Showing Posts For Barend.5802:

New skill: "The Quickening"

in Necromancer

Posted by: Barend.5802

Barend.5802

How about popping stacks for damage. Like a blood bomb or something, remove stack do damage, the higher the stack the higher the damage. Only on bleeding though.

Proposal: Necro Specific Condition

in Necromancer

Posted by: Barend.5802

Barend.5802

Conditions aren’t the only thing necros should be good at. What about life steal, undead minions and curses. All those areas should be improved upon by the dev team and fixes.

(edited by Barend.5802)

Petition to disable Reanimator

in Necromancer

Posted by: Barend.5802

Barend.5802

+1, little skull rat thingy is just there to look… weird, doesn’t really add anything at all.

Necromancer community survey - Post Patch

in Necromancer

Posted by: Barend.5802

Barend.5802

3, Anet do listen to some suggestions or shows common sense every now and then. I know this since I also played GW1. Even then Soul reaping was the most nerffed aspect of the game, but like good troopers the necros kept going at it making havoc…

Hmmmm… I think I can see a pattern…

Necromancer Fixes

in Necromancer

Posted by: Barend.5802

Barend.5802

What would be nice on a necro, is if there where more benefits from attacking a foe with conditions on them instead of stacking as many as possible on them.
For example: always crit on blinded, life steal on bleeding, bonus damage on vulnerable(on top of the condition’s effect) and crit hits on chilled foes interrupts(might be OP). Note that this would be traits of the necro itself.

DS for boons, we need more boons.

Smarter minion AI would be a bonus.

Just some food for thought.