.) Old contents/gears become less useful or even become completely useless.
6.) All these mean whenever Anet pushes a new future, you’ll need to grind new Tier gears again and again.

It's Not Like the Level Cap's Being Raised

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Posted by: Bardes.1870

Bardes.1870

No, it’s not. It actually seems like the designers are saying “BEING Hamsters”.

It will be the beginning of grind hell.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bardes.1870

Bardes.1870

Feeling? It is simple — the “better” stats of acended gears sux.

Why can’t you Anet just provide more customized gears for players? For example, allow players to make a ring with +condition, +healing, and +magic find. Players need to gather different acended gems to customize their gears; and decide which stat should be the primary. Providing some unique stats such as boon duration or condition duration may be cool as well.

Just NOT make incoming gears “BETTER” than old one. It’s really bad.

Game Improvement - Suggestions

in Suggestions

Posted by: Bardes.1870

Bardes.1870

1.) Make Character creation selections to affact skills
For example, if my human character believes in Dwayna, he can use Prayer to Dwayna more often; if a Norn is blessed by wolves, he can use Become Wolf more often.

2.) Make more weapon skills; and allow players to select or organize their own weapon skills.
Dual wielders should be able to use their off-hand weapon more effectly. For example, warrior’s sword skill 1-2, Gash. If Gash can be used by waving off-hand sword, the feeling will be completely different. It will be even better if you can allow players to decide which skill chain they’re going to equip.

3.) Warrior’s Burst skills
Warrior’s should be able to decide how much adrenaline they’re going to spend. Therefore, could you please make F2 and F3 for warriors? For example, F1 means spending all bars of adrenaline; F2 spends 2 bars of adrenaline; and F3 allow players to spend just one bar of adrenaline even if players already have three full bars.

4.) About Rangers’ pet
Please allow players to decide F2 skill of each pet.
Please make more skills for each pet then allow players which skill should be equiped.
Please make difference to some pets such as Eagle and Hawk (Spiders have different poisons, what’s the difference between Eagle and Hawk? Name?)