Showing Posts For Bauron.7135:
My main character so far is a guardian. Even at lvl 80 im still learning a few things here or there. My preferred combo is Full Valkyrie armor, Sword & Shield and Greatsword, which isnt half bad for AoE with almost all skill slots and tanking if you use your virtues then keep a few signets up as well as “Stand your ground” “Hold the Line” and so on. When tanking the mace is the best weapon to use because skills 2 and 3 provide a healing/damaging symbol as well as a block and retaliate skill. Staves/wands can be used as you please. This class seems to be GW2’s primary tanking class because of all of the support but still leaves room for some open interpretation of what works best.
While I as a player wouldn’t mind this, there are fees fora reason on these waypoints – they’re designed specifically to keep players from getting too rich too quickly. Its one of the many ways of taking money back out of the system to help prevent inflation. Nobody wants a useless currency – by taking money back out of the system they can help to prevent this from happening. As much as I personally might dislike having to pay, it is a good feature that works well.
Your Right, However, the reduction in cost doesn’t have to be very much. think of it this way, the total cost to go from the westernmost way-point to the easternmost is around 4.5s Say the reduction in cost was 5% for individual map completion, and 10% for 100% world completion. At 10% that would only drop the cost down to right around 4s even. That would work.
If they did anything like that they would either have to add skills for every weapon, for every character. OR Make universal skill sets for each individual weapon. Each one would take quite a while to develop, and ruins what is already in the game.
With every class using every type of equipment that would bring this game far too close to what Guild Wars 1 had, and Anet was trying to move away from that concept for the most part.
As a guild hall, that would be a good idea.
For combat, it would be entirely too complicated and i doubt it would happen, at least not right away, and if anything quite a few years later.
Your right, it would need more balancing, but i’m strongly for the addition of a mace/hammer to engineer. If any change were to happen, that’s what i want to see.
Over all the weapons per class does seem a little unbalanced. I’m surprised with how much ranger does have and if they were to get pistols, should loose sword or great sword.
For Engineer, they need a melee weapon. Either a mace or hammer, but not both. I understand they receive quite a few kits in return for lack of weapon choice, but they should at least get something for melee.
Mesmer should receive a pistol main-hand too, just seems odd only getting offhand and having an illusionary duelist summoned with two.