Showing Posts For Barend.5802:
Conditions aren’t the only thing necros should be good at. What about life steal, undead minions and curses. All those areas should be improved upon by the dev team and fixes.
(edited by Barend.5802)
+1, little skull rat thingy is just there to look… weird, doesn’t really add anything at all.
3, Anet do listen to some suggestions or shows common sense every now and then. I know this since I also played GW1. Even then Soul reaping was the most nerffed aspect of the game, but like good troopers the necros kept going at it making havoc…
Hmmmm… I think I can see a pattern…
What would be nice on a necro, is if there where more benefits from attacking a foe with conditions on them instead of stacking as many as possible on them.
For example: always crit on blinded, life steal on bleeding, bonus damage on vulnerable(on top of the condition’s effect) and crit hits on chilled foes interrupts(might be OP). Note that this would be traits of the necro itself.
DS for boons, we need more boons.
Smarter minion AI would be a bonus.
Just some food for thought.